Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Bamboozled317
Olorun
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,316 Elo+
Solo
Charon
Charon
ButcherB
Charon
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
285W - 269L
1,475 Elo+
Solo
Merlin
Merlin
Majder
Merlin
Level 116
God Stats
1W - 2L
1,310 SR
Queue Stats
59W - 41L
1,562 Elo+
Solo
Vamana
Vamana
RybMAX
Vamana
Level 67
God Stats
0W - 1L
1,702 SR
Queue Stats
32W - 29L
1,552 Elo+
Solo
Team Averages
Level 85
1,502 SR
1,481 Elo+

VS

Team Averages
Level 139
1,456 SR
1,503 Elo+
Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artio
Artio
 
Artio
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charon
Charon
Vladiator_OG
Charon
Level 123
God Stats
2W - 1L
1,388 SR
Queue Stats
197W - 179L
1,490 Elo+
Party 1
Serqet
Serqet
narkin
Serqet
Level 140
God Stats
5W - 9L
1,391 SR
Queue Stats
208W - 209L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
13
0 / 3 / 6
7,030
639
6,286
6,491
2,846
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 7 / 3
8,050
732
7,797
11,852
5,824
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Charon
ButcherB
Charon
16
1 / 3 / 5
7,923
720
5,694
8,877
9,461
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Merlin
Majder
Merlin
16
2 / 3 / 4
8,548
777
13,475
8,964
4,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
RybMAX
Vamana
14
2 / 4 / 5
7,492
681
8,631
12,505
11,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
5 / 1 / 10
9,407
855
10,445
6,649
3,732
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artio
 
Artio
13
2 / 4 / 15
8,332
757
4,509
13,340
12,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nox
 
Nox
14
2 / 1 / 11
7,522
684
7,980
6,874
3,842
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
16
3 / 1 / 16
9,142
831
10,721
11,389
13,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
narkin
Serqet
15
8 / 1 / 10
9,293
845
10,024
10,629
10,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
82
8
Kills
20
20
Deaths
8
23
Assists
62
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
3
6
1
W
Merlin
 
Merlin
5
1
10
10
W
Artio
 
Artio
2
4
15
2.38
W
Nox
 
Nox
2
1
11
7.5
L
3
7
3
0.64
L
Charon
ButcherB
Charon
1
3
5
1.17
L
Merlin
Majder
Merlin
2
3
4
1.33
L
Vamana
RybMAX
Vamana
2
4
5
1.13
W
Charon
3
1
16
11
W
Serqet
narkin
Serqet
8
1
10
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,883
Damage
43,679
48,689
Taken
48,881
33,870
Mitigated
43,883
12,228
Healing
24,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
6,286
1,619
562
558
6,491
2,846
0
5,081
1,204
9,848
0
W
Merlin
 
Merlin
10,445
647
1,799
1,468
6,649
3,732
0
4,138
2,199
35,044
0
W
Artio
 
Artio
4,509
478
3,582
2,809
13,340
12,351
0
8,636
3,677
7,060
360
W
Nox
 
Nox
7,980
567
1,182
2,197
6,874
3,842
0
4,353
2,057
15,872
0
L
7,797
3,209
733
1,020
11,852
5,824
0
7,868
3,718
12,648
0
L
Charon
ButcherB
Charon
5,694
687
768
1,021
8,877
9,461
0
5,217
3,119
15,083
0
L
Merlin
Majder
Merlin
13,475
894
2,430
2,756
8,964
4,197
0
5,682
3,033
33,522
0
L
Vamana
RybMAX
Vamana
8,631
3,499
0
2,380
12,505
11,542
0
8,616
3,249
0
10,580
W
Charon
10,721
793
2,342
2,846
11,389
13,351
0
7,668
3,038
20,269
0
W
Serqet
narkin
Serqet
10,024
820
2,534
3,447
10,629
10,607
125
6,389
3,296
0
12,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,043
Gold Earned
43,696
105
Minions Killed
103
0
Camps Cleared
0
1,019,859
Distance Traveled
1,165,286
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,030
639
9
1
0
189,307
0
W
Merlin
9,407
855
65
6
0
243,124
0
W
Artio
8,332
757
5
0
0
198,796
0
W
Nox
7,522
684
9
1
0
219,700
0
L
Olorun
8,050
732
13
1
0
188,531
0
L
Charon
7,923
720
18
2
0
205,352
0
L
Merlin
8,548
777
60
5
0
199,048
0
L
Vamana
7,492
681
5
0
0
237,621
0
W
Charon
9,142
831
11
1
0
241,949
0
W
Serqet
9,293
845
13
1
0
261,717
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role