Player Matchup

Scylla
Scylla
 
Scylla
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BorekSiusiorek
Nemesis
Level 159
God Stats
4W - 3L
1,768 SR
Queue Stats
230W - 207L
1,631 Elo+
Solo
Hou Yi
Hou Yi
GranacikPvP
Hou Yi
Level 42
God Stats
1W - 1L
1,309 SR
Queue Stats
9W - 7L
1,500 Elo+
Solo
Anubis
Anubis
эDXLє
Anubis
Level 110
God Stats
28W - 18L
1,636 SR
Queue Stats
415W - 355L
1,510 Elo+
Solo
Team Averages
Level 132
1,543 SR
1,528 Elo+

VS

Team Averages
Level 139
1,662 SR
1,486 Elo+
Anhur
Anhur
 
Anhur
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
LeonoreLove
Sylvanus
Level 159
God Stats
0W - 2L
1,597 SR
Queue Stats
30W - 45L
1,447 Elo+
Solo
Serqet
Serqet
PluT0NYum
Serqet
Level 179
God Stats
4W - 3L
1,702 SR
Queue Stats
237W - 235L
1,510 Elo+
Solo
Ra
Ra
ujustamadcxnt
Ra
Level 55
God Stats
4W - 1L
2,009 SR
Queue Stats
166W - 170L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
7 / 0 / 2
6,832
683
7,615
3,840
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
 
Yemoja
9
0 / 0 / 1
5,262
526
739
3,719
1,730
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
5 / 0 / 4
6,756
676
5,613
7,109
2,546
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hou Yi
9
0 / 2 / 1
5,299
530
2,692
8,869
2,087
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
эDXLє
Anubis
11
3 / 0 / 1
6,873
687
7,268
5,943
2,751
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 1 / 1
5,788
579
5,980
6,292
2,327
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thor
 
Thor
8
1 / 5 / 0
4,869
487
3,724
9,634
3,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
LeonoreLove
Sylvanus
8
0 / 4 / 1
4,472
447
1,839
7,607
4,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Serqet
PluT0NYum
Serqet
7
0 / 1 / 0
4,885
489
2,512
7,262
3,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

9
0 / 4 / 0
5,041
504
1,601
5,520
1,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
15
Kills
2
2
Deaths
15
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
7
0
2
8
W
Yemoja
 
Yemoja
0
0
1
0.5
L
Anhur
 
Anhur
1
1
1
1.5
L
Thor
 
Thor
1
5
0
0.2
W
5
0
4
7
W
Hou Yi
0
2
1
0.25
L
Sylvanus
LeonoreLove
Sylvanus
0
4
1
0.13
L
Serqet
PluT0NYum
Serqet
0
1
0
0
L
0
4
0
0
W
Anubis
эDXLє
Anubis
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,927
Damage
15,656
29,480
Taken
36,315
10,436
Mitigated
16,364
13,671
Healing
8,663
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,615
770
0
876
3,840
1,322
0
450
3,172
57,926
0
W
Yemoja
 
Yemoja
739
363
2,851
1,343
3,719
1,730
19
206
3,475
9,537
0
L
Anhur
 
Anhur
5,980
3,063
0
3,188
6,292
2,327
0
326
5,966
0
49,045
L
Thor
 
Thor
3,724
1,379
0
720
9,634
3,657
0
4,876
4,758
0
29,121
W
5,613
2,809
0
1,648
7,109
2,546
0
685
6,246
0
49,551
W
Hou Yi
2,692
1,303
0
3,012
8,869
2,087
147
0
8,869
0
34,315
L
Sylvanus
LeonoreLove
Sylvanus
1,839
746
660
1,496
7,607
4,740
0
4,503
3,104
15,256
6,264
L
Serqet
PluT0NYum
Serqet
2,512
474
0
1,202
7,262
3,659
0
4,358
2,904
0
13,270
L
1,601
303
180
1,217
5,520
1,981
0
1,571
3,949
39,530
0
W
Anubis
эDXLє
Anubis
7,268
609
0
3,941
5,943
2,751
0
1,659
4,182
54,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,022
Gold Earned
25,055
339
Minions Killed
268
0
Camps Cleared
0
960,971
Distance Traveled
995,782
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
6,832
683
95
10
0
189,886
1
W
Yemoja
5,262
526
17
2
0
184,644
2
L
Anhur
5,788
579
77
8
0
169,447
3
L
Thor
4,869
487
55
6
0
208,194
0
W
Nemesis
6,756
676
82
8
0
241,098
0
W
Hou Yi
5,299
530
61
6
0
165,044
0
L
Sylvanus
4,472
447
38
4
0
199,753
0
L
Serqet
4,885
489
19
2
0
211,641
3
L
Ra
5,041
504
79
8
0
206,747
0
W
Anubis
6,873
687
84
8
0
180,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role