Player Matchup

Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
KingKongKai23
Gilgamesh
Level 127
God Stats
11W - 18L
1,420 SR
Queue Stats
209W - 231L
1,477 Elo+
Party 1
Anhur
Anhur
Shrillbonehead
Anhur
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 23L
1,472 Elo+
Solo
Terra
Terra
YNotJusLeave
Terra
Level 94
God Stats
8W - 12L
1,563 SR
Queue Stats
298W - 339L
1,422 Elo+
Party 1
Merlin
Merlin
tshot70
Merlin
Level 125
God Stats
1W - 3L
1,253 SR
Queue Stats
164W - 190L
1,475 Elo+
Party 1
Team Averages
Level 118
1,447 SR
1,469 Elo+

VS

Team Averages
Level 116
1,415 SR
1,491 Elo+
Ra
Ra
CurtGosling
Ra
Level 91
God Stats
16W - 17L
1,486 SR
Queue Stats
519W - 470L
1,468 Elo+
Party 3
Cthulhu
Cthulhu
Killatim99
Cthulhu
Level 136
God Stats
3W - 4L
1,595 SR
Queue Stats
176W - 173L
1,483 Elo+
Party 2
Osiris
Osiris
KnottyFlunky
Osiris
Level 149
God Stats
1W - 2L
1,094 SR
Queue Stats
135W - 121L
1,480 Elo+
Party 2
Danzaburou
Danzaburou
SOULREAPER8
Danzaburou
Level 76
God Stats
2W - 2L
1,424 SR
Queue Stats
27W - 41L
1,463 Elo+
Solo
Thor
Thor
TXC MidKnigh
Thor
Level 129
God Stats
7W - 8L
1,479 SR
Queue Stats
232W - 210L
1,559 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
11
1 / 4 / 2
6,298
525
6,573
11,342
5,495
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Gilgamesh
KingKongKai23
Gilgamesh
11
0 / 2 / 1
6,371
531
5,173
12,424
7,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 2 / 1
7,525
627
6,170
7,595
2,899
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
4 / 4 / 3
6,966
581
6,027
12,303
9,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Merlin
tshot70
Merlin
11
0 / 7 / 1
6,143
512
4,292
8,750
2,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 10
7,690
641
7,524
7,282
3,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
Killatim99
Cthulhu
11
0 / 4 / 6
6,659
555
6,950
12,127
9,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
13
3 / 1 / 2
7,468
622
10,448
11,976
9,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
SOULREAPER8
Danzaburou
11
0 / 4 / 3
6,345
529
5,765
8,616
2,671
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
15 / 0 / 1
8,833
736
5,410
6,991
3,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
9
Kills
19
19
Deaths
9
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
1
4
2
0.5
W
1
0
10
6
W
Cthulhu
Killatim99
Cthulhu
0
4
6
0.75
L
Gilgamesh
KingKongKai23
Gilgamesh
0
2
1
0.25
W
Osiris
3
1
2
4
W
Danzaburou
SOULREAPER8
Danzaburou
0
4
3
0.38
L
4
2
1
2.25
W
15
0
1
15.5
L
4
4
3
1.38
L
Merlin
tshot70
Merlin
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,235
Damage
36,097
52,414
Taken
46,992
28,953
Mitigated
27,508
12,921
Healing
13,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,573
794
39
2,301
11,342
5,495
0
2,850
8,251
0
40,550
W
7,524
907
1,116
3,664
7,282
3,464
0
2,857
4,353
62,820
0
W
Cthulhu
Killatim99
Cthulhu
6,950
805
262
1,911
12,127
9,353
0
3,080
9,047
28,384
0
L
Gilgamesh
KingKongKai23
Gilgamesh
5,173
1,610
0
2,088
12,424
7,886
0
1,324
11,046
0
41,815
W
Osiris
10,448
3,911
0
4,445
11,976
9,017
260
1,231
10,745
0
53,399
W
Danzaburou
SOULREAPER8
Danzaburou
5,765
2,830
51
1,879
8,616
2,671
0
1,991
6,625
0
45,278
L
6,170
2,843
0
3,354
7,595
2,899
916
1,470
6,125
0
57,774
W
5,410
1,795
0
500
6,991
3,003
0
1,160
5,819
0
46,496
L
6,027
796
730
3,689
12,303
9,857
0
4,079
8,123
19,705
0
L
Merlin
tshot70
Merlin
4,292
536
0
720
8,750
2,816
0
4,265
4,297
43,135
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,303
Gold Earned
36,995
339
Minions Killed
363
0
Camps Cleared
0
1,248,042
Distance Traveled
1,272,251
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,298
525
61
5
0
276,020
3
W
Ra
7,690
641
115
10
0
263,142
4
W
Cthulhu
6,659
555
45
4
0
266,570
0
L
Gilgamesh
6,371
531
62
5
0
253,667
4
W
Osiris
7,468
622
68
6
0
239,021
0
W
Danzaburou
6,345
529
61
5
0
210,269
0
L
Anhur
7,525
627
117
10
0
234,716
2
W
Thor
8,833
736
74
6
0
293,249
0
L
Terra
6,966
581
29
2
0
269,026
6
L
Merlin
6,143
512
70
6
0
214,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role