Player Matchup

Zhong Kui
Zhong Kui
ALFA_GHOST_V2
Zhong Kui
Level 125
God Stats
2W - 0L
1,733 SR
Queue Stats
54W - 66L
1,315 Elo+
Party 1
Nike
Nike
GoldenRed21
Nike
Level 67
God Stats
10W - 10L
1,561 SR
Queue Stats
121W - 124L
1,455 Elo+
Solo
Danzaburou
Danzaburou
Neon_Blue_Reject
Danzaburou
Level 60
God Stats
141W - 142L
1,355 SR
Queue Stats
152W - 168L
1,330 Elo+
Party 1
Susano
Susano
generaltamales2
Susano
Level 155
God Stats
4W - 2L
1,386 SR
Queue Stats
30W - 17L
1,334 Elo+
Solo
Ah Puch
Ah Puch
spaced0g1
Ah Puch
Level 105
God Stats
6W - 2L
1,483 SR
Queue Stats
78W - 80L
1,485 Elo+
Solo
Team Averages
Level 102
1,504 SR
1,384 Elo+

VS

Team Averages
Level 120
1,484 SR
1,415 Elo+
Geb
Geb
 
Geb
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
K2 Chiboli
Bakasura
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 137L
1,425 Elo+
Party 2
Raijin
Raijin
K2 Pillowy
Raijin
Level 84
God Stats
4W - 6L
1,501 SR
Queue Stats
34W - 44L
1,409 Elo+
Party 2
Cupid
Cupid
K2Charlie548
Cupid
Level 118
God Stats
6W - 8L
1,418 SR
Queue Stats
159W - 174L
1,468 Elo+
Party 2
Sol
Sol
KRISM592
Sol
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 20L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ALFA_GHOST_V2
Zhong Kui
14
6 / 0 / 10
8,607
1,230
16,069
6,221
5,784
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 0 / 11
8,210
1,173
5,858
6,594
6,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Neon_Blue_Reject
Danzaburou
13
3 / 1 / 6
8,410
1,201
8,627
3,580
1,491
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
9 / 0 / 5
9,322
1,332
9,643
7,208
3,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ah Puch
spaced0g1
Ah Puch
14
2 / 0 / 13
8,286
1,184
15,566
3,775
1,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

372

VS

Team 2 Tickets

209

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 2 / 0
6,712
959
1,086
4,651
2,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bakasura
K2 Chiboli
Bakasura
12
0 / 1 / 0
7,048
1,007
3,265
17,825
11,052
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Raijin
K2 Pillowy
Raijin
12
1 / 8 / 0
7,439
1,063
4,558
12,487
4,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 5 / 0
6,703
958
7,862
13,494
4,939
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
0 / 6 / 0
7,026
1,004
5,402
12,009
4,578
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
1
22
Kills
1
1
Deaths
22
45
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
2
0
0
W
Zhong Kui
ALFA_GHOST_V2
Zhong Kui
6
0
10
11
W
2
0
11
7.5
L
Bakasura
K2 Chiboli
Bakasura
0
1
0
0
L
Raijin
K2 Pillowy
Raijin
1
8
0
0.13
L
0
5
0
0
L
0
6
0
0
W
Danzaburou
Neon_Blue_Reject
Danzaburou
3
1
6
6
W
9
0
5
11.5
W
Ah Puch
spaced0g1
Ah Puch
2
0
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,763
Damage
22,173
27,378
Taken
60,466
18,293
Mitigated
27,528
5,577
Healing
2,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
1,086
164
0
204
4,651
2,362
0
1,816
2,735
3,139
0
W
Zhong Kui
ALFA_GHOST_V2
Zhong Kui
16,069
2,980
0
3,540
6,221
5,784
0
3,257
2,650
27,237
0
W
5,858
307
0
0
6,594
6,362
0
2,240
3,982
99
14,216
L
Bakasura
K2 Chiboli
Bakasura
3,265
2,556
0
1,733
17,825
11,052
0
8,590
9,235
0
11,146
L
Raijin
K2 Pillowy
Raijin
4,558
734
0
0
12,487
4,597
0
7,140
5,347
15,838
0
L
7,862
3,641
68
176
13,494
4,939
0
7,431
5,983
0
14,054
L
5,402
566
0
753
12,009
4,578
0
6,867
5,142
23,066
625
W
Danzaburou
Neon_Blue_Reject
Danzaburou
8,627
3,967
0
420
3,580
1,491
0
1,678
1,902
0
20,695
W
9,643
2,292
0
550
7,208
3,063
0
2,094
5,013
0
20,782
W
Ah Puch
spaced0g1
Ah Puch
15,566
872
0
1,067
3,775
1,593
0
1,760
2,015
34,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,835
Gold Earned
34,928
151
Minions Killed
137
7
Camps Cleared
4
699,310
Distance Traveled
513,942
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,712
959
3
0
2
52,548
0
W
Zhong Kui
8,607
1,230
29
4
1
137,029
0
W
Nike
8,210
1,173
15
2
1
138,539
0
L
Bakasura
7,048
1,007
37
5
1
146,674
0
L
Raijin
7,439
1,063
32
5
0
71,198
0
L
Cupid
6,703
958
14
2
0
114,061
0
L
Sol
7,026
1,004
51
7
1
129,461
0
W
Danzaburou
8,410
1,201
31
4
4
126,711
0
W
Susano
9,322
1,332
30
4
0
146,007
0
W
Ah Puch
8,286
1,184
46
7
1
151,024
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role