Player Matchup

Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
EchoesAreEndless
Ao Kuang
Level 62
God Stats
20W - 16L
1,383 SR
Queue Stats
97W - 87L
1,498 Elo+
Party 1
Bastet
Bastet
redfire999
Bastet
Level 144
God Stats
5W - 7L
1,102 SR
Queue Stats
316W - 346L
1,425 Elo+
Solo
Tyr
Tyr
riotgunz
Tyr
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
696W - 559L
1,518 Elo+
Party 1
Sol
Sol
woahitsmanny
Sol
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,407 Elo+
Party 1
Team Averages
Level 98
1,397 SR
1,469 Elo+

VS

Team Averages
Level 121
1,623 SR
1,558 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Bruttias
Hera
Level 108
God Stats
1W - 3L
1,477 SR
Queue Stats
79W - 61L
1,563 Elo+
Solo
Medusa
Medusa
Kolyzion
Medusa
Level 149
God Stats
21W - 15L
1,635 SR
Queue Stats
353W - 346L
1,605 Elo+
Solo
Da Ji
Da Ji
MortalisRex
Da Ji
Level 142
God Stats
13W - 9L
1,770 SR
Queue Stats
268W - 185L
1,677 Elo+
Solo
Terra
Terra
RedDawn0609
Terra
Level 122
God Stats
0W - 1L
1,731 SR
Queue Stats
74W - 91L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 5
7,197
1,200
1,757
5,297
2,035
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 0 / 3
7,314
1,219
5,949
4,560
2,031
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Bastet
redfire999
Bastet
12
1 / 0 / 5
6,914
1,152
5,040
4,617
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

12
3 / 1 / 5
7,962
1,327
5,217
8,591
8,276
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 1 / 2
6,291
1,049
2,487
4,187
1,334
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Team 1 Tickets

367

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
11
1 / 4 / 1
6,691
1,115
3,238
5,209
1,969
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hera
11
0 / 1 / 2
6,369
1,062
8,040
4,052
1,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
Kolyzion
Medusa
11
0 / 1 / 1
6,275
1,046
6,137
3,007
1,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 0 / 1
6,640
1,107
5,808
4,299
1,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 1
6,388
1,065
1,216
6,439
5,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
9
Kills
2
2
Deaths
9
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
1
0
5
3.5
L
The Morrigan
 
The Morrigan
1
4
1
0.38
L
Hera
0
1
2
1
W
4
0
3
5.5
L
Medusa
Kolyzion
Medusa
0
1
1
0.5
L
1
0
1
1.5
L
0
3
1
0.17
W
Bastet
redfire999
Bastet
1
0
5
3.5
W
3
1
5
5.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,450
Damage
24,439
27,252
Taken
23,006
15,498
Mitigated
12,224
4,589
Healing
1,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
1,757
1,297
0
563
5,297
2,035
0
3,422
1,875
0
23,561
L
The Morrigan
 
The Morrigan
3,238
747
0
10
5,209
1,969
0
1,826
3,383
16,379
381
L
Hera
8,040
1,917
0
0
4,052
1,433
0
812
3,240
20,153
0
W
5,949
890
0
1,278
4,560
2,031
0
2,533
2,027
16,772
0
L
Medusa
Kolyzion
Medusa
6,137
2,214
0
346
3,007
1,277
0
700
2,307
0
15,482
L
5,808
1,912
0
0
4,299
1,928
0
2,185
2,114
0
15,875
L
1,216
169
209
542
6,439
5,617
0
3,057
3,382
2,934
0
W
Bastet
redfire999
Bastet
5,040
1,024
0
299
4,617
1,822
0
1,861
2,692
0
13,906
W
5,217
642
237
1,904
8,591
8,276
0
3,441
5,082
0
11,931
W
2,487
1,239
0
308
4,187
1,334
0
802
3,385
11,410
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,678
Gold Earned
32,363
126
Minions Killed
120
8
Camps Cleared
4
653,224
Distance Traveled
544,633
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,197
1,200
52
9
0
112,322
0
L
The Morrigan
6,691
1,115
36
6
0
112,854
0
L
Hera
6,369
1,062
29
5
1
115,048
0
W
Ao Kuang
7,314
1,219
16
3
4
132,387
0
L
Medusa
6,275
1,046
33
6
1
108,716
0
L
Da Ji
6,640
1,107
16
3
1
124,134
0
L
Terra
6,388
1,065
6
1
1
83,881
0
W
Bastet
6,914
1,152
24
4
1
137,025
0
W
Tyr
7,962
1,327
11
2
1
154,202
0
W
Sol
6,291
1,049
23
4
2
117,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role