Player Matchup

Maui
Maui
AidyS88
Maui
Level 159
God Stats
1W - 2L
1,470 SR
Queue Stats
40W - 49L
1,479 Elo+
Solo
Yemoja
Yemoja
Daniel2000ms
Yemoja
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 97L
1,485 Elo+
Solo
Ullr
Ullr
Legired
Ullr
Level 101
God Stats
2W - 5L
1,362 SR
Queue Stats
308W - 289L
1,453 Elo+
Solo
Sol
Sol
treeezep
Sol
Level 39
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 74L
1,434 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
血洒白袍舞长空
Ah Muzen Cab
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 76L
1,468 Elo+
Solo
Team Averages
Level 101
1,467 SR
1,464 Elo+

VS

Team Averages
Level 112
1,526 SR
1,487 Elo+
Hera
Hera
 
Hera
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
 
Arachne
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
DreamzZzy
Hel
Level 108
God Stats
3W - 5L
1,345 SR
Queue Stats
381W - 384L
1,455 Elo+
Solo
Xbalanque
Xbalanque
Proudhon
Xbalanque
Level 150
God Stats
6W - 3L
1,692 SR
Queue Stats
117W - 117L
1,405 Elo+
Solo
Erlang Shen
Erlang Shen
chuckavision
Erlang Shen
Level 116
God Stats
3W - 3L
1,593 SR
Queue Stats
344W - 337L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
AidyS88
Maui
13
2 / 5 / 10
7,404
740
6,128
14,484
16,131
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yemoja
12
0 / 5 / 10
7,252
725
3,448
14,696
13,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ullr
Legired
Ullr
15
5 / 5 / 6
8,466
847
12,962
14,937
8,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 4 / 6
8,032
803
10,579
10,211
4,576
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ah Muzen Cab
15
2 / 4 / 5
7,402
740
8,742
12,259
6,032
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
16
3 / 3 / 15
9,052
905
13,613
7,753
3,835
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
15
5 / 4 / 13
9,029
903
7,701
8,923
5,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
1 / 1 / 14
8,189
819
6,643
9,609
5,224
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Xbalanque
Proudhon
Xbalanque
15
8 / 3 / 6
8,872
887
16,824
11,488
5,354
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
chuckavision
Erlang Shen
16
6 / 3 / 14
9,260
926
17,604
18,119
18,866
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
85
13
Kills
23
23
Deaths
14
37
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
3
3
15
3.5
W
Arachne
 
Arachne
5
4
13
2.88
L
Maui
AidyS88
Maui
2
5
10
1.4
L
Yemoja
0
5
10
1
W
1
1
14
8
L
Ullr
Legired
Ullr
5
5
6
1.6
W
Xbalanque
Proudhon
Xbalanque
8
3
6
3.67
W
Erlang Shen
chuckavision
Erlang Shen
6
3
14
4.33
L
4
4
6
1.75
L
Ah Muzen Cab
2
4
5
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,859
Damage
62,385
66,587
Taken
55,892
48,518
Mitigated
39,226
20,989
Healing
27,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
13,613
2,895
693
161
7,753
3,835
1,191
1,931
5,682
32,551
0
W
Arachne
 
Arachne
7,701
4,621
654
1,254
8,923
5,947
662
3,697
5,226
0
11,650
L
Maui
AidyS88
Maui
6,128
565
501
1,689
14,484
16,131
0
4,989
8,878
10,044
0
L
Yemoja
3,448
951
5,232
2,164
14,696
13,610
0
4,984
9,500
8,847
0
W
6,643
560
10,104
6,570
9,609
5,224
966
3,619
5,714
11,601
0
L
Ullr
Legired
Ullr
12,962
5,217
1,041
3,579
14,937
8,169
168
4,581
9,648
0
30,629
W
Xbalanque
Proudhon
Xbalanque
16,824
4,094
528
1,913
11,488
5,354
504
3,523
7,648
0
27,943
W
Erlang Shen
chuckavision
Erlang Shen
17,604
7,606
1,048
4,343
18,119
18,866
488
7,221
10,674
0
22,525
L
10,579
3,240
645
2,612
10,211
4,576
264
2,864
6,669
23,878
0
L
Ah Muzen Cab
8,742
2,252
1,016
2,510
12,259
6,032
330
2,802
8,599
0
18,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,556
Gold Earned
44,402
120
Minions Killed
127
0
Camps Cleared
0
845,741
Distance Traveled
942,691
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,052
905
53
5
0
169,578
0
W
Arachne
9,029
903
15
2
0
201,519
0
L
Maui
7,404
740
4
0
0
183,730
0
L
Yemoja
7,252
725
11
1
0
175,036
0
W
Hel
8,189
819
18
2
0
195,946
0
L
Ullr
8,466
847
39
4
0
165,887
0
W
Xbalanque
8,872
887
30
3
0
190,217
0
W
Erlang Shen
9,260
926
11
1
0
185,431
0
L
Sol
8,032
803
41
4
0
164,916
0
L
Ah Muzen Cab
7,402
740
25
3
0
156,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role