Player Matchup

Thanatos
Thanatos
Manjaro
Thanatos
Level 160
God Stats
1W - 1L
1,709 SR
Queue Stats
46W - 55L
1,522 Elo+
Solo
Hel
Hel
PandaSurgeon
Hel
Level 147
God Stats
0W - 1L
1,573 SR
Queue Stats
76W - 83L
1,493 Elo+
Solo
Sol
Sol
YellowBananas00
Sol
Level 124
God Stats
1W - 4L
1,135 SR
Queue Stats
242W - 264L
1,455 Elo+
Party 1
Ullr
Ullr
amatuercriminal
Ullr
Level 139
God Stats
1W - 2L
1,408 SR
Queue Stats
745W - 777L
1,526 Elo+
Solo
Maui
Maui
ghostfacess124
Maui
Level 150
God Stats
1W - 4L
1,346 SR
Queue Stats
217W - 218L
1,410 Elo+
Party 1
Team Averages
Level 144
1,434 SR
1,481 Elo+

VS

Team Averages
Level 130
1,648 SR
1,517 Elo+
Hel
Hel
Aceso0825
Hel
Level 107
God Stats
2W - 1L
1,759 SR
Queue Stats
43W - 40L
1,427 Elo+
Party 2
Cerberus
Cerberus
Deltaninjerspc
Cerberus
Level 123
God Stats
3W - 0L
1,801 SR
Queue Stats
78W - 71L
1,520 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Ttobba
Morgan Le Fay
Level 124
God Stats
6W - 8L
1,500 SR
Queue Stats
223W - 201L
1,602 Elo+
Party 2
Fenrir
Fenrir
Twocan1
Fenrir
Level 137
God Stats
1W - 1L
1,682 SR
Queue Stats
150W - 101L
1,549 Elo+
Solo
Heimdallr
Heimdallr
WAR OF WINTER
Heimdallr
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 94L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Manjaro
Thanatos
13
6 / 8 / 1
7,960
796
8,317
14,348
5,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
4 / 5 / 4
8,221
822
10,989
12,128
4,877
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 6 / 6
7,203
720
13,427
12,759
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

15
2 / 5 / 6
8,569
857
9,659
14,204
5,764
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 5 / 10
8,144
814
4,864
20,149
15,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 8
8,610
861
3,748
9,408
5,281
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
14
0 / 2 / 23
8,916
892
7,822
18,228
17,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
Ttobba
Morgan Le Fay
20
18 / 1 / 9
11,938
1,194
24,173
10,654
6,113
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Twocan1
Fenrir
15
6 / 5 / 14
9,038
904
9,213
12,570
10,991
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
WAR OF WINTER
Heimdallr
16
1 / 2 / 22
8,887
889
17,999
12,339
8,431
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
104
13
Kills
28
29
Deaths
13
27
Assists
76
Player
Kills
Deaths
Assists
KDA
W
3
3
8
2.33
W
Cerberus
0
2
23
5.75
L
Thanatos
Manjaro
Thanatos
6
8
1
0.81
L
4
5
4
1.2
W
Morgan Le Fay
Ttobba
Morgan Le Fay
18
1
9
22.5
W
Fenrir
Twocan1
Fenrir
6
5
14
2.6
W
Heimdallr
WAR OF WINTER
Heimdallr
1
2
22
6
L
1
6
6
0.67
L
2
5
6
1
L
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,256
Damage
62,955
73,588
Taken
63,199
36,460
Mitigated
48,646
23,893
Healing
32,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,748
264
10,420
4,263
9,408
5,281
370
6,788
2,482
8,297
0
W
Cerberus
7,822
85
1,281
6,761
18,228
17,830
275
8,272
9,505
12,176
0
L
Thanatos
Manjaro
Thanatos
8,317
1,405
397
3,864
14,348
5,836
0
6,930
7,325
0
10,909
L
10,989
132
4,430
4,301
12,128
4,877
0
5,661
6,467
15,369
0
W
Morgan Le Fay
Ttobba
Morgan Le Fay
24,173
1,949
595
2,270
10,654
6,113
2,133
4,059
6,330
45,680
0
W
Fenrir
Twocan1
Fenrir
9,213
2,572
895
1,899
12,570
10,991
937
3,946
8,475
0
11,403
W
Heimdallr
WAR OF WINTER
Heimdallr
17,999
5,000
861
3,210
12,339
8,431
2,773
5,626
6,597
0
34,915
L
13,427
3,630
1,206
2,231
12,759
4,528
108
6,425
6,334
21,489
0
L
9,659
2,163
64
1,747
14,204
5,764
0
8,695
5,464
0
27,564
L
4,864
1,079
887
4,766
20,149
15,455
22
7,998
12,047
10,615
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,097
Gold Earned
47,389
97
Minions Killed
126
0
Camps Cleared
0
966,098
Distance Traveled
1,022,053
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,610
861
10
1
0
166,635
0
W
Cerberus
8,916
892
20
2
0
222,433
2
L
Thanatos
7,960
796
9
1
0
181,791
0
L
Hel
8,221
822
20
2
0
207,405
0
W
Morgan Le Fay
11,938
1,194
54
5
0
234,018
0
W
Fenrir
9,038
904
4
0
0
203,878
0
W
Heimdallr
8,887
889
38
4
0
195,089
0
L
Sol
7,203
720
22
2
0
170,797
0
L
Ullr
8,569
857
40
4
0
186,218
0
L
Maui
8,144
814
6
1
0
219,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role