Player Matchup

Charon
Charon
Nugz2003
Charon
Level 156
God Stats
1W - 1L
1,478 SR
Queue Stats
42W - 51L
1,480 Elo+
Solo
Vulcan
Vulcan
Smeseus
Vulcan
Level 96
God Stats
16W - 9L
1,552 SR
Queue Stats
219W - 257L
1,478 Elo+
Party 1
Da Ji
Da Ji
YT-Klax
Da Ji
Level 186
God Stats
2W - 3L
1,282 SR
Queue Stats
877W - 885L
1,493 Elo+
Solo
Heimdallr
Heimdallr
Yosci
Heimdallr
Level 154
God Stats
1W - 3L
1,231 SR
Queue Stats
666W - 698L
1,601 Elo+
Party 1
Tyr
Tyr
w0nd3r1ngSt0n3r
Tyr
Level 125
God Stats
5W - 3L
1,631 SR
Queue Stats
329W - 329L
1,513 Elo+
Solo
Team Averages
Level 143
1,435 SR
1,513 Elo+

VS

Team Averages
Level 110
1,448 SR
1,476 Elo+
Yemoja
Yemoja
 
Yemoja
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
DistinctTaste
Ares
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
422W - 407L
1,462 Elo+
Solo
Ymir
Ymir
Frenzanator
Ymir
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 79L
1,526 Elo+
Party 2
Tiamat
Tiamat
kynocod2
Tiamat
Level 124
God Stats
2W - 5L
1,242 SR
Queue Stats
14W - 22L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Nugz2003
Charon
9
0 / 1 / 2
5,476
498
2,538
6,219
3,076
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vulcan
Smeseus
Vulcan
11
3 / 0 / 1
6,394
581
1,389
3,796
1,419
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Da Ji
YT-Klax
Da Ji
12
3 / 1 / 1
6,577
598
4,668
7,013
2,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
Yosci
Heimdallr
11
0 / 0 / 2
6,353
578
5,145
5,384
2,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
0 / 0 / 1
6,817
620
4,563
7,890
5,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
0 / 0 / 0
5,829
530
1,306
3,039
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
 
Fenrir
7
0 / 1 / 1
4,603
418
3,555
4,866
1,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

8
0 / 2 / 1
4,907
446
749
6,349
3,036
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

10
2 / 2 / 0
5,584
508
3,714
9,048
4,641
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
kynocod2
Tiamat
10
0 / 1 / 0
5,179
471
1,924
6,292
5,149
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
6
Kills
2
2
Deaths
6
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
L
Fenrir
 
Fenrir
0
1
1
0.5
L
0
2
1
0.25
L
2
2
0
1
W
Charon
Nugz2003
Charon
0
1
2
1
W
Vulcan
Smeseus
Vulcan
3
0
1
3.5
W
Da Ji
YT-Klax
Da Ji
3
1
1
3.5
W
Heimdallr
Yosci
Heimdallr
0
0
2
1
L
Tiamat
kynocod2
Tiamat
0
1
0
0
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,303
Damage
11,248
30,302
Taken
29,594
14,929
Mitigated
15,821
12,570
Healing
5,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,306
52
116
710
3,039
1,291
0
514
2,481
39,815
0
L
Fenrir
 
Fenrir
3,555
527
0
510
4,866
1,704
0
1,148
3,696
0
16,199
L
749
140
0
0
6,349
3,036
0
621
5,696
25,227
0
L
3,714
1,513
0
2,552
9,048
4,641
0
1,184
7,864
35,126
0
W
Charon
Nugz2003
Charon
2,538
298
1,023
1,481
6,219
3,076
0
675
5,542
16,994
0
W
Vulcan
Smeseus
Vulcan
1,389
225
0
612
3,796
1,419
0
544
3,128
40,648
0
W
Da Ji
YT-Klax
Da Ji
4,668
1,230
0
750
7,013
2,866
0
2,331
4,596
0
57,483
W
Heimdallr
Yosci
Heimdallr
5,145
2,870
0
2,890
5,384
2,333
291
2,105
3,255
0
52,337
L
Tiamat
kynocod2
Tiamat
1,924
411
0
1,205
6,292
5,149
0
362
5,497
23,976
167
W
4,563
547
0
5,814
7,890
5,235
132
1,479
6,133
0
51,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,617
Gold Earned
26,102
388
Minions Killed
276
0
Camps Cleared
0
1,088,385
Distance Traveled
909,661
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,829
530
93
8
0
185,929
0
L
Fenrir
4,603
418
32
3
0
159,376
0
L
Ares
4,907
446
40
4
0
201,104
0
L
Ymir
5,584
508
55
5
0
221,464
0
W
Charon
5,476
498
23
2
0
211,958
0
W
Vulcan
6,394
581
86
8
0
235,024
2
W
Da Ji
6,577
598
91
8
0
241,393
0
W
Heimdallr
6,353
578
98
9
0
188,614
0
L
Tiamat
5,179
471
56
5
0
141,788
0
W
Tyr
6,817
620
90
8
0
211,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role