Player Matchup

Bakasura
Bakasura
H4TE_TheDoctor
Bakasura
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 19L
1,355 Elo+
Party 2
Sol
Sol
Zura252
Sol
Level 39
God Stats
1W - 3L
1,238 SR
Queue Stats
7W - 21L
1,312 Elo+
Party 2
Ymir
Ymir
diegos1992
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 11L
1,120 Elo+
Party 2
Cernunnos
Cernunnos
elNigiantropo
Cernunnos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 22L
1,197 Elo+
Party 2
Hun Batz
Hun Batz
tBlavikenButcher
Hun Batz
Level 44
God Stats
8W - 17L
1,255 SR
Queue Stats
8W - 20L
1,267 Elo+
Party 2
Team Averages
Level 29
1,399 SR
1,250 Elo+

VS

Team Averages
Level 43
1,371 SR
1,303 Elo+
Sylvanus
Sylvanus
Al-Pacino1991
Sylvanus
Level 49
God Stats
1W - 2L
1,500 SR
Queue Stats
72W - 81L
1,196 Elo+
Party 3
Tyr
Tyr
LogemAbyss
Tyr
Level 43
God Stats
2W - 3L
1,265 SR
Queue Stats
161W - 167L
1,350 Elo+
Party 1
Hades
Hades
Palach86
Hades
Level 49
God Stats
60W - 50L
1,418 SR
Queue Stats
101W - 101L
1,380 Elo+
Solo
Medusa
Medusa
Pikaldi-sport-
Medusa
Level 43
God Stats
4W - 3L
1,045 SR
Queue Stats
26W - 36L
1,250 Elo+
Party 3
Pele
Pele
Widinov
Pele
Level 29
God Stats
14W - 5L
1,627 SR
Queue Stats
54W - 61L
1,342 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
0 / 1 / 1
6,556
468
2,705
9,942
3,785
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sol
12
1 / 3 / 0
6,769
484
4,828
8,341
2,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
0 / 1 / 0
5,432
388
898
7,617
5,241
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cernunnos
elNigiantropo
Cernunnos
9
0 / 4 / 0
5,766
412
4,363
8,499
2,555
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
6,400
457
5,355
10,007
8,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Al-Pacino1991
Sylvanus
12
0 / 0 / 4
7,437
531
3,174
6,523
4,260
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 0 / 1
8,409
601
4,311
10,812
8,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hades
Palach86
Hades
14
4 / 0 / 0
8,617
616
5,742
6,220
3,113
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
4 / 0 / 0
6,894
492
5,418
5,624
2,098
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Pele
Widinov
Pele
13
0 / 1 / 4
7,651
547
7,249
10,227
3,999
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
1
Kills
10
10
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Al-Pacino1991
Sylvanus
0
0
4
2
L
Bakasura
0
1
1
0.5
W
2
0
1
2.5
W
Hades
Palach86
Hades
4
0
0
4
W
4
0
0
4
W
Pele
Widinov
Pele
0
1
4
2
L
Sol
1
3
0
0.33
L
0
1
0
0
L
Cernunnos
elNigiantropo
Cernunnos
0
4
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,149
Damage
25,894
44,406
Taken
39,406
23,239
Mitigated
22,360
7,041
Healing
16,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Al-Pacino1991
Sylvanus
3,174
1,271
2,111
2,491
6,523
4,260
270
692
5,820
24,803
0
L
Bakasura
2,705
2,201
0
1,934
9,942
3,785
885
486
9,456
0
44,162
W
4,311
417
0
4,094
10,812
8,890
0
638
10,154
95
53,987
W
Hades
Palach86
Hades
5,742
863
325
3,863
6,220
3,113
1,162
2,701
3,519
65,683
0
W
5,418
2,312
97
1,205
5,624
2,098
687
462
5,162
0
43,275
W
Pele
Widinov
Pele
7,249
1,758
0
2,353
10,227
3,999
561
1,717
8,510
33
73,998
L
Sol
4,828
908
0
2,727
8,341
2,724
401
3,540
4,801
48,957
0
L
898
64
0
0
7,617
5,241
112
1,881
5,736
13,393
0
L
Cernunnos
elNigiantropo
Cernunnos
4,363
1,790
0
2,130
8,499
2,555
120
2,241
6,258
0
38,318
L
5,355
1,081
0
250
10,007
8,934
0
896
9,111
362
38,241

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,923
Gold Earned
39,008
327
Minions Killed
442
0
Camps Cleared
0
1,313,595
Distance Traveled
1,300,408
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,437
531
47
3
0
251,217
1
L
Bakasura
6,556
468
81
6
0
327,473
0
W
Tyr
8,409
601
105
8
0
243,305
0
W
Hades
8,617
616
114
8
0
250,522
5
W
Medusa
6,894
492
69
5
0
269,900
0
W
Pele
7,651
547
107
8
0
285,464
0
L
Sol
6,769
484
84
6
0
236,686
0
L
Ymir
5,432
388
16
1
0
223,572
0
L
Cernunnos
5,766
412
78
6
0
261,122
0
L
Hun Batz
6,400
457
68
5
0
264,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role