Player Matchup

Eset
Eset
 
Eset
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Anticay
Surtr
Level 159
God Stats
5W - 11L
1,541 SR
Queue Stats
823W - 835L
1,541 Elo+
Solo
Charybdis
Charybdis
L1oP1o
Charybdis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,086 Elo+
Solo
Sun Wukong
Sun Wukong
SheerAkuma
Sun Wukong
Level 27
God Stats
1W - 4L
1,500 SR
Queue Stats
313W - 291L
1,477 Elo+
Solo
Merlin
Merlin
sm1t3n
Merlin
Level 32
God Stats
3W - 1L
1,904 SR
Queue Stats
139W - 128L
1,473 Elo+
Solo
Team Averages
Level 53
1,589 SR
1,415 Elo+

VS

Team Averages
Level 157
1,599 SR
1,491 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
DUGNAZ
Medusa
Level 126
God Stats
4W - 2L
1,720 SR
Queue Stats
466W - 475L
1,545 Elo+
Solo
Ah Puch
Ah Puch
MrKillmeplease
Ah Puch
Level 156
God Stats
10W - 8L
1,586 SR
Queue Stats
840W - 828L
1,430 Elo+
Solo
Bacchus
Bacchus
Qastym
Bacchus
Level 158
God Stats
5W - 3L
1,691 SR
Queue Stats
602W - 621L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
0 / 6 / 2
7,124
712
4,795
10,026
5,354
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Anticay
Surtr
14
2 / 7 / 2
8,142
814
11,142
16,388
20,101
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
L1oP1o
Charybdis
11
0 / 8 / 0
6,324
632
2,890
13,446
5,568
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
SheerAkuma
Sun Wukong
13
0 / 9 / 4
6,936
694
5,519
14,746
11,764
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Merlin
sm1t3n
Merlin
16
3 / 3 / 2
8,320
832
9,505
7,388
3,556
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
4 / 0 / 20
8,919
892
9,796
6,105
3,429
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Merlin
 
Merlin
15
5 / 1 / 16
8,869
887
11,553
9,019
4,275
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
DUGNAZ
Medusa
16
9 / 2 / 15
9,996
1,000
14,621
10,451
5,068
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
9 / 1 / 21
10,329
1,033
18,020
9,852
4,694
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Qastym
Bacchus
15
6 / 1 / 22
9,794
979
4,761
13,187
15,636
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
127
5
Kills
33
33
Deaths
5
10
Assists
94
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
0
6
2
0.17
W
Baron Samedi
 
Baron Samedi
4
0
20
14
W
Merlin
 
Merlin
5
1
16
13
L
Surtr
Anticay
Surtr
2
7
2
0.43
W
Medusa
DUGNAZ
Medusa
9
2
15
8.25
L
Charybdis
L1oP1o
Charybdis
0
8
0
0
W
9
1
21
19.5
W
Bacchus
Qastym
Bacchus
6
1
22
17
L
Sun Wukong
SheerAkuma
Sun Wukong
0
9
4
0.22
L
Merlin
sm1t3n
Merlin
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,851
Damage
58,751
61,994
Taken
48,614
46,343
Mitigated
33,102
8,147
Healing
27,373
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,795
91
222
1,284
10,026
5,354
0
6,646
3,235
13,757
0
W
Baron Samedi
 
Baron Samedi
9,796
449
6,575
2,533
6,105
3,429
769
2,398
3,707
20,532
0
W
Merlin
 
Merlin
11,553
1,268
697
759
9,019
4,275
846
2,546
6,438
24,849
0
L
Surtr
Anticay
Surtr
11,142
2,971
771
3,086
16,388
20,101
0
11,573
4,647
2,281
13,658
W
Medusa
DUGNAZ
Medusa
14,621
8,507
1,141
2,225
10,451
5,068
2,812
3,778
6,593
0
39,089
L
Charybdis
L1oP1o
Charybdis
2,890
1,007
0
524
13,446
5,568
0
9,944
3,450
0
6,733
W
18,020
523
1,911
3,580
9,852
4,694
234
4,475
5,156
34,473
0
W
Bacchus
Qastym
Bacchus
4,761
263
3,539
4,413
13,187
15,636
192
2,852
10,243
9,899
0
L
Sun Wukong
SheerAkuma
Sun Wukong
5,519
520
587
1,272
14,746
11,764
0
10,609
3,985
0
10,593
L
Merlin
sm1t3n
Merlin
9,505
45
236
165
7,388
3,556
0
5,002
2,271
29,282
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,846
Gold Earned
47,907
115
Minions Killed
181
0
Camps Cleared
0
799,708
Distance Traveled
988,465
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
7,124
712
40
4
0
166,044
0
W
Baron Samedi
8,919
892
27
3
0
209,889
0
W
Merlin
8,869
887
39
4
0
168,912
0
L
Surtr
8,142
814
13
1
0
155,040
0
W
Medusa
9,996
1,000
63
6
0
198,051
0
L
Charybdis
6,324
632
11
1
0
152,203
0
W
Ah Puch
10,329
1,033
41
4
0
221,835
0
W
Bacchus
9,794
979
11
1
0
189,778
0
L
Sun Wukong
6,936
694
10
1
0
171,329
0
L
Merlin
8,320
832
41
4
0
155,092
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role