Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
 
Hachiman
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
BuuHungry1
Cliodhna
Level 69
God Stats
4W - 8L
1,449 SR
Queue Stats
165W - 164L
1,440 Elo+
Solo
Nu Wa
Nu Wa
Rice Pole
Nu Wa
Level 45
God Stats
3W - 1L
1,851 SR
Queue Stats
53W - 65L
1,358 Elo+
Party 1
Mulan
Mulan
XXCallofSasukeX
Mulan
Level 84
God Stats
3W - 1L
1,708 SR
Queue Stats
70W - 87L
1,386 Elo+
Party 1
Team Averages
Level 70
1,602 SR
1,437 Elo+

VS

Team Averages
Level 83
1,348 SR
1,375 Elo+
Ra
Ra
Mr dogus5263
Ra
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 125L
1,443 Elo+
Party 3
Fenrir
Fenrir
RamadanSteve228
Fenrir
Level 67
God Stats
1W - 3L
1,142 SR
Queue Stats
85W - 118L
1,360 Elo+
Party 2
Chernobog
Chernobog
RankMarlin2
Chernobog
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 43L
1,256 Elo+
Party 2
Jormungandr
Jormungandr
X3nonster603
Jormungandr
Level 62
God Stats
1W - 1L
1,411 SR
Queue Stats
54W - 76L
1,319 Elo+
Party 2
Shiva
Shiva
davidreadfiel
Shiva
Level 157
God Stats
8W - 7L
1,189 SR
Queue Stats
400W - 381L
1,499 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
1 / 2 / 4
5,582
507
3,112
10,128
6,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hachiman
 
Hachiman
9
3 / 2 / 1
5,232
476
4,921
7,616
2,220
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cliodhna
BuuHungry1
Cliodhna
10
3 / 3 / 0
5,990
545
3,331
9,143
3,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nu Wa
Rice Pole
Nu Wa
9
0 / 5 / 1
5,282
480
4,677
6,542
2,518
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 0
4,603
418
4,971
9,757
4,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
7,290
663
7,092
5,625
2,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
5 / 3 / 0
6,757
614
2,807
10,499
4,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chernobog
RankMarlin2
Chernobog
8
0 / 4 / 3
5,174
470
5,926
8,437
2,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
X3nonster603
Jormungandr
8
1 / 0 / 2
5,605
510
3,026
7,307
4,673
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
2 / 0 / 0
6,882
626
7,657
10,389
5,448
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
7
Kills
14
15
Deaths
7
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
2
4
1.5
L
Hachiman
 
Hachiman
3
2
1
1.75
L
Cliodhna
BuuHungry1
Cliodhna
3
3
0
1
W
6
0
2
7
W
5
3
0
1.67
W
Chernobog
RankMarlin2
Chernobog
0
4
3
0.38
L
Nu Wa
Rice Pole
Nu Wa
0
5
1
0.1
W
Jormungandr
X3nonster603
Jormungandr
1
0
2
2
L
0
3
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,012
Damage
26,508
43,186
Taken
42,257
18,416
Mitigated
19,283
12,376
Healing
13,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
3,112
1,259
1,015
3,306
10,128
6,022
0
1,646
8,482
16,313
0
L
Hachiman
 
Hachiman
4,921
3,169
265
3,175
7,616
2,220
0
1,330
6,286
0
29,183
L
Cliodhna
BuuHungry1
Cliodhna
3,331
665
0
3,178
9,143
3,061
0
2,079
7,064
0
34,060
W
7,092
835
48
2,403
5,625
2,039
468
2,602
3,023
52,544
0
W
2,807
670
0
3,063
10,499
4,182
0
1,349
9,150
0
51,482
W
Chernobog
RankMarlin2
Chernobog
5,926
4,223
0
2,168
8,437
2,941
176
2,003
6,434
0
25,986
L
Nu Wa
Rice Pole
Nu Wa
4,677
746
0
610
6,542
2,518
0
4,857
1,685
36,611
0
W
Jormungandr
X3nonster603
Jormungandr
3,026
1,086
835
801
7,307
4,673
200
1,512
5,795
25,308
0
L
4,971
1,201
0
827
9,757
4,595
0
236
9,521
0
25,910
W
7,657
2,273
0
4,261
10,389
5,448
0
354
10,035
0
59,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,689
Gold Earned
31,708
217
Minions Killed
337
0
Camps Cleared
0
1,038,257
Distance Traveled
1,050,873
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,582
507
13
1
0
173,189
0
L
Hachiman
5,232
476
43
4
0
189,754
0
L
Cliodhna
5,990
545
68
6
0
255,121
0
W
Ra
7,290
663
94
9
0
224,594
4
W
Fenrir
6,757
614
81
7
0
225,274
0
W
Chernobog
5,174
470
42
4
0
183,037
0
L
Nu Wa
5,282
480
53
5
0
200,700
0
W
Jormungandr
5,605
510
34
3
0
205,075
0
L
Mulan
4,603
418
40
4
0
219,493
0
W
Shiva
6,882
626
86
8
0
212,893
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role