Player Matchup

Janus
Janus
Gold IV
BaustellenBoy
Janus
Gold IV
Level 76
God Stats
7W - 2L
1,656 SR
Queue Stats
97W - 103L
1,453 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
DARKWOLF 2001
Kuzenbo
Silver I
Level 107
God Stats
2W - 0L
1,641 SR
Queue Stats
11W - 16L
1,449 MMR
Solo
Sol
Sol
Silver I
GhostzBoy1302
Sol
Silver I
Level 129
God Stats
1W - 1L
1,670 SR
Queue Stats
47W - 40L
1,491 MMR
Solo
Loki
Loki
Silver I
MYWONE
Loki
Silver I
Level 147
God Stats
19W - 8L
1,800 SR
Queue Stats
48W - 38L
1,493 MMR
Solo
Cupid
Cupid
Silver III
xCosmxs
Cupid
Silver III
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
254W - 265L
1,440 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,653 SR
1,465 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,585 SR
1,482 MMR
Bellona
Bellona
Silver III
 
Bellona
Silver III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Gold V
 
Merlin
Gold V
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bakasura
Bakasura
Gold IV
GhxstNine
Bakasura
Gold IV
Level 116
God Stats
2W - 1L
1,819 SR
Queue Stats
65W - 63L
1,465 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze III
Heimera
Kumbhakarna
Bronze III
Level 143
God Stats
1W - 1L
1,755 SR
Queue Stats
1W - 3L
1,488 MMR
Solo
Anhur
Anhur
Gold III
Saskuack
Anhur
Gold III
Level 200
God Stats
3W - 4L
1,352 SR
Queue Stats
207W - 216L
1,459 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 1
5,771
577
5,620
4,215
1,476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
10
0 / 0 / 3
5,844
584
2,053
5,400
4,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
2 / 0 / 0
6,337
634
3,980
3,301
966
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
MYWONE
Loki
11
2 / 0 / 1
5,629
563
3,440
6,838
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
xCosmxs
Cupid
10
1 / 0 / 0
5,254
525
2,276
6,203
2,214
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
MartichorasThanatosRavanaIzanami

VS

Bans
KaliMauiAo KuangSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
10
0 / 1 / 0
5,904
590
3,957
6,912
6,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
 
Merlin
9
0 / 1 / 0
5,207
521
3,408
4,697
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
GhxstNine
Bakasura
11
1 / 1 / 0
5,793
579
1,460
8,080
3,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kumbhakarna
Heimera
Kumbhakarna
8
0 / 2 / 0
4,862
486
1,646
7,336
4,172
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 10% of your Maximum Health and Mana over 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anhur
Saskuack
Anhur
9
0 / 2 / 0
4,930
493
2,265
5,722
1,923
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
1
7
Kills
1
1
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
0
1
0
0
L
Merlin
 
Merlin
0
1
0
0
W
2
1
1
2.5
W
Kuzenbo
0
0
3
1.5
W
2
0
0
2
L
Bakasura
GhxstNine
Bakasura
1
1
0
1
L
Kumbhakarna
Heimera
Kumbhakarna
0
2
0
0
W
Loki
MYWONE
Loki
2
0
1
2.5
L
Anhur
Saskuack
Anhur
0
2
0
0
W
Cupid
xCosmxs
Cupid
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,369
Damage
12,736
25,957
Taken
32,747
12,021
Mitigated
17,148
12,030
Healing
10,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
3,957
980
0
3,304
6,912
6,305
0
0
6,912
0
40,694
L
Merlin
 
Merlin
3,408
224
0
928
4,697
1,565
0
2,643
1,908
42,502
0
W
5,620
414
0
750
4,215
1,476
0
1,924
2,291
48,083
0
W
Kuzenbo
2,053
1,012
0
1,749
5,400
4,851
0
2,068
3,332
11,973
0
W
3,980
1,198
0
2,557
3,301
966
663
253
3,048
49,939
0
L
Bakasura
GhxstNine
Bakasura
1,460
1,185
0
2,258
8,080
3,183
0
2,094
5,864
0
36,635
L
Kumbhakarna
Heimera
Kumbhakarna
1,646
19
0
2,046
7,336
4,172
0
4,266
2,994
16,642
0
W
Loki
MYWONE
Loki
3,440
890
0
4,219
6,838
2,514
0
917
5,911
0
44,327
L
Anhur
Saskuack
Anhur
2,265
1,307
0
1,979
5,722
1,923
0
2,324
3,398
0
34,057
W
Cupid
xCosmxs
Cupid
2,276
1,365
0
2,755
6,203
2,214
0
0
6,203
0
31,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,835
Gold Earned
26,696
342
Minions Killed
311
0
Camps Cleared
0
987,674
Distance Traveled
985,582
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
5,904
590
74
7
0
190,281
2
L
Merlin
5,207
521
80
8
0
188,753
1
W
Janus
5,771
577
111
11
0
191,356
0
W
Kuzenbo
5,844
584
14
1
0
198,976
1
W
Sol
6,337
634
101
10
0
192,367
1
L
Bakasura
5,793
579
75
8
0
228,858
1
L
Kumbhakarna
4,862
486
23
2
0
202,882
3
W
Loki
5,629
563
62
6
0
230,455
0
L
Anhur
4,930
493
59
6
0
174,808
1
W
Cupid
5,254
525
54
5
0
174,520
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role