Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
 
Set
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Ryzariel
Hel
Level 159
God Stats
1W - 1L
1,306 SR
Queue Stats
91W - 82L
1,444 Elo+
Party 1
Scylla
Scylla
Zeutrex
Scylla
Level 147
God Stats
7W - 8L
1,385 SR
Queue Stats
238W - 223L
1,439 Elo+
Party 1
Jing Wei
Jing Wei
blumenbeer
Jing Wei
Level 60
God Stats
5W - 4L
1,509 SR
Queue Stats
132W - 156L
1,499 Elo+
Solo
Team Averages
Level 122
1,440 SR
1,476 Elo+

VS

Team Averages
Level 102
1,477 SR
1,455 Elo+
Bastet
Bastet
 
Bastet
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
GodlikeDSC
Skadi
Level 100
God Stats
13W - 10L
1,603 SR
Queue Stats
56W - 61L
1,458 Elo+
Party 2
Sun Wukong
Sun Wukong
PentoLaD
Sun Wukong
Level 40
God Stats
5W - 3L
1,673 SR
Queue Stats
134W - 151L
1,394 Elo+
Solo
Maui
Maui
RicardoDilos999
Maui
Level 84
God Stats
2W - 4L
1,481 SR
Queue Stats
58W - 61L
1,468 Elo+
Party 2
Poseidon
Poseidon
TENGRETI
Poseidon
Level 159
God Stats
0W - 4L
1,128 SR
Queue Stats
330W - 312L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
14
2 / 0 / 4
8,401
700
5,156
8,611
6,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Set
 
Set
13
2 / 0 / 2
7,452
621
2,495
9,762
4,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
0 / 3 / 4
5,897
491
4,958
9,373
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Scylla
Zeutrex
Scylla
14
3 / 0 / 2
8,048
671
6,767
5,911
1,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
blumenbeer
Jing Wei
12
1 / 0 / 3
6,445
537
5,062
6,007
2,160
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
11
2 / 1 / 1
6,450
538
4,076
9,138
3,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Skadi
10
1 / 1 / 1
5,871
489
6,297
6,927
2,428
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sun Wukong
PentoLaD
Sun Wukong
5
0 / 1 / 0
4,818
402
1,093
3,217
1,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 1 / 1
5,917
493
2,126
10,066
5,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Poseidon
TENGRETI
Poseidon
11
0 / 4 / 1
6,287
524
5,226
7,038
2,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
8
Kills
3
3
Deaths
8
15
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
2
0
4
4
W
Set
 
Set
2
0
2
3
L
Bastet
 
Bastet
2
1
1
2.5
L
Skadi
1
1
1
1.5
L
Sun Wukong
PentoLaD
Sun Wukong
0
1
0
0
L
0
1
1
0.5
W
0
3
4
0.67
L
Poseidon
TENGRETI
Poseidon
0
4
1
0.13
W
Scylla
Zeutrex
Scylla
3
0
2
4
W
Jing Wei
blumenbeer
Jing Wei
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,438
Damage
18,818
39,664
Taken
36,386
19,052
Mitigated
15,508
13,888
Healing
9,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,156
786
0
2,112
8,611
6,349
1,903
1,120
7,491
0
63,852
W
Set
 
Set
2,495
1,298
0
1,437
9,762
4,194
0
311
9,451
0
60,814
L
Bastet
 
Bastet
4,076
1,229
0
3,998
9,138
3,038
0
2,574
6,422
0
38,420
L
Skadi
6,297
2,362
0
1,983
6,927
2,428
274
2,307
4,580
0
46,268
L
Sun Wukong
PentoLaD
Sun Wukong
1,093
137
0
170
3,217
1,924
0
35
3,182
0
12,953
L
2,126
433
142
2,665
10,066
5,959
50
3,018
7,008
18,341
0
W
4,958
66
3,088
4,797
9,373
4,365
359
1,846
7,527
25,316
0
L
Poseidon
TENGRETI
Poseidon
5,226
379
0
463
7,038
2,159
0
3,473
3,139
51,309
0
W
Scylla
Zeutrex
Scylla
6,767
379
0
423
5,911
1,984
845
2,961
2,950
64,524
0
W
Jing Wei
blumenbeer
Jing Wei
5,062
3,795
0
2,031
6,007
2,160
979
1,142
4,865
0
43,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,243
Gold Earned
29,343
450
Minions Killed
273
0
Camps Cleared
0
1,281,234
Distance Traveled
1,000,256
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,401
700
117
10
0
240,938
0
W
Set
7,452
621
96
8
0
284,367
0
L
Bastet
6,450
538
66
6
0
252,804
0
L
Skadi
5,871
489
77
6
0
209,637
0
L
Sun Wukong
4,818
402
28
2
0
66,116
1
L
Maui
5,917
493
23
2
0
231,964
0
W
Hel
5,897
491
34
3
0
264,617
0
L
Poseidon
6,287
524
79
7
0
239,735
0
W
Scylla
8,048
671
121
10
0
246,049
0
W
Jing Wei
6,445
537
82
7
0
245,263
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role