Player Matchup

Izanami
Izanami
DMS Aesthetic
Izanami
Level 148
God Stats
73W - 56L
1,514 SR
Queue Stats
176W - 188L
1,450 Elo+
Solo
Chaac
Chaac
El_Brown__
Chaac
Level 25
God Stats
7W - 6L
1,575 SR
Queue Stats
13W - 28L
1,322 Elo+
Party 1
Janus
Janus
Lorenzo_D-Z
Janus
Level 65
God Stats
1W - 12L
1,144 SR
Queue Stats
8W - 31L
1,163 Elo+
Party 1
Mercury
Mercury
SickPierlukex2
Mercury
Level 74
God Stats
1W - 3L
1,234 SR
Queue Stats
13W - 34L
1,272 Elo+
Party 1
Charon
Charon
forbiddensirena
Charon
Level 118
God Stats
32W - 24L
1,348 SR
Queue Stats
448W - 456L
1,385 Elo+
Solo
Team Averages
Level 86
1,363 SR
1,318 Elo+

VS

Team Averages
Level 75
1,498 SR
1,441 Elo+
Hachiman
Hachiman
 
Hachiman
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ganesha
Ganesha
DoctorStranger00
Ganesha
Level 97
God Stats
0W - 5L
1,563 SR
Queue Stats
184W - 181L
1,445 Elo+
Party 2
Tiamat
Tiamat
Dody Banquest
Tiamat
Level 57
God Stats
4W - 4L
1,533 SR
Queue Stats
104W - 110L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
LogemAbyss
Sun Wukong
Level 42
God Stats
6W - 6L
1,396 SR
Queue Stats
161W - 167L
1,331 Elo+
Solo
Cliodhna
Cliodhna
LovelyFawn5120
Cliodhna
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
14
0 / 6 / 2
8,472
565
5,534
11,920
4,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
14
1 / 3 / 1
7,986
532
8,529
14,518
10,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
4 / 3 / 5
8,235
549
8,336
7,691
3,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
6 / 0 / 5
9,040
603
5,853
10,040
3,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 1 / 4
8,041
536
6,001
9,631
6,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
8 / 2 / 0
9,141
609
9,259
9,230
3,443
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

11
0 / 1 / 6
7,376
492
5,497
8,704
5,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

10
0 / 7 / 0
6,331
422
3,900
10,746
6,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
LogemAbyss
Sun Wukong
14
2 / 2 / 2
8,234
549
10,755
17,138
19,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Cliodhna
10
3 / 3 / 2
6,729
449
3,701
10,123
3,660
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
15
Kills
13
13
Deaths
15
17
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
8
2
0
4
W
Izanami
0
6
2
0.17
L
0
1
6
3
L
0
7
0
0
W
Chaac
1
3
1
0.5
L
Sun Wukong
LogemAbyss
Sun Wukong
2
2
2
1.5
W
4
3
5
2.17
L
Cliodhna
3
3
2
1.33
W
6
0
5
8.5
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,253
Damage
33,112
53,800
Taken
55,941
27,698
Mitigated
37,850
10,066
Healing
14,783
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
9,259
7,317
0
4,524
9,230
3,443
477
1,160
7,852
0
70,961
W
Izanami
5,534
4,006
0
2,470
11,920
4,715
1,786
2,133
9,787
0
79,347
L
5,497
933
316
3,722
8,704
5,441
110
2,824
5,542
28,618
0
L
3,900
174
0
1,163
10,746
6,137
0
5,236
5,105
36,948
0
W
Chaac
8,529
1,901
0
5,116
14,518
10,068
146
257
14,221
0
59,200
L
Sun Wukong
LogemAbyss
Sun Wukong
10,755
1,898
0
3,863
17,138
19,169
0
1,252
15,728
0
59,351
W
8,336
126
0
790
7,691
3,132
19
1,555
6,042
54,182
0
L
Cliodhna
3,701
826
0
1,195
10,123
3,660
0
2,678
7,221
0
28,336
W
5,853
3,145
0
0
10,040
3,604
244
2,429
7,507
0
61,370
W
6,001
621
0
1,690
9,631
6,179
512
2,760
6,621
33,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,774
Gold Earned
37,811
468
Minions Killed
365
0
Camps Cleared
0
1,500,478
Distance Traveled
1,324,482
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,141
609
134
9
0
264,262
2
W
Izanami
8,472
565
132
9
0
249,288
0
L
Ganesha
7,376
492
9
1
0
269,980
7
L
Tiamat
6,331
422
80
5
0
268,091
0
W
Chaac
7,986
532
95
6
0
293,024
2
L
Sun Wukong
8,234
549
99
7
0
269,539
2
W
Janus
8,235
549
100
7
0
285,027
2
L
Cliodhna
6,729
449
43
3
0
252,610
0
W
Mercury
9,040
603
91
6
0
382,545
0
W
Charon
8,041
536
50
3
0
290,594
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role