Player Matchup

Ix Chel
Ix Chel
Cotton87
Ix Chel
Level 122
God Stats
4W - 9L
1,606 SR
Queue Stats
134W - 146L
1,504 Elo+
Party 1
Neith
Neith
DiscoGumby
Neith
Level 28
God Stats
2W - 2L
1,750 SR
Queue Stats
56W - 68L
1,418 Elo+
Solo
Pele
Pele
SpiritFoxLove
Pele
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,490 Elo+
Solo
Skadi
Skadi
antmane318
Skadi
Level 27
God Stats
110W - 98L
1,630 SR
Queue Stats
144W - 171L
1,527 Elo+
Solo
King Arthur
King Arthur
tunneler2648
King Arthur
Level 29
God Stats
0W - 1L
1,674 SR
Queue Stats
0W - 3L
1,311 Elo+
Party 1
Team Averages
Level 46
1,632 SR
1,450 Elo+

VS

Team Averages
Level 61
1,643 SR
1,609 Elo+
Susano
Susano
 
Susano
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
Clamhamer
Janus
Level 27
God Stats
5W - 7L
1,715 SR
Queue Stats
176W - 190L
1,464 Elo+
Solo
Ah Puch
Ah Puch
Ghost_Smoke187
Ah Puch
Level 29
God Stats
6W - 5L
1,630 SR
Queue Stats
59W - 59L
1,438 Elo+
Solo
Ravana
Ravana
Megantronn
Ravana
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 2L
1,975 Elo+
Party 2
Bakasura
Bakasura
zKingAstro
Bakasura
Level 82
God Stats
3W - 0L
1,869 SR
Queue Stats
184W - 147L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Cotton87
Ix Chel
16
1 / 3 / 4
8,401
764
4,048
9,209
3,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
15
2 / 5 / 3
8,167
742
5,932
9,966
3,979
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
4 / 3 / 1
8,583
780
10,840
13,511
4,785
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Skadi
15
2 / 5 / 3
8,314
756
9,103
10,850
3,501
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
tunneler2648
King Arthur
14
1 / 5 / 1
7,627
693
10,344
15,677
12,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
6 / 3 / 7
9,222
838
11,953
13,873
6,512
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
Clamhamer
Janus
16
5 / 2 / 7
8,795
800
15,649
7,711
2,995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
2 / 2 / 7
8,032
730
5,265
6,205
2,638
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ravana
Megantronn
Ravana
16
8 / 2 / 4
9,039
822
8,361
13,253
16,040
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bakasura
zKingAstro
Bakasura
14
0 / 1 / 12
8,030
730
8,983
13,685
7,599
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
58
10
Kills
21
21
Deaths
10
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
6
3
7
3.17
W
Janus
Clamhamer
Janus
5
2
7
4.25
L
Ix Chel
Cotton87
Ix Chel
1
3
4
1
L
Neith
2
5
3
0.7
W
2
2
7
2.75
W
Ravana
Megantronn
Ravana
8
2
4
5
L
4
3
1
1.5
L
Skadi
2
5
3
0.7
L
King Arthur
tunneler2648
King Arthur
1
5
1
0.3
W
Bakasura
zKingAstro
Bakasura
0
1
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,267
Damage
50,211
59,213
Taken
54,727
28,692
Mitigated
35,784
5,784
Healing
7,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
11,953
3,356
0
272
13,873
6,512
951
1,636
12,097
0
36,613
W
Janus
Clamhamer
Janus
15,649
298
0
250
7,711
2,995
394
1,308
6,196
35,906
0
L
Ix Chel
Cotton87
Ix Chel
4,048
481
1,219
1,606
9,209
3,722
0
2,868
5,959
32,885
0
L
Neith
5,932
2,223
0
887
9,966
3,979
938
2,603
6,844
0
21,840
W
5,265
368
0
1,441
6,205
2,638
184
578
5,410
16,625
0
W
Ravana
Megantronn
Ravana
8,361
1,773
0
3,111
13,253
16,040
0
629
12,624
0
22,110
L
10,840
2,751
0
422
13,511
4,785
115
4,439
8,299
0
22,896
L
Skadi
9,103
4,070
27
1,015
10,850
3,501
228
5,314
5,370
0
27,654
L
King Arthur
tunneler2648
King Arthur
10,344
1,017
0
608
15,677
12,705
0
4,793
9,945
844
21,507
W
Bakasura
zKingAstro
Bakasura
8,983
6,550
0
2,270
13,685
7,599
0
709
12,940
0
25,955

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,092
Gold Earned
43,118
200
Minions Killed
232
0
Camps Cleared
0
1,126,319
Distance Traveled
1,175,617
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
9,222
838
60
5
0
239,032
0
W
Janus
8,795
800
60
5
0
225,048
0
L
Ix Chel
8,401
764
61
6
0
235,199
6
L
Neith
8,167
742
40
4
0
221,138
0
W
Ah Puch
8,032
730
29
3
0
193,045
0
W
Ravana
9,039
822
34
3
0
236,895
0
L
Pele
8,583
780
23
2
0
245,456
0
L
Skadi
8,314
756
44
4
0
200,008
0
L
King Arthur
7,627
693
32
3
0
224,518
0
W
Bakasura
8,030
730
49
4
0
281,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role