Player Matchup

Osiris
Osiris
 
Osiris
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Dying-Scream7
Serqet
Level 111
God Stats
4W - 5L
1,298 SR
Queue Stats
396W - 432L
1,351 Elo+
Solo
Baba Yaga
Baba Yaga
Pr0marcus
Baba Yaga
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,466 Elo+
Solo
Apollo
Apollo
Skorbie
Apollo
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 15L
1,492 Elo+
Solo
Sol
Sol
agandaur671
Sol
Level 49
God Stats
1W - 3L
1,172 SR
Queue Stats
90W - 102L
1,438 Elo+
Solo
Team Averages
Level 88
1,394 SR
1,449 Elo+

VS

Team Averages
Level 80
1,548 SR
1,398 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
Icatchfish47
Yu Huang
Level 87
God Stats
8W - 8L
1,475 SR
Queue Stats
884W - 916L
1,467 Elo+
Solo
Ullr
Ullr
Loopy Curly 98
Ullr
Level 128
God Stats
0W - 1L
1,840 SR
Queue Stats
2W - 7L
1,142 Elo+
Solo
Xing Tian
Xing Tian
ibeon32
Xing Tian
Level 76
God Stats
10W - 7L
1,423 SR
Queue Stats
357W - 336L
1,399 Elo+
Solo
Sol
Sol
turbonapas
Sol
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 74L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
0 / 5 / 9
8,660
787
3,712
14,466
18,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
0 / 3 / 11
8,673
788
4,645
9,439
9,559
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baba Yaga
Pr0marcus
Baba Yaga
18
3 / 0 / 10
9,789
890
10,309
3,791
1,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Skorbie
Apollo
15
7 / 5 / 5
10,095
918
13,645
11,511
5,196
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
5 / 0 / 9
10,146
922
8,757
4,787
2,534
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
5
0 / 0 / 0
5,804
528
0
0
0
Yu Huang
Icatchfish47
Yu Huang
16
2 / 4 / 8
8,487
772
10,677
9,912
5,742
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
5 / 2 / 3
8,838
803
7,558
9,537
5,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xing Tian
ibeon32
Xing Tian
14
3 / 4 / 6
8,406
764
3,035
14,563
17,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
2 / 5 / 4
7,534
685
6,112
12,008
6,013
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
33
15
Kills
12
13
Deaths
15
44
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
5
9
0.9
L
Cernunnos
 
Cernunnos
0
0
0
0
W
0
3
11
1.83
L
Yu Huang
Icatchfish47
Yu Huang
2
4
8
1.5
L
5
2
3
3.25
W
Baba Yaga
Pr0marcus
Baba Yaga
3
0
10
8
W
Apollo
Skorbie
Apollo
7
5
5
1.9
W
5
0
9
9.5
L
Xing Tian
ibeon32
Xing Tian
3
4
6
1.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,068
Damage
27,382
43,994
Taken
46,020
37,298
Mitigated
34,301
14,105
Healing
10,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
3,712
975
1,401
2,332
14,466
18,139
124
5,848
8,618
0
7,668
L
Cernunnos
 
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
W
4,645
595
1,257
1,390
9,439
9,559
974
4,457
4,982
2,807
8,452
L
Yu Huang
Icatchfish47
Yu Huang
10,677
540
541
807
9,912
5,742
0
3,855
6,057
28,652
0
L
7,558
2,642
1,559
1,795
9,537
5,493
0
4,237
4,994
0
21,103
W
Baba Yaga
Pr0marcus
Baba Yaga
10,309
851
1,635
1,867
3,791
1,870
1,910
1,210
2,581
29,062
0
W
Apollo
Skorbie
Apollo
13,645
7,325
258
1,199
11,511
5,196
2,464
4,975
6,536
0
27,132
W
8,757
949
1,331
1,435
4,787
2,534
1,557
3,425
1,362
21,452
0
L
Xing Tian
ibeon32
Xing Tian
3,035
277
1,668
1,711
14,563
17,053
0
6,384
7,928
6,811
0
L
6,112
1,500
527
2,333
12,008
6,013
0
6,117
5,772
16,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,363
Gold Earned
39,069
136
Minions Killed
78
0
Camps Cleared
0
1,071,889
Distance Traveled
806,560
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,660
787
8
1
0
208,846
0
L
Cernunnos
5,804
528
0
0
0
0
0
W
Serqet
8,673
788
11
1
0
225,493
1
L
Yu Huang
8,487
772
30
3
0
216,005
0
L
Ullr
8,838
803
27
2
0
209,968
0
W
Baba Yaga
9,789
890
31
3
0
219,250
0
W
Apollo
10,095
918
38
3
0
195,275
0
W
Sol
10,146
922
48
4
0
223,025
0
L
Xing Tian
8,406
764
2
0
0
206,839
0
L
Sol
7,534
685
19
2
0
173,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role