Player Matchup

Chiron
Chiron
DaddyAlcoholic
Chiron
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,435 Elo+
Party 2
Fenrir
Fenrir
P0W3RP0UL
Fenrir
Level 65
God Stats
1W - 0L
1,332 SR
Queue Stats
5W - 8L
1,401 Elo+
Party 2
Ra
Ra
kevoor
Ra
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,358 Elo+
Party 2
Team Averages
Level 37
1,444 SR
1,398 Elo+

VS

Team Averages
Level 75
1,653 SR
1,372 Elo+
King Arthur
King Arthur
OverOldHills
King Arthur
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
71W - 79L
1,429 Elo+
Solo
Vulcan
Vulcan
Renat2203
Vulcan
Level 41
God Stats
11W - 8L
1,726 SR
Queue Stats
37W - 54L
1,360 Elo+
Party 1
Da Ji
Da Ji
Shishka02e
Da Ji
Level 29
God Stats
11W - 8L
1,732 SR
Queue Stats
27W - 52L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 14
10,887
837
10,357
10,822
3,758
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
P0W3RP0UL
Fenrir
14
11 / 5 / 7
12,022
925
14,022
14,472
5,851
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown, except your ultimate ability.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ra
15
7 / 3 / 11
12,008
924
16,401
9,948
3,676
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
OverOldHills
King Arthur
12
2 / 5 / 4
9,265
713
7,576
17,840
14,980
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Renat2203
Vulcan
13
2 / 6 / 5
9,592
738
10,022
12,272
4,856
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Da Ji
13
7 / 10 / 2
10,784
830
10,135
17,594
7,769
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
22
21
Kills
11
11
Deaths
21
32
Assists
11
Player
Kills
Deaths
Assists
KDA
W
3
3
14
3.33
L
King Arthur
OverOldHills
King Arthur
2
5
4
0.8
W
Fenrir
P0W3RP0UL
Fenrir
11
5
7
2.9
L
Vulcan
Renat2203
Vulcan
2
6
5
0.75
L
Da Ji
7
10
2
0.8
W
Ra
7
3
11
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,780
Damage
27,733
35,242
Taken
47,706
13,285
Mitigated
27,605
7,571
Healing
1,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,357
4,378
917
1,036
10,822
3,758
512
2,657
8,157
0
29,131
L
King Arthur
OverOldHills
King Arthur
7,576
579
0
635
17,840
14,980
0
6,306
11,066
0
26,198
W
Fenrir
P0W3RP0UL
Fenrir
14,022
4,989
0
1,155
14,472
5,851
621
4,262
10,116
0
28,421
L
Vulcan
Renat2203
Vulcan
10,022
1,986
0
0
12,272
4,856
0
3,663
8,153
30,298
0
L
Da Ji
10,135
2,044
0
1,261
17,594
7,769
0
6,216
11,227
0
28,794
W
Ra
16,401
2,528
2,084
2,379
9,948
3,676
1,501
3,110
6,632
61,276
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,917
Gold Earned
29,641
151
Minions Killed
85
0
Camps Cleared
0
692,966
Distance Traveled
661,110
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,887
837
31
2
0
226,900
0
L
King Arthur
9,265
713
18
1
0
229,668
0
W
Fenrir
12,022
925
21
2
0
246,664
0
L
Vulcan
9,592
738
34
3
0
229,488
0
L
Da Ji
10,784
830
33
3
0
201,954
0
W
Ra
12,008
924
99
8
0
219,402
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role