Player Matchup

Rama
Rama
Silver II
 
Rama
Silver II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver IV
 
Nu Wa
Silver IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Silver I
ChaosWolf718_YT
Fenrir
Silver I
Level 118
God Stats
3W - 3L
1,419 SR
Queue Stats
189W - 202L
1,200 MMR
Solo
Jormungandr
Jormungandr
Silver II
castellanos220
Jormungandr
Silver II
Level 108
God Stats
12W - 13L
1,489 SR
Queue Stats
397W - 413L
1,135 MMR
Solo
Hercules
Hercules
Silver I
xThe_VirusXx
Hercules
Silver I
Level 69
God Stats
6W - 5L
1,491 SR
Queue Stats
140W - 147L
1,118 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,480 SR
1,291 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 106
1,508 SR
1,294 MMR
Ares
Ares
Silver II
 
Ares
Silver II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Freya
Freya
Silver II
 
Freya
Silver II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Bronze III
BB_D3ATHREAPER
Chernobog
Bronze III
Level 53
God Stats
12W - 16L
1,642 SR
Queue Stats
63W - 85L
1,193 MMR
Solo
Pele
Pele
Silver II
RespectBrandon
Pele
Silver II
Level 107
God Stats
21W - 18L
1,578 SR
Queue Stats
210W - 222L
1,126 MMR
Solo
Achilles
Achilles
Silver IV
Zenith-DW
Achilles
Silver IV
Level 87
God Stats
0W - 3L
1,319 SR
Queue Stats
16W - 30L
1,149 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
2 / 1 / 2
5,619
624
5,217
6,141
2,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
 
Nu Wa
10
2 / 0 / 5
5,303
589
5,058
4,921
1,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
3 / 0 / 1
5,447
605
2,594
4,857
1,726
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
castellanos220
Jormungandr
10
1 / 2 / 0
5,624
625
4,348
5,086
3,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
xThe_VirusXx
Hercules
8
3 / 1 / 1
5,223
580
3,980
6,887
5,052
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
ArachneAh PuchBakasura

VS

Bans
AgniAtlasRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
7
2 / 4 / 0
4,814
535
3,481
9,005
5,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Freya
 
Freya
8
0 / 3 / 0
4,711
523
4,375
6,031
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
BB_D3ATHREAPER
Chernobog
8
0 / 2 / 1
5,110
568
2,910
7,056
2,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 0
4,216
468
2,037
5,044
1,615
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
Zenith-DW
Achilles
10
2 / 1 / 0
5,321
591
2,502
7,230
4,863
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
11
Kills
4
4
Deaths
11
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
1
2
3
W
Nu Wa
 
Nu Wa
2
0
5
4.5
L
Ares
 
Ares
2
4
0
0.5
L
Freya
 
Freya
0
3
0
0
L
Chernobog
BB_D3ATHREAPER
Chernobog
0
2
1
0.25
W
3
0
1
3.5
L
0
1
0
0
L
Achilles
Zenith-DW
Achilles
2
1
0
2
W
Jormungandr
castellanos220
Jormungandr
1
2
0
0.5
W
Hercules
xThe_VirusXx
Hercules
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,197
Damage
15,305
27,892
Taken
34,366
13,657
Mitigated
15,835
7,627
Healing
6,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,217
4,533
0
1,808
6,141
2,349
0
1,783
4,321
0
39,589
W
Nu Wa
 
Nu Wa
5,058
1,986
0
1,500
4,921
1,492
509
2,546
2,191
31,499
0
L
Ares
 
Ares
3,481
358
0
910
9,005
5,177
192
2,114
6,826
16,839
0
L
Freya
 
Freya
4,375
1,250
0
1,300
6,031
1,966
400
1,829
4,202
29,689
0
L
Chernobog
BB_D3ATHREAPER
Chernobog
2,910
1,302
80
3,087
7,056
2,214
794
201
6,855
0
35,084
W
2,594
484
0
1,248
4,857
1,726
549
1,134
3,559
0
28,649
L
2,037
520
0
489
5,044
1,615
0
1,444
3,600
0
19,746
L
Achilles
Zenith-DW
Achilles
2,502
417
0
1,055
7,230
4,863
0
3,818
3,412
0
27,496
W
Jormungandr
castellanos220
Jormungandr
4,348
1,922
0
1,018
5,086
3,038
0
0
5,086
40,237
0
W
Hercules
xThe_VirusXx
Hercules
3,980
1,514
0
2,053
6,887
5,052
0
1,986
4,865
0
19,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,216
Gold Earned
24,172
241
Minions Killed
208
0
Camps Cleared
0
853,108
Distance Traveled
835,943
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,619
624
59
7
0
145,130
0
W
Nu Wa
5,303
589
48
5
0
164,100
2
L
Ares
4,814
535
19
2
0
173,650
2
L
Freya
4,711
523
59
7
0
168,942
0
L
Chernobog
5,110
568
57
6
0
167,865
0
W
Fenrir
5,447
605
50
6
0
198,197
0
L
Pele
4,216
468
33
4
0
154,972
0
L
Achilles
5,321
591
40
4
0
170,514
1
W
Jormungandr
5,624
625
61
7
0
151,261
0
W
Hercules
5,223
580
23
3
0
194,420
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role