Player Matchup

Sol
Sol
Bronze III
RNG Espada
Sol
Bronze III
Level 149
God Stats
1W - 0L
1,287 SR
Queue Stats
3W - 7L
1,101 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 149
1,287 SR
1,101 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 156
1,583 SR
865 MMR
Bastet
Bastet
Silver I
Kuumba
Bastet
Silver I
Level 156
God Stats
33W - 21L
1,583 SR
Queue Stats
158W - 189L
865 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 0
13,880
868
8,925
14,067
4,611
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
LokiPoseidonKaliHeraSkadi

VS

Bans
BakasuraMedusaAnubisChronosRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Kuumba
Bastet
17
2 / 2 / 0
12,949
809
11,979
13,594
10,231
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
2
2
Kills
2
2
Deaths
2
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bastet
Kuumba
Bastet
2
2
0
1
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,925
Damage
11,979
14,067
Taken
13,594
4,611
Mitigated
10,231
7,024
Healing
3,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
Kuumba
Bastet
11,979
2,507
0
3,725
13,594
10,231
0
9,916
3,678
0
66,548
W
8,925
3,058
0
7,024
14,067
4,611
2,052
156
13,911
64,265
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,880
Gold Earned
12,949
160
Minions Killed
96
9
Camps Cleared
5
282,247
Distance Traveled
313,145
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
12,949
809
96
6
5
313,145
1
W
Sol
13,880
868
160
10
9
282,247
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role