Player Matchup

Danzaburou
Danzaburou
I-MichaeleQ-I
Danzaburou
Level 72
God Stats
0W - 1L
1,445 SR
Queue Stats
3W - 2L
1,500 Elo+
Party 1
Hercules
Hercules
Maniek5056
Hercules
Level 106
God Stats
0W - 1L
1,149 SR
Queue Stats
8W - 7L
1,500 Elo+
Party 1
Agni
Agni
Yuchijiro
Agni
Level 128
God Stats
0W - 1L
1,554 SR
Queue Stats
4W - 2L
1,500 Elo+
Party 1
Team Averages
Level 102
1,383 SR
1,500 Elo+

VS

Team Averages
Level 78
1,646 SR
1,474 Elo+
Janus
Janus
 
Janus
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Baktomiraike
Sobek
Level 53
God Stats
7W - 2L
1,681 SR
Queue Stats
105W - 170L
1,317 Elo+
Party 2
Thor
Thor
LudMaz
Thor
Level 58
God Stats
17W - 11L
1,757 SR
Queue Stats
126W - 73L
1,603 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
I-MichaeleQ-I
Danzaburou
13
1 / 4 / 2
10,414
744
7,056
11,139
3,654
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Maniek5056
Hercules
10
0 / 7 / 3
8,880
634
3,125
17,628
18,892
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Agni
12
3 / 9 / 1
10,481
749
10,482
12,961
4,160
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
16
12 / 0 / 7
12,702
907
18,510
6,366
2,473
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 2 / 18
10,791
771
5,909
12,560
13,770
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thor
LudMaz
Thor
15
8 / 2 / 7
12,102
864
10,449
9,428
3,952
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
52
4
Kills
20
20
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
12
0
7
15.5
W
0
2
18
4.5
L
Danzaburou
I-MichaeleQ-I
Danzaburou
1
4
2
0.5
W
Thor
LudMaz
Thor
8
2
7
5.75
L
Hercules
Maniek5056
Hercules
0
7
3
0.21
L
Agni
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,663
Damage
34,868
41,728
Taken
28,354
26,706
Mitigated
20,195
7,343
Healing
3,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
18,510
870
0
92
6,366
2,473
2,182
3,017
3,325
68,208
0
W
5,909
850
0
2,234
12,560
13,770
69
3,624
8,936
16,022
959
L
Danzaburou
I-MichaeleQ-I
Danzaburou
7,056
3,415
0
1,407
11,139
3,654
0
7,882
3,257
0
37,083
W
Thor
LudMaz
Thor
10,449
1,577
0
1,000
9,428
3,952
0
4,337
5,091
0
50,187
L
Hercules
Maniek5056
Hercules
3,125
874
83
4,703
17,628
18,892
0
9,738
7,882
0
10,286
L
Agni
10,482
699
0
1,150
12,961
4,160
0
5,847
7,069
38,448
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,775
Gold Earned
35,595
116
Minions Killed
166
0
Camps Cleared
0
693,328
Distance Traveled
808,054
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,702
907
70
5
0
285,401
0
W
Sobek
10,791
771
23
2
0
267,781
0
L
Danzaburou
10,414
744
47
3
0
225,922
3
W
Thor
12,102
864
73
5
0
254,872
3
L
Hercules
8,880
634
11
1
0
255,092
0
L
Agni
10,481
749
58
4
0
212,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role