Player Matchup

Xing Tian
Xing Tian
Bizzle_614
Xing Tian
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 29L
1,400 Elo+
Solo
Nu Wa
Nu Wa
Iceed_Coffee4
Nu Wa
Level 65
God Stats
64W - 46L
1,664 SR
Queue Stats
570W - 578L
1,435 Elo+
Solo
Ne Zha
Ne Zha
Yuri Boyka6986
Ne Zha
Level 56
God Stats
1W - 2L
1,500 SR
Queue Stats
213W - 216L
1,447 Elo+
Solo
Team Averages
Level 68
1,555 SR
1,427 Elo+

VS

Team Averages
Level 72
1,417 SR
1,433 Elo+
Izanami
Izanami
Dark-N-Edgy
Izanami
Level 101
God Stats
7W - 5L
1,459 SR
Queue Stats
223W - 226L
1,418 Elo+
Party 1
Sun Wukong
Sun Wukong
RCF458
Sun Wukong
Level 85
God Stats
1W - 3L
1,161 SR
Queue Stats
170W - 166L
1,447 Elo+
Party 1
Baron Samedi
Baron Samedi
Thousand-Horns
Baron Samedi
Level 29
God Stats
19W - 11L
1,632 SR
Queue Stats
47W - 47L
1,436 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bizzle_614
Xing Tian
11
0 / 5 / 2
9,513
595
7,093
16,287
17,489
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

14
2 / 4 / 1
10,795
675
18,804
14,420
6,852
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 2
10,489
656
7,688
17,283
15,109
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dark-N-Edgy
Izanami
14
3 / 2 / 8
11,983
749
14,403
13,171
4,465
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Sun Wukong
RCF458
Sun Wukong
15
4 / 0 / 9
12,186
762
12,011
18,042
19,553
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
Thousand-Horns
Baron Samedi
15
7 / 1 / 5
12,676
792
13,193
16,483
15,010
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
3
Kills
14
14
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Bizzle_614
Xing Tian
0
5
2
0.2
W
Izanami
Dark-N-Edgy
Izanami
3
2
8
3.5
L
2
4
1
0.63
W
Sun Wukong
RCF458
Sun Wukong
4
0
9
8.5
W
Baron Samedi
Thousand-Horns
Baron Samedi
7
1
5
9.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,585
Damage
39,607
47,990
Taken
47,696
39,450
Mitigated
39,028
4,318
Healing
16,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Bizzle_614
Xing Tian
7,093
551
356
789
16,287
17,489
0
3,979
11,926
16,189
0
W
Izanami
Dark-N-Edgy
Izanami
14,403
9,472
0
2,777
13,171
4,465
1,626
6,498
6,673
0
98,434
L
18,804
5,080
310
1,985
14,420
6,852
0
3,502
10,918
66,836
0
W
Sun Wukong
RCF458
Sun Wukong
12,011
2,338
264
6,385
18,042
19,553
572
9,554
7,932
0
33,899
W
Baron Samedi
Thousand-Horns
Baron Samedi
13,193
767
1,314
5,260
16,483
15,010
358
9,970
6,388
43,867
0
L
7,688
1,228
0
878
17,283
15,109
0
6,486
10,781
0
32,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,797
Gold Earned
36,845
115
Minions Killed
186
0
Camps Cleared
0
759,174
Distance Traveled
823,770
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,513
595
14
1
0
239,015
0
W
Izanami
11,983
749
120
8
0
255,608
0
L
Nu Wa
10,795
675
62
4
0
265,025
0
W
Sun Wukong
12,186
762
18
1
0
277,874
0
W
Baron Samedi
12,676
792
48
3
0
290,288
0
L
Ne Zha
10,489
656
39
2
0
255,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role