Player Matchup

Ix Chel
Ix Chel
Cynical--Titan
Ix Chel
Level 65
God Stats
4W - 6L
1,321 SR
Queue Stats
74W - 84L
1,367 Elo+
Party 1
Pele
Pele
Cynl_Lucid
Pele
Level 85
God Stats
14W - 13L
1,496 SR
Queue Stats
125W - 126L
1,450 Elo+
Party 1
Vamana
Vamana
Farbror_Hanibal
Vamana
Level 82
God Stats
3W - 0L
1,655 SR
Queue Stats
194W - 181L
1,510 Elo+
Party 2
Olorun
Olorun
RedShadow1601
Olorun
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
110W - 112L
1,438 Elo+
Party 1
Cu Chulainn
Cu Chulainn
wildepro10
Cu Chulainn
Level 67
God Stats
6W - 6L
1,442 SR
Queue Stats
176W - 168L
1,435 Elo+
Party 2
Team Averages
Level 76
1,483 SR
1,440 Elo+

VS

Team Averages
Level 66
1,420 SR
1,358 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 70
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
DreadFFs
Ra
Level 126
God Stats
622W - 559L
1,572 SR
Queue Stats
723W - 717L
1,471 Elo+
Solo
Sylvanus
Sylvanus
StickMutch
Sylvanus
Level 43
God Stats
0W - 2L
1,335 SR
Queue Stats
35W - 38L
1,311 Elo+
Party 3
Lancelot
Lancelot
TomBabel93
Lancelot
Level 66
God Stats
2W - 5L
1,193 SR
Queue Stats
15W - 26L
1,292 Elo+
Solo
Ullr
Ullr
bibblyjim
Ullr
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 12L
1,218 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 9
9,694
570
7,481
10,832
4,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
6 / 0 / 11
9,228
543
12,435
13,785
11,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

16
3 / 2 / 8
10,235
602
10,382
11,906
8,533
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 1 / 8
9,753
574
8,071
7,754
3,234
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
wildepro10
Cu Chulainn
18
11 / 0 / 10
11,238
661
12,675
16,763
8,084
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
2 / 7 / 3
8,012
471
11,932
16,668
13,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 1
8,160
480
5,522
13,135
5,980
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
StickMutch
Sylvanus
10
0 / 6 / 0
6,740
396
3,720
16,284
14,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
TomBabel93
Lancelot
15
6 / 5 / 0
9,065
533
7,879
12,252
5,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ullr
10
0 / 4 / 0
6,635
390
2,160
11,375
4,253
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
12
27
Kills
8
8
Deaths
27
46
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
7
3
0.5
W
4
5
9
1.7
W
6
0
11
11.5
L
0
5
1
0.1
W
3
2
8
3.5
W
3
1
8
7
L
Sylvanus
StickMutch
Sylvanus
0
6
0
0
L
Lancelot
TomBabel93
Lancelot
6
5
0
1.2
L
Ullr
0
4
0
0
W
Cu Chulainn
wildepro10
Cu Chulainn
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,044
Damage
31,213
61,040
Taken
69,714
35,756
Mitigated
43,967
18,728
Healing
17,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,932
974
0
3,712
16,668
13,584
537
4,616
11,848
59,681
0
W
7,481
321
3,045
2,301
10,832
4,216
1,957
6,865
3,967
57,623
0
W
12,435
1,886
0
2,258
13,785
11,689
927
3,155
10,630
287
41,337
L
5,522
269
240
5,056
13,135
5,980
0
677
12,306
67,815
0
W
10,382
3,155
0
2,208
11,906
8,533
0
4,584
7,322
0
78,474
W
8,071
2,436
1,190
2,014
7,754
3,234
3,602
1,402
6,352
74,199
0
L
Sylvanus
StickMutch
Sylvanus
3,720
1,106
570
3,360
16,284
14,492
0
5,848
9,859
25,954
0
L
Lancelot
TomBabel93
Lancelot
7,879
971
0
3,519
12,252
5,658
0
1,359
10,815
0
68,070
L
Ullr
2,160
1,362
0
1,107
11,375
4,253
0
3,369
7,845
0
28,265
W
Cu Chulainn
wildepro10
Cu Chulainn
12,675
2,536
0
5,712
16,763
8,084
261
5,335
11,428
0
92,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,148
Gold Earned
38,612
505
Minions Killed
409
0
Camps Cleared
0
1,759,200
Distance Traveled
1,522,906
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
8,012
471
83
5
0
279,981
0
W
Ix Chel
9,694
570
102
6
0
325,249
0
W
Pele
9,228
543
47
3
0
377,649
0
L
Ra
8,160
480
125
7
0
304,490
5
W
Vamana
10,235
602
123
7
0
331,251
0
W
Olorun
9,753
574
114
7
0
329,786
0
L
Sylvanus
6,740
396
32
2
0
290,823
4
L
Lancelot
9,065
533
119
7
0
391,454
3
L
Ullr
6,635
390
50
3
0
256,158
0
W
Cu Chulainn
11,238
661
119
7
0
395,265
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role