Player Matchup

Vulcan
Vulcan
DiIIduFugins
Vulcan
Level 129
God Stats
15W - 9L
1,270 SR
Queue Stats
118W - 97L
1,466 Elo+
Solo
Charon
Charon
I DCXC I
Charon
Level 122
God Stats
15W - 17L
1,479 SR
Queue Stats
328W - 332L
1,491 Elo+
Party 2
Fenrir
Fenrir
L0rdskillz
Fenrir
Level 84
God Stats
1W - 1L
1,292 SR
Queue Stats
30W - 36L
1,416 Elo+
Solo
Surtr
Surtr
elmo 557
Surtr
Level 67
God Stats
55W - 58L
1,471 SR
Queue Stats
197W - 202L
1,442 Elo+
Party 2
Ishtar
Ishtar
xTENSAZANG3TSUx
Ishtar
Level 139
God Stats
35W - 40L
1,402 SR
Queue Stats
416W - 422L
1,474 Elo+
Party 2
Team Averages
Level 108
1,383 SR
1,457 Elo+

VS

Team Averages
Level 80
1,494 SR
1,495 Elo+
Athena
Athena
JF THE ZOMBIE
Athena
Level 149
God Stats
172W - 146L
1,588 SR
Queue Stats
267W - 255L
1,503 Elo+
Solo
Bellona
Bellona
MykeRizzowski
Bellona
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 54L
1,427 Elo+
Solo
Martichoras
Martichoras
RRxCoke
Martichoras
Level 99
God Stats
20W - 26L
1,454 SR
Queue Stats
204W - 215L
1,470 Elo+
Party 1
Sobek
Sobek
ShannonSupreme
Sobek
Level 86
God Stats
7W - 10L
1,427 SR
Queue Stats
100W - 99L
1,404 Elo+
Solo
Agni
Agni
carnag3izill
Agni
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,674 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
10 / 4 / 6
9,757
650
21,364
11,757
5,284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charon
I DCXC I
Charon
11
0 / 2 / 5
7,171
478
7,187
11,433
8,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
L0rdskillz
Fenrir
14
4 / 4 / 5
8,381
559
7,537
12,627
5,966
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Surtr
elmo 557
Surtr
15
1 / 0 / 2
8,583
572
7,731
9,468
7,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

14
3 / 2 / 2
7,933
529
7,625
7,552
2,646
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 4
7,551
503
6,594
16,692
13,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
15
8 / 4 / 2
9,537
636
7,890
15,900
11,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Martichoras
RRxCoke
Martichoras
12
0 / 2 / 3
7,078
472
5,633
11,978
5,757
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 2 / 2
6,962
464
5,117
15,233
16,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 8 / 3
7,255
484
6,116
12,196
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
26
18
Kills
12
12
Deaths
18
20
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Vulcan
10
4
6
3.25
W
Charon
I DCXC I
Charon
0
2
5
1.25
L
2
2
4
2
W
Fenrir
L0rdskillz
Fenrir
4
4
5
1.63
L
Bellona
8
4
2
2.25
L
Martichoras
RRxCoke
Martichoras
0
2
3
0.75
L
1
2
2
1
L
1
8
3
0.31
W
Surtr
elmo 557
Surtr
1
0
2
2
W
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,444
Damage
31,350
52,837
Taken
71,999
29,937
Mitigated
52,539
14,117
Healing
14,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
21,364
4,324
0
2,106
11,757
5,284
0
4,619
6,933
69,837
0
W
Charon
I DCXC I
Charon
7,187
1,631
0
3,589
11,433
8,348
125
4,197
7,069
33,594
0
L
6,594
1,689
0
4,089
16,692
13,996
0
3,819
12,613
43,871
0
W
Fenrir
L0rdskillz
Fenrir
7,537
1,966
0
1,726
12,627
5,966
0
2,916
9,500
0
66,181
L
Bellona
7,890
3,300
0
2,348
15,900
11,002
0
5,472
10,245
0
74,307
L
Martichoras
RRxCoke
Martichoras
5,633
1,930
0
3,628
11,978
5,757
544
4,556
7,314
0
58,349
L
5,117
795
0
3,898
15,233
16,791
351
6,318
8,774
24,880
0
L
6,116
857
0
250
12,196
4,993
0
7,892
3,900
44,711
0
W
Surtr
elmo 557
Surtr
7,731
3,464
0
4,519
9,468
7,693
550
3,044
6,006
775
71,056
W
7,625
4,052
0
2,177
7,552
2,646
264
2,317
5,159
0
49,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,825
Gold Earned
38,383
426
Minions Killed
399
0
Camps Cleared
0
1,490,693
Distance Traveled
1,522,762
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
9,757
650
87
6
0
296,964
0
W
Charon
7,171
478
42
3
0
281,771
0
L
Athena
7,551
503
78
5
0
324,984
0
W
Fenrir
8,381
559
89
6
0
319,030
4
L
Bellona
9,537
636
105
7
0
339,009
1
L
Martichoras
7,078
472
106
7
0
269,659
3
L
Sobek
6,962
464
25
2
0
313,238
2
L
Agni
7,255
484
85
6
0
275,872
0
W
Surtr
8,583
572
116
8
0
316,982
0
W
Ishtar
7,933
529
92
6
0
275,946
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role