Player Matchup

Pele
Pele
 
Pele
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
FatalGeoStigma
Athena
Level 176
God Stats
6W - 3L
1,543 SR
Queue Stats
618W - 626L
1,533 Elo+
Solo
Jing Wei
Jing Wei
XxNOSE_CANDYxX
Jing Wei
Level 150
God Stats
3W - 8L
1,472 SR
Queue Stats
715W - 741L
1,518 Elo+
Solo
Terra
Terra
salfam
Terra
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 80L
1,553 Elo+
Solo
Skadi
Skadi
thebigestmuffin
Skadi
Level 153
God Stats
0W - 2L
1,500 SR
Queue Stats
99W - 77L
1,618 Elo+
Solo
Team Averages
Level 151
1,503 SR
1,545 Elo+

VS

Team Averages
Level 154
1,483 SR
1,524 Elo+
Discordia
Discordia
 
Discordia
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Forastero7
Bellona
Level 152
God Stats
2W - 6L
1,507 SR
Queue Stats
419W - 427L
1,519 Elo+
Solo
Tsukuyomi
Tsukuyomi
Jermofot
Tsukuyomi
Level 168
God Stats
4W - 3L
1,582 SR
Queue Stats
761W - 754L
1,562 Elo+
Solo
Merlin
Merlin
PackofJews
Merlin
Level 155
God Stats
8W - 13L
1,470 SR
Queue Stats
906W - 917L
1,564 Elo+
Party 1
Sylvanus
Sylvanus
dhansfrench
Sylvanus
Level 143
God Stats
1W - 1L
1,355 SR
Queue Stats
19W - 32L
1,472 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
1 / 6 / 5
6,835
684
10,296
11,623
6,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
2 / 3 / 4
6,887
689
4,288
9,379
8,923
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
13
2 / 4 / 3
7,086
709
5,753
9,450
4,981
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Terra
salfam
Terra
14
1 / 2 / 6
7,454
745
6,752
12,492
9,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 5 / 4
6,456
646
5,334
10,171
4,781
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
3 / 1 / 11
8,996
900
11,202
6,247
2,834
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bellona
Forastero7
Bellona
15
4 / 1 / 13
8,882
888
9,713
12,724
14,233
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Tsukuyomi
Jermofot
Tsukuyomi
14
4 / 4 / 9
8,461
846
8,713
7,090
3,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Merlin
PackofJews
Merlin
16
7 / 1 / 9
9,227
923
12,468
6,091
3,576
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Mystical Earring

Mystical Earring

+15
Mp 5

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
dhansfrench
Sylvanus
16
2 / 0 / 17
9,449
945
7,318
9,814
10,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
79
6
Kills
20
20
Deaths
7
22
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
6
5
0.58
W
Discordia
 
Discordia
3
1
11
8.5
L
2
3
4
1.33
W
Bellona
Forastero7
Bellona
4
1
13
10.5
W
Tsukuyomi
Jermofot
Tsukuyomi
4
4
9
2.13
W
Merlin
PackofJews
Merlin
7
1
9
11.5
L
Jing Wei
2
4
3
0.88
W
Sylvanus
dhansfrench
Sylvanus
2
0
17
10.5
L
Terra
salfam
Terra
1
2
6
2
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,423
Damage
49,414
53,115
Taken
41,966
35,357
Mitigated
34,035
17,019
Healing
19,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
10,296
1,491
153
1,700
11,623
6,812
0
5,620
5,481
0
16,384
W
Discordia
 
Discordia
11,202
375
1,045
1,001
6,247
2,834
1,200
1,594
4,359
20,178
0
L
4,288
526
868
1,305
9,379
8,923
0
5,118
3,802
6,333
0
W
Bellona
Forastero7
Bellona
9,713
2,675
2,521
4,303
12,724
14,233
1,136
2,454
9,559
0
13,521
W
Tsukuyomi
Jermofot
Tsukuyomi
8,713
2,388
315
438
7,090
3,304
1,011
1,717
5,110
0
21,582
W
Merlin
PackofJews
Merlin
12,468
946
0
253
6,091
3,576
2,619
2,424
3,611
24,636
0
L
Jing Wei
5,753
3,355
359
434
9,450
4,981
0
6,421
2,547
0
19,787
W
Sylvanus
dhansfrench
Sylvanus
7,318
585
4,544
4,713
9,814
10,088
704
2,468
6,620
14,523
0
L
Terra
salfam
Terra
6,752
572
5,260
4,916
12,492
9,860
0
6,872
4,938
9,769
0
L
5,334
1,209
644
1,380
10,171
4,781
0
6,000
3,913
0
15,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,718
Gold Earned
45,015
86
Minions Killed
118
0
Camps Cleared
0
928,591
Distance Traveled
941,302
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,835
684
16
2
0
207,236
0
W
Discordia
8,996
900
16
2
0
198,021
0
L
Athena
6,887
689
6
1
0
179,290
0
W
Bellona
8,882
888
10
1
0
196,482
0
W
Tsukuyomi
8,461
846
23
2
0
194,948
0
W
Merlin
9,227
923
36
4
0
155,953
0
L
Jing Wei
7,086
709
32
3
0
191,068
0
W
Sylvanus
9,449
945
33
3
0
195,898
0
L
Terra
7,454
745
8
1
0
215,714
0
L
Skadi
6,456
646
24
2
0
135,283
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role