Player Matchup

Thanatos
Thanatos
Silver I
 
Thanatos
Silver I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Silver I
Aaron_CM2
Hera
Silver I
Level 143
God Stats
7W - 3L
1,536 SR
Queue Stats
44W - 41L
1,327 MMR
Solo
Bacchus
Bacchus
Gold IV
FuhqplayeR
Bacchus
Gold IV
Level 123
God Stats
7W - 10L
1,318 SR
Queue Stats
314W - 330L
1,357 MMR
Party 1
Sol
Sol
Silver I
MayoParfait
Sol
Silver I
Level 111
God Stats
15W - 10L
1,518 SR
Queue Stats
68W - 73L
1,334 MMR
Solo
Hou Yi
Hou Yi
Gold V
trissi01
Hou Yi
Gold V
Level 86
God Stats
2W - 1L
1,418 SR
Queue Stats
71W - 77L
1,343 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 118
1,458 SR
1,372 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 140
1,423 SR
1,327 MMR
Merlin
Merlin
Gold V
Paurl13
Merlin
Gold V
Level 156
God Stats
7W - 5L
1,529 SR
Queue Stats
314W - 321L
1,309 MMR
Solo
Thor
Thor
Silver III
SATA83
Thor
Silver III
Level 124
God Stats
1W - 4L
1,398 SR
Queue Stats
25W - 35L
1,309 MMR
Solo
Ravana
Ravana
Silver I
gingerdog156
Ravana
Silver I
Level 126
God Stats
8W - 9L
1,467 SR
Queue Stats
152W - 172L
1,350 MMR
Solo
Jing Wei
Jing Wei
Gold V
kukularage
Jing Wei
Gold V
Level 157
God Stats
1W - 3L
1,258 SR
Queue Stats
120W - 124L
1,351 MMR
Solo
Khepri
Khepri
Gold V
shegazy-z
Khepri
Gold V
Level 139
God Stats
16W - 12L
1,462 SR
Queue Stats
53W - 54L
1,317 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
0 / 3 / 3
5,116
640
3,040
6,629
2,143
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hera
9
0 / 1 / 0
4,982
623
2,382
4,627
995
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
FuhqplayeR
Bacchus
7
0 / 1 / 2
4,719
590
2,727
5,875
4,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 0
6,027
753
2,214
5,927
1,849
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hou Yi
trissi01
Hou Yi
9
3 / 0 / 0
5,499
687
4,348
4,783
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
Ao KuangAthenaSun WukongArachne

VS

Bans
BakasuraKaliMartichorasIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Paurl13
Merlin
9
1 / 2 / 0
5,122
640
2,824
4,530
1,311
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thor
SATA83
Thor
9
3 / 0 / 1
5,150
644
3,832
5,072
1,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
9
0 / 0 / 2
5,015
627
3,598
4,310
3,419
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Jing Wei
kukularage
Jing Wei
8
1 / 1 / 1
4,444
556
2,022
4,124
1,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Khepri
shegazy-z
Khepri
5
0 / 2 / 0
3,766
471
1,350
4,533
2,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
9
5
Kills
5
5
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
0
3
3
0.5
W
Hera
0
1
0
0
W
Bacchus
FuhqplayeR
Bacchus
0
1
2
1
W
2
0
0
2
L
Merlin
Paurl13
Merlin
1
2
0
0.5
L
Thor
SATA83
Thor
3
0
1
3.5
L
Ravana
0
0
2
1
L
Jing Wei
kukularage
Jing Wei
1
1
1
1.5
L
Khepri
shegazy-z
Khepri
0
2
0
0
W
Hou Yi
trissi01
Hou Yi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,711
Damage
13,626
27,841
Taken
22,569
11,611
Mitigated
10,326
15,221
Healing
5,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,040
569
0
3,188
6,629
2,143
0
392
6,113
0
29,712
W
Hera
2,382
789
0
2,398
4,627
995
0
0
4,627
35,452
0
W
Bacchus
FuhqplayeR
Bacchus
2,727
522
0
2,043
5,875
4,821
29
547
5,328
16,277
0
W
2,214
594
0
5,009
5,927
1,849
0
2,432
3,495
48,581
0
L
Merlin
Paurl13
Merlin
2,824
115
0
550
4,530
1,311
0
1,624
2,906
38,874
0
L
Thor
SATA83
Thor
3,832
946
0
850
5,072
1,674
0
958
4,114
0
27,202
L
Ravana
3,598
438
0
851
4,310
3,419
0
2,373
1,937
0
31,830
L
Jing Wei
kukularage
Jing Wei
2,022
1,403
0
1,856
4,124
1,445
0
1,648
2,476
0
25,487
L
Khepri
shegazy-z
Khepri
1,350
0
0
1,153
4,533
2,477
0
807
3,726
6,157
0
W
Hou Yi
trissi01
Hou Yi
4,348
2,934
0
2,583
4,783
1,803
759
810
3,973
0
38,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,343
Gold Earned
23,497
303
Minions Killed
232
0
Camps Cleared
0
792,423
Distance Traveled
794,463
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,116
640
56
7
0
183,902
0
W
Hera
4,982
623
65
8
0
142,997
0
W
Bacchus
4,719
590
21
3
0
167,131
3
W
Sol
6,027
753
87
11
0
157,603
4
L
Merlin
5,122
640
74
9
0
160,027
2
L
Thor
5,150
644
59
7
0
200,343
0
L
Ravana
5,015
627
47
6
0
163,044
0
L
Jing Wei
4,444
556
45
6
0
152,704
0
L
Khepri
3,766
471
7
1
0
118,345
0
W
Hou Yi
5,499
687
74
9
0
140,790
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role