Player Matchup

Sol
Sol
CLYCK
Sol
Level 105
God Stats
5W - 4L
1,707 SR
Queue Stats
52W - 62L
1,479 Elo+
Party 2
Medusa
Medusa
NearTheBeachMan
Medusa
Level 146
God Stats
1W - 1L
1,696 SR
Queue Stats
65W - 76L
1,473 Elo+
Party 2
Jing Wei
Jing Wei
RupyRup
Jing Wei
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 66L
1,318 Elo+
Party 2
Camazotz
Camazotz
TheBiggestYETI
Camazotz
Level 106
God Stats
1W - 3L
1,397 SR
Queue Stats
36W - 35L
1,541 Elo+
Party 2
Chaac
Chaac
toyzeatsnow
Chaac
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,565 Elo+
Party 2
Team Averages
Level 114
1,560 SR
1,475 Elo+

VS

Team Averages
Level 122
1,456 SR
1,390 Elo+
Thoth
Thoth
A Flakey Dog
Thoth
Level 158
God Stats
6W - 2L
1,500 SR
Queue Stats
194W - 207L
1,149 Elo+
Solo
Atlas
Atlas
Adair009
Atlas
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 48L
1,463 Elo+
Solo
Charybdis
Charybdis
Makruxo
Charybdis
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
41W - 43L
1,457 Elo+
Party 1
Sobek
Sobek
Menoparadox
Sobek
Level 156
God Stats
9W - 7L
1,282 SR
Queue Stats
254W - 271L
1,389 Elo+
Party 1
Fafnir
Fafnir
Pyradapyro
Fafnir
Level 87
God Stats
2W - 0L
1,498 SR
Queue Stats
56W - 52L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
CLYCK
Sol
20
2 / 3 / 5
10,138
724
11,855
9,937
4,924
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 5 / 6
8,843
632
13,022
13,355
5,725
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jing Wei
RupyRup
Jing Wei
14
1 / 6 / 5
8,139
581
9,710
11,910
4,862
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Camazotz
14
2 / 6 / 4
8,644
617
7,251
14,486
8,104
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
2 / 7 / 4
9,096
650
10,177
20,593
23,581
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 1 / 15
11,496
821
18,782
10,401
6,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Atlas
Adair009
Atlas
17
1 / 3 / 17
9,897
707
10,672
18,574
21,524
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Makruxo
Charybdis
18
7 / 2 / 10
10,857
776
12,921
9,617
5,461
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
8 / 5 / 10
10,894
778
12,328
20,138
23,558
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fafnir
Pyradapyro
Fafnir
18
4 / 1 / 17
11,774
841
9,925
18,242
29,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
96
9
Kills
27
27
Deaths
12
24
Assists
69
Player
Kills
Deaths
Assists
KDA
W
7
1
15
14.5
W
Atlas
Adair009
Atlas
1
3
17
3.17
L
Sol
CLYCK
Sol
2
3
5
1.5
W
Charybdis
Makruxo
Charybdis
7
2
10
6
W
8
5
10
2.6
L
2
5
6
1
W
Fafnir
Pyradapyro
Fafnir
4
1
17
12.5
L
Jing Wei
RupyRup
Jing Wei
1
6
5
0.58
L
Camazotz
2
6
4
0.67
L
2
7
4
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,015
Damage
64,628
70,281
Taken
76,972
47,196
Mitigated
85,760
17,387
Healing
23,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,782
565
349
1,601
10,401
6,099
2,806
2,319
7,642
45,355
0
W
Atlas
Adair009
Atlas
10,672
1,643
1,464
1,883
18,574
21,524
166
2,964
15,610
21,763
728
L
Sol
CLYCK
Sol
11,855
3,064
636
2,254
9,937
4,924
0
7,759
2,178
33,737
0
W
Charybdis
Makruxo
Charybdis
12,921
8,199
1,752
699
9,617
5,461
3,288
739
8,762
0
29,792
W
12,328
74
1,176
2,929
20,138
23,558
602
2,897
17,041
24,172
1,369
L
13,022
4,721
1,696
3,606
13,355
5,725
0
10,497
2,798
0
26,691
W
Fafnir
Pyradapyro
Fafnir
9,925
3,919
5,717
6,325
18,242
29,118
599
3,236
14,830
16,150
0
L
Jing Wei
RupyRup
Jing Wei
9,710
4,634
384
700
11,910
4,862
0
9,854
1,896
0
18,194
L
Camazotz
7,251
255
796
3,245
14,486
8,104
0
10,133
4,276
0
9,956
L
10,177
455
279
3,791
20,593
23,581
0
11,301
9,224
0
20,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,860
Gold Earned
54,918
132
Minions Killed
149
0
Camps Cleared
0
1,199,030
Distance Traveled
1,325,336
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
11,496
821
50
4
0
274,363
0
W
Atlas
9,897
707
11
1
0
267,053
0
L
Sol
10,138
724
62
4
0
242,147
0
W
Charybdis
10,857
776
40
3
0
231,499
0
W
Sobek
10,894
778
43
3
0
275,991
0
L
Medusa
8,843
632
23
2
0
235,054
0
W
Fafnir
11,774
841
5
0
0
276,430
0
L
Jing Wei
8,139
581
20
1
0
212,670
0
L
Camazotz
8,644
617
3
0
0
276,703
0
L
Chaac
9,096
650
24
2
0
232,456
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role