Player Matchup

Thor
Thor
 
Thor
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
SirTurboMurf
Ix Chel
Level 127
God Stats
0W - 2L
1,667 SR
Queue Stats
370W - 299L
1,603 Elo+
Party 1
Hercules
Hercules
Tenshi
Hercules
Level 196
God Stats
2W - 4L
1,318 SR
Queue Stats
110W - 118L
1,567 Elo+
Solo
Hachiman
Hachiman
TurboSmurf
Hachiman
Level 154
God Stats
5W - 4L
1,501 SR
Queue Stats
407W - 357L
1,552 Elo+
Party 1
Jing Wei
Jing Wei
desen
Jing Wei
Level 155
God Stats
5W - 3L
1,267 SR
Queue Stats
245W - 236L
1,549 Elo+
Solo
Team Averages
Level 157
1,450 SR
1,554 Elo+

VS

Team Averages
Level 135
1,731 SR
1,562 Elo+
Izanami
Izanami
DAB055_268
Izanami
Level 140
God Stats
3W - 3L
1,693 SR
Queue Stats
259W - 223L
1,665 Elo+
Solo
Achilles
Achilles
Dninaa
Achilles
Level 132
God Stats
2W - 2L
1,725 SR
Queue Stats
137W - 134L
1,553 Elo+
Solo
Discordia
Discordia
FirstEverstone
Discordia
Level 107
God Stats
2W - 0L
1,726 SR
Queue Stats
181W - 171L
1,589 Elo+
Solo
Xing Tian
Xing Tian
TheTyna95
Xing Tian
Level 155
God Stats
3W - 0L
1,828 SR
Queue Stats
120W - 111L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
galltamsTHEhun
Baron Samedi
Level 142
God Stats
7W - 2L
1,685 SR
Queue Stats
585W - 576L
1,556 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
3 / 6 / 2
8,558
713
6,365
19,257
17,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Ix Chel
SirTurboMurf
Ix Chel
16
2 / 7 / 6
9,209
767
9,775
14,525
6,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Tenshi
Hercules
17
3 / 3 / 6
9,823
819
10,759
22,313
25,058
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
TurboSmurf
Hachiman
16
4 / 4 / 7
9,011
751
13,562
11,847
5,060
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jing Wei
desen
Jing Wei
16
1 / 3 / 6
8,490
708
9,787
11,479
4,898
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DAB055_268
Izanami
18
9 / 2 / 11
11,114
926
18,511
10,193
5,131
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Dninaa
Achilles
18
9 / 4 / 13
10,843
904
20,882
19,980
35,467
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Breastplate

Breastplate

+20
Physical Protection

Discordia
FirstEverstone
Discordia
16
2 / 2 / 10
9,684
807
14,412
7,940
4,035
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
TheTyna95
Xing Tian
16
2 / 1 / 17
10,557
880
7,072
16,481
22,517
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baron Samedi
galltamsTHEhun
Baron Samedi
16
1 / 4 / 13
9,342
779
13,232
11,666
7,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
87
13
Kills
23
23
Deaths
13
27
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
6
2
0.67
W
Izanami
DAB055_268
Izanami
9
2
11
7.25
W
Achilles
Dninaa
Achilles
9
4
13
3.88
W
Discordia
FirstEverstone
Discordia
2
2
10
3.5
L
Ix Chel
SirTurboMurf
Ix Chel
2
7
6
0.71
L
Hercules
Tenshi
Hercules
3
3
6
2
W
Xing Tian
TheTyna95
Xing Tian
2
1
17
10.5
L
Hachiman
TurboSmurf
Hachiman
4
4
7
1.88
L
Jing Wei
desen
Jing Wei
1
3
6
1.33
W
Baron Samedi
galltamsTHEhun
Baron Samedi
1
4
13
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,248
Damage
74,109
79,421
Taken
66,260
58,229
Mitigated
74,772
29,300
Healing
29,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
6,365
301
1,020
882
19,257
17,074
0
11,505
7,115
129
16,877
W
Izanami
DAB055_268
Izanami
18,511
11,706
1,172
2,920
10,193
5,131
5,636
1,018
8,769
0
44,682
W
Achilles
Dninaa
Achilles
20,882
1,155
1,565
4,161
19,980
35,467
540
3,101
16,358
4,567
22,746
W
Discordia
FirstEverstone
Discordia
14,412
946
1,536
949
7,940
4,035
652
1,168
6,674
31,025
0
L
Ix Chel
SirTurboMurf
Ix Chel
9,775
1,333
6,375
2,690
14,525
6,139
0
5,739
8,272
20,414
0
L
Hercules
Tenshi
Hercules
10,759
2,998
930
10,100
22,313
25,058
0
11,049
10,561
81
16,025
W
Xing Tian
TheTyna95
Xing Tian
7,072
412
1,789
3,875
16,481
22,517
496
2,332
13,783
10,951
0
L
Hachiman
TurboSmurf
Hachiman
13,562
5,591
2,513
1,767
11,847
5,060
0
4,399
7,103
0
20,422
L
Jing Wei
desen
Jing Wei
9,787
4,349
1,204
1,819
11,479
4,898
0
5,160
5,724
0
25,534
W
Baron Samedi
galltamsTHEhun
Baron Samedi
13,232
325
7,200
4,131
11,666
7,622
467
2,033
9,462
28,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,091
Gold Earned
51,540
123
Minions Killed
138
0
Camps Cleared
0
1,145,433
Distance Traveled
1,259,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
8,558
713
25
2
0
208,804
0
W
Izanami
11,114
926
54
5
0
220,969
0
W
Achilles
10,843
904
12
1
0
282,252
0
W
Discordia
9,684
807
36
3
0
246,338
0
L
Ix Chel
9,209
767
23
2
0
208,900
0
L
Hercules
9,823
819
10
1
0
264,227
0
W
Xing Tian
10,557
880
6
1
0
249,679
0
L
Hachiman
9,011
751
27
2
0
226,765
0
L
Jing Wei
8,490
708
38
3
0
236,737
0
W
Baron Samedi
9,342
779
30
3
0
260,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role