Player Matchup

Ymir
Ymir
Queenjlcx
Ymir
Level 27
God Stats
56W - 43L
1,556 SR
Queue Stats
124W - 121L
1,477 Elo+
Party 1
Zeus
Zeus
Sqruandler
Zeus
Level 49
God Stats
6W - 9L
1,378 SR
Queue Stats
67W - 74L
1,454 Elo+
Party 4
Fenrir
Fenrir
TYR4NTxHuNt3R
Fenrir
Level 82
God Stats
2W - 1L
1,590 SR
Queue Stats
71W - 72L
1,516 Elo+
Party 1
Medusa
Medusa
jackflap4
Medusa
Level 88
God Stats
1W - 0L
1,542 SR
Queue Stats
210W - 189L
1,458 Elo+
Party 1
Bacchus
Bacchus
pandaplayer2
Bacchus
Level 58
God Stats
2W - 2L
1,730 SR
Queue Stats
189W - 181L
1,508 Elo+
Party 4
Team Averages
Level 61
1,559 SR
1,483 Elo+

VS

Team Averages
Level 48
1,591 SR
1,489 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Kurrtttt
Tyr
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,366 Elo+
Party 3
Chronos
Chronos
LilPubble
Chronos
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,376 Elo+
Party 3
Olorun
Olorun
ReaperJoed
Olorun
Level 49
God Stats
3W - 2L
1,749 SR
Queue Stats
71W - 74L
1,515 Elo+
Solo
Thanatos
Thanatos
Sromax
Thanatos
Level 49
God Stats
1W - 1L
1,706 SR
Queue Stats
6W - 10L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 2 / 2
7,598
475
3,354
10,896
7,574
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 2 / 2
9,476
592
6,274
4,915
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

15
8 / 1 / 2
9,405
588
9,491
12,987
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
jackflap4
Medusa
12
1 / 3 / 2
7,384
462
9,217
12,386
5,432
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
pandaplayer2
Bacchus
15
5 / 1 / 2
9,480
593
8,540
10,072
10,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
1 / 1 / 5
7,992
500
7,220
10,921
10,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

7
1 / 7 / 0
5,898
369
2,715
13,123
8,232
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chronos
LilPubble
Chronos
13
2 / 4 / 1
7,952
497
3,691
8,752
3,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Olorun
ReaperJoed
Olorun
13
3 / 4 / 1
7,560
473
11,528
10,278
4,035
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
Sromax
Thanatos
12
1 / 3 / 3
7,311
457
5,513
13,183
5,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
18
19
Kills
8
9
Deaths
19
10
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
1
1
5
3.5
L
1
7
0
0.14
L
Chronos
LilPubble
Chronos
2
4
1
0.63
W
Ymir
0
2
2
0.5
L
Olorun
ReaperJoed
Olorun
3
4
1
0.88
W
5
2
2
3
L
Thanatos
Sromax
Thanatos
1
3
3
0.83
W
8
1
2
9
W
Medusa
jackflap4
Medusa
1
3
2
0.67
W
Bacchus
pandaplayer2
Bacchus
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,876
Damage
30,667
51,256
Taken
56,257
31,450
Mitigated
31,362
14,458
Healing
13,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,220
2,049
0
2,722
10,921
10,589
0
3,701
7,124
34,742
0
L
2,715
576
0
1,566
13,123
8,232
0
6,443
6,680
41
16,621
L
Chronos
LilPubble
Chronos
3,691
924
0
199
8,752
3,500
0
4,434
4,058
50,463
0
W
Ymir
3,354
459
1,831
1,946
10,896
7,574
83
6,084
4,812
20,005
0
L
Olorun
ReaperJoed
Olorun
11,528
5,581
254
2,485
10,278
4,035
0
1,200
9,036
61,151
0
W
6,274
393
0
329
4,915
1,853
315
2,167
2,568
66,447
0
L
Thanatos
Sromax
Thanatos
5,513
2,173
0
6,737
13,183
5,006
0
2,117
11,040
0
45,647
W
9,491
2,164
0
3,469
12,987
5,963
0
2,790
9,995
0
72,469
W
Medusa
jackflap4
Medusa
9,217
3,522
0
3,635
12,386
5,432
712
9,671
2,576
0
67,001
W
Bacchus
pandaplayer2
Bacchus
8,540
970
0
3,248
10,072
10,628
424
1,348
8,641
55,987
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,343
Gold Earned
36,713
454
Minions Killed
346
0
Camps Cleared
0
1,617,004
Distance Traveled
1,494,390
8
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,992
500
42
3
0
285,304
5
L
Tyr
5,898
369
23
1
0
255,064
0
L
Chronos
7,952
497
98
6
0
303,943
0
W
Ymir
7,598
475
32
2
0
325,669
2
L
Olorun
7,560
473
114
7
0
302,555
1
W
Zeus
9,476
592
138
9
0
314,844
0
L
Thanatos
7,311
457
69
4
0
347,524
8
W
Fenrir
9,405
588
91
6
0
352,190
0
W
Medusa
7,384
462
108
7
0
321,189
4
W
Bacchus
9,480
593
85
5
0
303,112
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role