Player Matchup

Artemis
Artemis
 
Artemis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Baezil
Sobek
Level 208
God Stats
10W - 1L
1,975 SR
Queue Stats
1,115W - 130L
1,939 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mamba
Cu Chulainn
Level 197
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 15L
2,021 Elo+
Party 2
Anubis
Anubis
Quadskee
Anubis
Level 147
God Stats
3W - 1L
1,587 SR
Queue Stats
125W - 81L
1,626 Elo+
Party 2
Merlin
Merlin
average
Merlin
Level 191
God Stats
11W - 2L
1,984 SR
Queue Stats
1,105W - 129L
1,937 Elo+
Party 2
Team Averages
Level 180
1,709 SR
1,804 Elo+

VS

Team Averages
Level 139
1,592 SR
1,547 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Glitchling
Medusa
Level 118
God Stats
0W - 1L
1,726 SR
Queue Stats
2W - 4L
1,470 Elo+
Party 1
King Arthur
King Arthur
LegaspyWolf
King Arthur
Level 158
God Stats
3W - 2L
1,736 SR
Queue Stats
321W - 308L
1,631 Elo+
Solo
Khepri
Khepri
Skadislays
Khepri
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,554 Elo+
Solo
Freya
Freya
putomana
Freya
Level 165
God Stats
2W - 8L
1,500 SR
Queue Stats
409W - 413L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
16
13 / 3 / 14
9,920
1,102
16,715
8,540
4,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
Baezil
Sobek
15
3 / 3 / 24
9,068
1,008
6,818
12,974
12,016
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cu Chulainn
Mamba
Cu Chulainn
16
7 / 2 / 19
9,424
1,047
15,320
8,822
8,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
Quadskee
Anubis
13
3 / 3 / 18
8,492
944
7,773
5,600
2,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Merlin
average
Merlin
16
6 / 2 / 17
9,402
1,045
11,103
4,667
2,024
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
15
2 / 6 / 5
7,770
863
5,263
11,450
7,789
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
Glitchling
Medusa
12
2 / 6 / 4
6,729
748
6,922
10,258
4,839
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
LegaspyWolf
King Arthur
15
6 / 8 / 3
8,558
951
9,982
16,491
17,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Khepri
Skadislays
Khepri
10
0 / 6 / 4
6,298
700
1,698
11,649
7,932
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
putomana
Freya
14
1 / 6 / 3
7,224
803
5,028
10,702
4,630
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
30
32
Kills
11
13
Deaths
32
92
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
13
3
14
6.67
L
Ratatoskr
 
Ratatoskr
2
6
5
0.75
W
Sobek
Baezil
Sobek
3
3
24
5
L
Medusa
Glitchling
Medusa
2
6
4
0.67
L
King Arthur
LegaspyWolf
King Arthur
6
8
3
0.94
W
Cu Chulainn
Mamba
Cu Chulainn
7
2
19
8.25
W
Anubis
Quadskee
Anubis
3
3
18
4
L
Khepri
Skadislays
Khepri
0
6
4
0.33
W
Merlin
average
Merlin
6
2
17
7.25
L
Freya
putomana
Freya
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,729
Damage
28,893
40,603
Taken
60,550
29,428
Mitigated
42,586
10,154
Healing
6,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
16,715
8,288
254
1,647
8,540
4,360
4,535
765
7,668
0
29,322
L
Ratatoskr
 
Ratatoskr
5,263
479
183
2,071
11,450
7,789
0
4,814
6,272
0
9,303
W
Sobek
Baezil
Sobek
6,818
351
2,023
3,651
12,974
12,016
200
2,425
10,167
10,134
0
L
Medusa
Glitchling
Medusa
6,922
2,734
247
584
10,258
4,839
0
4,168
5,766
0
12,951
L
King Arthur
LegaspyWolf
King Arthur
9,982
890
518
845
16,491
17,396
0
6,156
9,818
0
18,577
W
Cu Chulainn
Mamba
Cu Chulainn
15,320
2,392
0
442
8,822
8,095
1,167
2,085
6,232
0
21,728
W
Anubis
Quadskee
Anubis
7,773
169
918
714
5,600
2,933
533
944
4,500
19,496
0
L
Khepri
Skadislays
Khepri
1,698
0
301
495
11,649
7,932
0
4,791
6,468
3,057
0
W
Merlin
average
Merlin
11,103
285
38
467
4,667
2,024
1,822
746
3,620
26,997
0
L
Freya
putomana
Freya
5,028
1,123
286
1,267
10,702
4,630
0
4,973
5,389
17,595
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,306
Gold Earned
36,579
108
Minions Killed
72
0
Camps Cleared
0
861,939
Distance Traveled
731,241
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,920
1,102
31
3
0
157,712
0
L
Ratatoskr
7,770
863
10
1
0
184,230
0
W
Sobek
9,068
1,008
4
0
0
168,094
0
L
Medusa
6,729
748
8
1
0
133,956
0
L
King Arthur
8,558
951
15
2
0
136,476
0
W
Cu Chulainn
9,424
1,047
19
2
0
180,882
0
W
Anubis
8,492
944
32
4
0
163,836
0
L
Khepri
6,298
700
3
0
0
135,263
0
W
Merlin
9,402
1,045
22
2
0
191,415
0
L
Freya
7,224
803
36
4
0
141,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role