Player Matchup

Charybdis
Charybdis
Audi_squad
Charybdis
Level 105
God Stats
2W - 3L
1,574 SR
Queue Stats
141W - 140L
1,516 Elo+
Solo
Janus
Janus
BalthXone
Janus
Level 133
God Stats
0W - 6L
1,215 SR
Queue Stats
149W - 138L
1,484 Elo+
Solo
Terra
Terra
Gunye11
Terra
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 33L
1,510 Elo+
Solo
Kukulkan
Kukulkan
Jailorgohome
Kukulkan
Level 126
God Stats
31W - 20L
1,732 SR
Queue Stats
357W - 345L
1,485 Elo+
Solo
Ares
Ares
squall28438
Ares
Level 117
God Stats
2W - 6L
1,224 SR
Queue Stats
408W - 370L
1,497 Elo+
Solo
Team Averages
Level 114
1,449 SR
1,498 Elo+

VS

Team Averages
Level 98
1,534 SR
1,517 Elo+
Da Ji
Da Ji
 
Da Ji
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
BussyMaster9673
Cu Chulainn
Level 103
God Stats
4W - 6L
1,173 SR
Queue Stats
448W - 402L
1,554 Elo+
Party 1
Achilles
Achilles
GHosT20730
Achilles
Level 87
God Stats
43W - 43L
1,614 SR
Queue Stats
654W - 602L
1,513 Elo+
Party 1
Ix Chel
Ix Chel
Guuhneves5
Ix Chel
Level 125
God Stats
9W - 7L
1,636 SR
Queue Stats
213W - 210L
1,523 Elo+
Solo
Sol
Sol
oooooboy
Sol
Level 119
God Stats
28W - 22L
1,746 SR
Queue Stats
369W - 322L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Audi_squad
Charybdis
9
0 / 1 / 2
5,747
411
5,431
9,538
3,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Janus
BalthXone
Janus
14
4 / 1 / 0
7,906
565
5,679
7,834
3,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
Gunye11
Terra
9
0 / 3 / 4
6,404
457
4,399
14,059
8,523
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kukulkan
Jailorgohome
Kukulkan
13
2 / 2 / 2
7,763
555
6,289
6,604
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 3 / 0
6,971
498
5,038
13,705
12,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 3 / 3
6,891
492
4,193
11,876
4,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Cu Chulainn
BussyMaster9673
Cu Chulainn
14
3 / 0 / 0
8,180
584
6,693
12,018
9,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
GHosT20730
Achilles
8
1 / 1 / 2
6,299
450
4,879
8,891
7,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ix Chel
Guuhneves5
Ix Chel
15
4 / 1 / 0
8,845
632
6,349
10,021
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 1 / 4
6,895
493
12,246
9,602
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
6
Kills
10
10
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
3
3
0.83
L
Charybdis
Audi_squad
Charybdis
0
1
2
1
L
Janus
BalthXone
Janus
4
1
0
4
W
Cu Chulainn
BussyMaster9673
Cu Chulainn
3
0
0
3
W
Achilles
GHosT20730
Achilles
1
1
2
2
L
Terra
Gunye11
Terra
0
3
4
0.67
W
Ix Chel
Guuhneves5
Ix Chel
4
1
0
4
L
Kukulkan
Jailorgohome
Kukulkan
2
2
2
1.5
W
1
1
4
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,836
Damage
34,360
51,740
Taken
52,408
29,725
Mitigated
29,403
14,632
Healing
13,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,193
1,128
0
590
11,876
4,891
0
2,252
9,604
0
54,174
L
Charybdis
Audi_squad
Charybdis
5,431
3,180
184
1,580
9,538
3,214
0
3,443
6,095
0
39,085
L
Janus
BalthXone
Janus
5,679
561
0
3,696
7,834
3,191
0
3,305
4,529
72,113
0
W
Cu Chulainn
BussyMaster9673
Cu Chulainn
6,693
848
0
3,027
12,018
9,369
21
5,069
6,461
0
60,801
W
Achilles
GHosT20730
Achilles
4,879
1,265
0
1,644
8,891
7,851
0
3,263
5,560
0
15,775
L
Terra
Gunye11
Terra
4,399
431
2,155
4,142
14,059
8,523
0
6,416
7,643
20,552
0
W
Ix Chel
Guuhneves5
Ix Chel
6,349
983
788
3,300
10,021
4,050
0
5,682
4,339
81,508
0
L
Kukulkan
Jailorgohome
Kukulkan
6,289
745
0
451
6,604
2,441
0
3,773
2,831
55,249
0
W
12,246
5,381
0
3,723
9,602
3,242
955
4,478
5,016
52,733
0
L
5,038
530
0
2,424
13,705
12,356
0
1,672
12,033
43,760
153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,791
Gold Earned
37,110
392
Minions Killed
395
0
Camps Cleared
0
1,362,076
Distance Traveled
1,380,572
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,891
492
71
5
0
303,577
0
L
Charybdis
5,747
411
55
4
0
224,605
0
L
Janus
7,906
565
122
9
0
302,221
3
W
Cu Chulainn
8,180
584
102
7
0
245,803
0
W
Achilles
6,299
450
15
1
0
281,171
0
L
Terra
6,404
457
24
2
0
305,796
6
W
Ix Chel
8,845
632
138
10
0
281,733
4
L
Kukulkan
7,763
555
116
8
0
297,114
0
W
Sol
6,895
493
69
5
0
268,288
0
L
Ares
6,971
498
75
5
0
232,340
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role