Player Matchup

Nu Wa
Nu Wa
CDJason520
Nu Wa
Level 204
God Stats
36W - 10L
1,693 SR
Queue Stats
336W - 351L
1,471 Elo+
Party 3
Neith
Neith
GhostzBoy1302
Neith
Level 129
God Stats
1W - 0L
1,232 SR
Queue Stats
82W - 77L
1,553 Elo+
Party 2
Surtr
Surtr
SlothGirly
Surtr
Level 129
God Stats
7W - 6L
1,574 SR
Queue Stats
81W - 84L
1,478 Elo+
Party 2
Ares
Ares
lordhedge
Ares
Level 60
God Stats
4W - 1L
1,423 SR
Queue Stats
61W - 47L
1,488 Elo+
Party 2
Hercules
Hercules
超级马里奥
Hercules
Level 159
God Stats
8W - 6L
1,984 SR
Queue Stats
227W - 199L
1,557 Elo+
Party 3
Team Averages
Level 136
1,581 SR
1,510 Elo+

VS

Team Averages
Level 96
1,507 SR
1,584 Elo+
Nu Wa
Nu Wa
AndryBear
Nu Wa
Level 145
God Stats
0W - 2L
1,303 SR
Queue Stats
84W - 77L
1,511 Elo+
Solo
Izanami
Izanami
Obnimonster
Izanami
Level 126
God Stats
13W - 4L
1,689 SR
Queue Stats
86W - 56L
1,608 Elo+
Party 1
Ao Kuang
Ao Kuang
Propukan
Ao Kuang
Level 66
God Stats
5W - 8L
1,359 SR
Queue Stats
91W - 71L
1,575 Elo+
Party 1
Bacchus
Bacchus
ReyanLIVE
Bacchus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Fenrir
Fenrir
Spiduur
Fenrir
Level 127
God Stats
4W - 3L
1,684 SR
Queue Stats
17W - 9L
1,724 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
4 / 1 / 8
9,694
606
9,210
6,995
2,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
7 / 0 / 8
9,263
579
10,662
9,535
4,127
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Surtr
15
5 / 1 / 8
9,052
566
13,594
17,632
9,300
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
14
5 / 0 / 8
9,106
569
4,584
8,567
8,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Hercules
16
2 / 1 / 1
9,973
623
9,389
13,643
12,987
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
AndryBear
Nu Wa
14
1 / 3 / 1
8,505
532
9,474
9,226
3,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Obnimonster
Izanami
11
1 / 7 / 0
7,258
454
6,866
14,102
5,046
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Propukan
Ao Kuang
11
1 / 7 / 0
7,273
455
5,129
18,372
6,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
ReyanLIVE
Bacchus
9
0 / 3 / 1
6,877
430
1,789
10,403
11,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
Spiduur
Fenrir
14
0 / 3 / 1
7,459
466
6,217
16,613
14,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
6
23
Kills
3
3
Deaths
23
33
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
AndryBear
Nu Wa
1
3
1
0.5
W
Nu Wa
4
1
8
8
W
7
0
8
11
L
Izanami
Obnimonster
Izanami
1
7
0
0.14
L
Ao Kuang
Propukan
Ao Kuang
1
7
0
0.14
L
Bacchus
ReyanLIVE
Bacchus
0
3
1
0.17
W
Surtr
5
1
8
9
L
Fenrir
Spiduur
Fenrir
0
3
1
0.17
W
Ares
5
0
8
9
W
Hercules
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,439
Damage
29,475
56,372
Taken
68,716
37,117
Mitigated
41,127
21,235
Healing
13,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
AndryBear
Nu Wa
9,474
2,132
0
1,493
9,226
3,268
541
3,173
6,033
85,401
0
W
Nu Wa
9,210
1,927
90
2,163
6,995
2,486
938
4,265
2,730
77,247
0
W
10,662
4,203
0
2,445
9,535
4,127
412
2,806
6,729
0
80,497
L
Izanami
Obnimonster
Izanami
6,866
4,659
0
2,831
14,102
5,046
0
2,467
11,621
0
56,133
L
Ao Kuang
Propukan
Ao Kuang
5,129
1,660
0
3,294
18,372
6,992
0
3,132
15,240
48,316
0
L
Bacchus
ReyanLIVE
Bacchus
1,789
402
0
1,835
10,403
11,435
0
4,288
6,115
10,277
0
W
Surtr
13,594
6,574
0
6,282
17,632
9,300
10
6,164
11,332
1,340
82,126
L
Fenrir
Spiduur
Fenrir
6,217
3,022
0
4,223
16,613
14,386
0
1,244
14,537
0
44,397
W
Ares
4,584
185
272
2,470
8,567
8,217
39
1,837
6,566
17,361
0
W
Hercules
9,389
3,873
0
7,513
13,643
12,987
124
1,383
12,260
0
81,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,088
Gold Earned
37,372
520
Minions Killed
400
0
Camps Cleared
0
1,572,010
Distance Traveled
1,510,986
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,505
532
126
8
0
315,791
5
W
Nu Wa
9,694
606
127
8
0
317,756
8
W
Neith
9,263
579
121
8
0
282,375
5
L
Izanami
7,258
454
92
6
0
290,445
3
L
Ao Kuang
7,273
455
84
5
0
309,321
0
L
Bacchus
6,877
430
14
1
0
297,561
0
W
Surtr
9,052
566
109
7
0
344,618
3
L
Fenrir
7,459
466
84
5
0
297,868
1
W
Ares
9,106
569
21
1
0
351,053
1
W
Hercules
9,973
623
142
9
0
276,208
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role