Player Matchup

Jormungandr
Jormungandr
Big-Mitch-Energy
Jormungandr
Level 158
God Stats
19W - 11L
1,719 SR
Queue Stats
623W - 648L
1,598 Elo+
Party 2
Kuzenbo
Kuzenbo
MitchJakeRyan
Kuzenbo
Level 8
God Stats
4W - 2L
1,500 SR
Queue Stats
96W - 80L
1,639 Elo+
Party 2
Danzaburou
Danzaburou
ShadowsODarkness
Danzaburou
Level 51
God Stats
2W - 1L
1,500 SR
Queue Stats
12W - 4L
1,739 Elo+
Party 2
Pele
Pele
hereiam13
Pele
Level 146
God Stats
18W - 16L
1,672 SR
Queue Stats
274W - 280L
1,555 Elo+
Party 2
Zhong Kui
Zhong Kui
l-JoseArod-l
Zhong Kui
Level 140
God Stats
10W - 4L
1,813 SR
Queue Stats
200W - 196L
1,536 Elo+
Solo
Team Averages
Level 101
1,641 SR
1,613 Elo+

VS

Team Averages
Level 133
1,541 SR
1,550 Elo+
Bellona
Bellona
Blackhawk7247
Bellona
Level 125
God Stats
5W - 2L
1,540 SR
Queue Stats
59W - 81L
1,560 Elo+
Party 3
Anubis
Anubis
DarkFlameWolf93
Anubis
Level 129
God Stats
20W - 8L
1,677 SR
Queue Stats
22W - 15L
1,602 Elo+
Solo
Xing Tian
Xing Tian
FreakiG95
Xing Tian
Level 165
God Stats
1W - 3L
1,726 SR
Queue Stats
349W - 333L
1,547 Elo+
Party 1
Hou Yi
Hou Yi
TheFlash1892
Hou Yi
Level 119
God Stats
1W - 2L
1,558 SR
Queue Stats
211W - 188L
1,533 Elo+
Party 1
Thor
Thor
daMUFF1NMANN
Thor
Level 129
God Stats
0W - 3L
1,204 SR
Queue Stats
72W - 99L
1,506 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Big-Mitch-Energy
Jormungandr
13
5 / 0 / 3
8,289
691
8,211
10,320
8,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
11
4 / 2 / 8
7,147
596
6,122
11,191
11,345
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
ShadowsODarkness
Danzaburou
11
3 / 1 / 5
7,042
587
6,680
8,656
3,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
14
6 / 2 / 8
8,195
683
8,833
11,791
4,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
l-JoseArod-l
Zhong Kui
11
5 / 3 / 5
7,063
589
13,325
9,998
6,824
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
0 / 6 / 1
6,376
531
6,595
12,875
9,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
1 / 5 / 4
7,085
590
7,298
10,274
5,206
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Xing Tian
FreakiG95
Xing Tian
9
2 / 4 / 2
6,400
533
4,053
13,878
8,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
12
2 / 4 / 1
6,849
571
4,662
8,911
2,775
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

11
3 / 4 / 3
6,985
582
5,803
13,066
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
19
23
Kills
8
8
Deaths
23
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Big-Mitch-Energy
Jormungandr
5
0
3
6.5
L
Bellona
0
6
1
0.08
L
1
5
4
0.6
L
Xing Tian
FreakiG95
Xing Tian
2
4
2
0.75
W
Kuzenbo
4
2
8
4
W
Danzaburou
ShadowsODarkness
Danzaburou
3
1
5
5.5
L
Hou Yi
2
4
1
0.63
L
3
4
3
1.13
W
Pele
6
2
8
5
W
Zhong Kui
l-JoseArod-l
Zhong Kui
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,171
Damage
28,411
51,956
Taken
59,004
33,766
Mitigated
30,622
15,417
Healing
10,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Big-Mitch-Energy
Jormungandr
8,211
1,233
0
2,913
10,320
8,023
277
1,111
9,209
68,328
202
L
Bellona
6,595
1,412
0
1,660
12,875
9,082
0
6,333
5,714
4,655
39,636
L
7,298
319
0
2,872
10,274
5,206
0
6,515
3,759
52,732
0
L
Xing Tian
FreakiG95
Xing Tian
4,053
368
0
1,075
13,878
8,575
0
7,363
6,327
17,407
0
W
Kuzenbo
6,122
2,141
0
1,890
11,191
11,345
238
4,423
6,768
27,098
0
W
Danzaburou
ShadowsODarkness
Danzaburou
6,680
3,277
0
4,533
8,656
3,333
0
843
7,813
0
43,043
L
Hou Yi
4,662
1,945
0
2,998
8,911
2,775
102
1,524
7,387
0
46,564
L
5,803
919
0
2,240
13,066
4,984
0
4,815
8,128
0
47,015
W
Pele
8,833
2,529
0
2,310
11,791
4,241
639
2,567
9,224
0
71,138
W
Zhong Kui
l-JoseArod-l
Zhong Kui
13,325
1,844
0
3,771
9,998
6,824
0
3,912
6,036
41,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,736
Gold Earned
33,695
374
Minions Killed
350
0
Camps Cleared
0
1,212,016
Distance Traveled
1,128,821
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,289
691
129
11
0
244,501
0
L
Bellona
6,376
531
84
7
0
211,041
0
L
Anubis
7,085
590
91
8
0
221,081
2
L
Xing Tian
6,400
533
23
2
0
227,703
1
W
Kuzenbo
7,147
596
30
3
0
251,130
3
W
Danzaburou
7,042
587
54
5
0
228,310
6
L
Hou Yi
6,849
571
85
7
0
211,771
1
L
Thor
6,985
582
67
6
0
257,225
0
W
Pele
8,195
683
101
8
0
274,734
0
W
Zhong Kui
7,063
589
60
5
0
213,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role