Player Matchup

Danzaburou
Danzaburou
DoGhAiR
Danzaburou
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 14L
1,195 Elo+
Solo
Charon
Charon
ItzJustSpirit
Charon
Level 118
God Stats
1W - 2L
1,713 SR
Queue Stats
316W - 309L
1,530 Elo+
Party 2
Tyr
Tyr
Joshua__Yuuki
Tyr
Level 131
God Stats
4W - 9L
1,220 SR
Queue Stats
921W - 902L
1,499 Elo+
Party 2
Yemoja
Yemoja
O-man0615
Yemoja
Level 129
God Stats
13W - 20L
1,466 SR
Queue Stats
159W - 172L
1,531 Elo+
Party 2
Ix Chel
Ix Chel
twallace010
Ix Chel
Level 129
God Stats
8W - 11L
1,255 SR
Queue Stats
287W - 281L
1,562 Elo+
Party 2
Team Averages
Level 118
1,431 SR
1,463 Elo+

VS

Team Averages
Level 134
1,409 SR
1,386 Elo+
Fenrir
Fenrir
Balfazarre
Fenrir
Level 107
God Stats
1W - 1L
1,190 SR
Queue Stats
8W - 12L
1,260 Elo+
Party 3
Charon
Charon
Blackbelts02
Charon
Level 158
God Stats
2W - 3L
1,459 SR
Queue Stats
83W - 76L
1,525 Elo+
Party 3
Lancelot
Lancelot
DrowsyPotato_
Lancelot
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 11L
1,329 Elo+
Party 1
He Bo
He Bo
InfiniteCam
He Bo
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 42L
1,401 Elo+
Party 1
Neith
Neith
Jeffmanjones
Neith
Level 112
God Stats
7W - 12L
1,398 SR
Queue Stats
16W - 18L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DoGhAiR
Danzaburou
1
0 / 0 / 0
3,367
337
0
0
0
9
0 / 2 / 2
5,319
532
1,921
6,932
2,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 0 / 1
6,088
609
5,597
8,589
3,785
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
O-man0615
Yemoja
9
0 / 3 / 1
5,018
502
3,284
7,709
3,551
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
twallace010
Ix Chel
10
4 / 1 / 0
6,145
615
6,156
6,750
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Balfazarre
Fenrir
10
1 / 1 / 0
5,283
528
2,254
9,635
3,885
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Charon
9
1 / 0 / 2
5,915
592
2,557
7,456
5,408
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
DrowsyPotato_
Lancelot
10
0 / 1 / 0
5,295
530
3,847
7,286
2,751
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
1 / 2 / 1
5,336
534
4,015
6,155
1,795
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 1 / 1
6,122
612
4,816
5,758
2,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
10
5
Kills
6
6
Deaths
5
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Balfazarre
Fenrir
1
1
0
1
W
Charon
1
0
2
2
L
Danzaburou
DoGhAiR
Danzaburou
0
0
0
0
W
Lancelot
DrowsyPotato_
Lancelot
0
1
0
0
W
1
2
1
0.75
L
0
2
2
0.5
W
3
1
1
3.5
L
1
0
1
1.5
L
Yemoja
O-man0615
Yemoja
0
3
1
0.17
L
Ix Chel
twallace010
Ix Chel
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,958
Damage
17,489
29,980
Taken
36,290
12,984
Mitigated
16,002
9,979
Healing
13,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Balfazarre
Fenrir
2,254
532
0
4,854
9,635
3,885
0
2,089
7,546
0
37,290
W
Charon
2,557
564
156
2,876
7,456
5,408
176
2,908
4,548
24,193
0
L
Danzaburou
DoGhAiR
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
DrowsyPotato_
Lancelot
3,847
806
0
2,316
7,286
2,751
0
0
7,286
0
35,903
W
4,015
312
0
2,373
6,155
1,795
0
3,540
2,582
30,597
0
L
1,921
351
0
2,431
6,932
2,971
0
1,500
5,392
29,402
0
W
4,816
2,605
0
1,017
5,758
2,163
681
2,833
2,925
0
46,668
L
5,597
1,098
0
5,041
8,589
3,785
0
829
7,760
0
43,059
L
Yemoja
O-man0615
Yemoja
3,284
533
28
1,260
7,709
3,551
0
939
6,770
28,232
0
L
Ix Chel
twallace010
Ix Chel
6,156
665
252
967
6,750
2,677
0
3,264
3,458
38,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,937
Gold Earned
27,951
244
Minions Killed
290
0
Camps Cleared
0
790,594
Distance Traveled
950,561
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
5,283
528
57
6
0
214,912
0
W
Charon
5,915
592
37
4
0
181,098
0
L
Danzaburou
3,367
337
0
0
0
2,081
0
W
Lancelot
5,295
530
61
6
0
193,151
1
W
He Bo
5,336
534
50
5
0
176,121
0
L
Charon
5,319
532
59
6
0
222,199
0
W
Neith
6,122
612
85
9
0
185,279
0
L
Tyr
6,088
609
72
7
0
217,251
0
L
Yemoja
5,018
502
51
5
0
176,498
5
L
Ix Chel
6,145
615
62
6
0
172,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role