Player Matchup

Kumbhakarna
Kumbhakarna
BlatantSpark629
Kumbhakarna
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 135L
1,418 Elo+
Party 1
Ix Chel
Ix Chel
Jooj_Crazy
Ix Chel
Level 88
God Stats
1W - 2L
1,500 SR
Queue Stats
57W - 61L
1,445 Elo+
Party 1
Cernunnos
Cernunnos
Luisbookk
Cernunnos
Level 23
God Stats
2W - 3L
1,500 SR
Queue Stats
11W - 17L
1,186 Elo+
Party 1
Vamana
Vamana
TPF_NiColaS
Vamana
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 60L
1,398 Elo+
Party 3
Nemesis
Nemesis
YZ_Viictor
Nemesis
Level 41
God Stats
5W - 2L
1,308 SR
Queue Stats
61W - 55L
1,387 Elo+
Party 3
Team Averages
Level 67
1,462 SR
1,367 Elo+

VS

Team Averages
Level 70
1,405 SR
1,335 Elo+
Danzaburou
Danzaburou
Bugsoft_club
Danzaburou
Level 47
God Stats
10W - 7L
1,402 SR
Queue Stats
227W - 234L
1,183 Elo+
Party 4
Thor
Thor
Deviouz6
Thor
Level 86
God Stats
15W - 12L
1,509 SR
Queue Stats
240W - 230L
1,477 Elo+
Party 2
Ix Chel
Ix Chel
MouraHunter
Ix Chel
Level 129
God Stats
7W - 11L
1,374 SR
Queue Stats
414W - 401L
1,482 Elo+
Party 2
Cthulhu
Cthulhu
ZamanaDelax
Cthulhu
Level 17
God Stats
10W - 13L
1,185 SR
Queue Stats
27W - 54L
1,101 Elo+
Party 4
Raijin
Raijin
facuri23
Raijin
Level 72
God Stats
22W - 24L
1,554 SR
Queue Stats
136W - 140L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BlatantSpark629
Kumbhakarna
12
0 / 3 / 1
7,557
420
5,459
15,236
12,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
Jooj_Crazy
Ix Chel
15
2 / 7 / 0
8,814
490
7,261
12,445
4,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Luisbookk
Cernunnos
13
0 / 2 / 1
7,501
417
5,236
8,655
3,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
15
0 / 1 / 0
8,168
454
7,575
13,734
10,355
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
YZ_Viictor
Nemesis
11
1 / 3 / 0
7,214
401
4,298
13,290
4,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bugsoft_club
Danzaburou
14
3 / 1 / 3
8,732
485
8,623
9,828
4,212
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
17
5 / 0 / 8
9,895
550
7,874
15,173
8,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ix Chel
MouraHunter
Ix Chel
17
5 / 2 / 5
9,919
551
13,667
10,987
4,730
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
ZamanaDelax
Cthulhu
14
1 / 0 / 8
8,916
495
6,617
10,190
9,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Raijin
facuri23
Raijin
17
2 / 0 / 2
10,425
579
7,376
8,813
3,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
42
3
Kills
16
16
Deaths
3
2
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Kumbhakarna
BlatantSpark629
Kumbhakarna
0
3
1
0.17
W
Danzaburou
Bugsoft_club
Danzaburou
3
1
3
4.5
W
Thor
5
0
8
9
L
Ix Chel
Jooj_Crazy
Ix Chel
2
7
0
0.29
L
Cernunnos
Luisbookk
Cernunnos
0
2
1
0.25
W
Ix Chel
MouraHunter
Ix Chel
5
2
5
3.75
L
Vamana
0
1
0
0
L
Nemesis
YZ_Viictor
Nemesis
1
3
0
0.33
W
Cthulhu
ZamanaDelax
Cthulhu
1
0
8
5
W
Raijin
facuri23
Raijin
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,829
Damage
44,157
63,360
Taken
54,991
34,744
Mitigated
30,614
14,590
Healing
17,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kumbhakarna
BlatantSpark629
Kumbhakarna
5,459
274
320
3,972
15,236
12,100
0
5,691
9,545
32,709
0
W
Danzaburou
Bugsoft_club
Danzaburou
8,623
4,978
0
4,077
9,828
4,212
1,050
2,331
7,497
0
60,224
W
Thor
7,874
2,034
0
1,790
15,173
8,576
7
1,584
13,413
0
85,095
L
Ix Chel
Jooj_Crazy
Ix Chel
7,261
1,152
257
1,075
12,445
4,175
157
7,990
4,455
72,403
0
L
Cernunnos
Luisbookk
Cernunnos
5,236
2,611
0
3,021
8,655
3,445
0
1,452
7,203
0
55,435
W
Ix Chel
MouraHunter
Ix Chel
13,667
1,054
1,885
3,255
10,987
4,730
657
5,608
5,355
88,608
0
L
Vamana
7,575
1,355
0
4,922
13,734
10,355
0
7,146
6,588
0
68,025
L
Nemesis
YZ_Viictor
Nemesis
4,298
1,304
0
1,023
13,290
4,669
0
5,379
7,833
0
52,442
W
Cthulhu
ZamanaDelax
Cthulhu
6,617
1,045
2,583
2,018
10,190
9,501
0
2,919
7,271
33,219
0
W
Raijin
facuri23
Raijin
7,376
369
0
1,750
8,813
3,595
230
545
8,268
85,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,254
Gold Earned
47,887
407
Minions Killed
546
0
Camps Cleared
0
1,811,818
Distance Traveled
1,720,700
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kumbhakarna
7,557
420
27
2
0
386,421
7
W
Danzaburou
8,732
485
98
5
0
343,017
0
W
Thor
9,895
550
110
6
0
366,784
0
L
Ix Chel
8,814
490
118
7
0
327,585
0
L
Cernunnos
7,501
417
100
6
0
304,346
0
W
Ix Chel
9,919
551
135
8
0
346,212
4
L
Vamana
8,168
454
96
5
0
352,644
0
L
Nemesis
7,214
401
66
4
0
440,822
0
W
Cthulhu
8,916
495
31
2
0
347,489
0
W
Raijin
10,425
579
172
10
0
317,198
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role