Player Matchup

Agni
Agni
Gold IV
Ant1guan_
Agni
Gold IV
Level 144
God Stats
8W - 5L
1,500 SR
Queue Stats
309W - 322L
1,435 MMR
Solo
Athena
Athena
Bronze III
Hechizero1121
Athena
Bronze III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 33L
1,405 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
ICYRENCH
Sun Wukong
Gold III
Level 139
God Stats
32W - 23L
1,656 SR
Queue Stats
196W - 195L
1,420 MMR
Solo
Apollo
Apollo
Platinum V
Nahuket
Apollo
Platinum V
Level 179
God Stats
42W - 33L
1,671 SR
Queue Stats
128W - 127L
1,446 MMR
Solo
Ne Zha
Ne Zha
Gold I
Proctore
Ne Zha
Gold I
Level 153
God Stats
4W - 5L
1,602 SR
Queue Stats
486W - 511L
1,434 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 135
1,586 SR
1,428 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 125
1,568 SR
1,443 MMR
Janus
Janus
Gold III
 
Janus
Gold III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Shiva
Shiva
Gold V
Crossseye
Shiva
Gold V
Level 126
God Stats
2W - 3L
1,845 SR
Queue Stats
73W - 72L
1,401 MMR
Solo
Charybdis
Charybdis
Silver I
Gygydiamons
Charybdis
Silver I
Level 112
God Stats
1W - 5L
1,439 SR
Queue Stats
73W - 73L
1,437 MMR
Solo
Arachne
Arachne
Gold III
Nemethon
Arachne
Gold III
Level 158
God Stats
28W - 22L
1,569 SR
Queue Stats
286W - 301L
1,437 MMR
Solo
Horus
Horus
Gold IV
devora_almas86
Horus
Gold IV
Level 142
God Stats
59W - 47L
1,488 SR
Queue Stats
422W - 434L
1,439 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
18
6 / 2 / 8
12,572
629
14,364
10,573
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 7 / 4
9,147
457
4,243
21,704
19,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
ICYRENCH
Sun Wukong
19
6 / 1 / 4
13,055
653
17,524
22,833
20,264
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Apollo
Nahuket
Apollo
19
2 / 2 / 7
12,128
606
17,661
16,635
6,891
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ne Zha
Proctore
Ne Zha
16
7 / 2 / 4
11,383
569
10,578
17,017
11,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bans
YemojaMartichorasKali

VS

Bans
SusanoRavanaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 9 / 5
9,873
494
16,345
14,859
6,232
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Crossseye
Shiva
13
0 / 3 / 1
8,602
430
9,389
15,606
8,874
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Charybdis
Gygydiamons
Charybdis
16
4 / 4 / 1
10,142
507
10,392
14,354
6,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
Nemethon
Arachne
16
3 / 3 / 3
9,625
481
8,951
20,513
9,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 6
9,625
481
6,554
23,989
23,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
22
Kills
14
14
Deaths
22
27
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
9
5
0.72
W
Agni
6
2
8
5
L
Shiva
Crossseye
Shiva
0
3
1
0.17
L
Charybdis
Gygydiamons
Charybdis
4
4
1
1.13
W
1
7
4
0.43
W
Sun Wukong
ICYRENCH
Sun Wukong
6
1
4
8
W
Apollo
Nahuket
Apollo
2
2
7
2.75
L
Arachne
Nemethon
Arachne
3
3
3
1.5
W
Ne Zha
Proctore
Ne Zha
7
2
4
4.5
L
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,370
Damage
51,631
88,762
Taken
89,321
61,836
Mitigated
54,492
29,063
Healing
26,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
16,345
443
0
320
14,859
6,232
184
5,423
9,082
69,732
0
W
Agni
14,364
712
0
1,518
10,573
3,811
252
3,175
7,212
93,729
0
L
Shiva
Crossseye
Shiva
9,389
2,124
0
3,935
15,606
8,874
0
1,159
14,439
0
59,305
L
Charybdis
Gygydiamons
Charybdis
10,392
6,327
0
3,062
14,354
6,111
452
2,370
11,878
0
91,740
W
4,243
1,331
0
3,458
21,704
19,335
0
3,246
18,362
19,921
0
W
Sun Wukong
ICYRENCH
Sun Wukong
17,524
3,418
0
9,596
22,833
20,264
1,092
4,139
18,498
42
111,480
W
Apollo
Nahuket
Apollo
17,661
11,833
0
9,872
16,635
6,891
2,054
3,029
13,472
0
117,178
L
Arachne
Nemethon
Arachne
8,951
6,525
0
6,261
20,513
9,970
0
4,145
16,176
0
99,383
W
Ne Zha
Proctore
Ne Zha
10,578
3,004
0
4,619
17,017
11,535
158
3,980
12,871
194
89,615
L
6,554
3,363
4,137
8,527
23,989
23,305
49
4,943
18,794
0
22,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,285
Gold Earned
47,867
621
Minions Killed
521
0
Camps Cleared
0
2,142,349
Distance Traveled
1,956,653
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,873
494
103
5
0
405,389
1
W
Agni
12,572
629
155
8
0
434,013
5
L
Shiva
8,602
430
90
5
0
312,034
1
L
Charybdis
10,142
507
166
8
0
348,360
0
W
Athena
9,147
457
16
1
0
427,890
11
W
Sun Wukong
13,055
653
168
8
0
418,330
0
W
Apollo
12,128
606
176
9
0
390,043
4
L
Arachne
9,625
481
133
7
0
463,890
0
W
Ne Zha
11,383
569
106
5
0
472,073
2
L
Horus
9,625
481
29
1
0
426,980
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role