Player Matchup

Yemoja
Yemoja
AlvinaFaye
Yemoja
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,136 Elo+
Party 2
Nu Wa
Nu Wa
ChaChaMachaa
Nu Wa
Level 35
God Stats
128W - 148L
1,560 SR
Queue Stats
135W - 169L
1,477 Elo+
Solo
Danzaburou
Danzaburou
Dwarfy89
Danzaburou
Level 8
God Stats
0W - 3L
1,279 SR
Queue Stats
3W - 11L
1,136 Elo+
Party 2
Zeus
Zeus
OIRoseIO
Zeus
Level 145
God Stats
0W - 3L
1,314 SR
Queue Stats
2W - 11L
1,136 Elo+
Party 2
Osiris
Osiris
Rennic
Osiris
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
47W - 50L
1,446 Elo+
Solo
Team Averages
Level 70
1,431 SR
1,266 Elo+

VS

Team Averages
Level 51
1,637 SR
1,477 Elo+
Zeus
Zeus
 
Zeus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
BotCaptain
Danzaburou
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 14L
1,575 Elo+
Party 3
Baron Samedi
Baron Samedi
IMexican_OrphanI
Baron Samedi
Level 63
God Stats
1W - 1L
1,587 SR
Queue Stats
1W - 2L
1,253 Elo+
Party 1
Neith
Neith
IamBot001
Neith
Level 21
God Stats
2W - 0L
1,705 SR
Queue Stats
56W - 28L
1,556 Elo+
Party 3
Odin
Odin
Lil_Eddie_J3
Odin
Level 24
God Stats
1W - 0L
1,894 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
AlvinaFaye
Yemoja
13
0 / 2 / 2
7,076
643
2,548
7,892
7,243
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

14
0 / 2 / 1
7,426
675
7,227
5,560
1,902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Dwarfy89
Danzaburou
12
0 / 1 / 0
6,980
635
1,348
5,423
2,205
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Zeus
15
1 / 4 / 2
8,059
733
11,261
8,081
3,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Osiris
Rennic
Osiris
12
2 / 3 / 1
7,087
644
6,870
11,466
12,002
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 1 / 4
7,397
672
8,258
6,151
2,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
BotCaptain
Danzaburou
16
1 / 0 / 5
8,737
794
7,207
6,859
2,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
IMexican_OrphanI
Baron Samedi
15
2 / 1 / 3
7,908
719
5,836
8,426
4,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Neith
IamBot001
Neith
16
7 / 1 / 1
8,969
815
10,229
11,292
4,298
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 0 / 3
7,161
651
1,852
3,981
3,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
3
Kills
12
12
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
1
4
3
L
Yemoja
AlvinaFaye
Yemoja
0
2
2
0.5
W
Danzaburou
BotCaptain
Danzaburou
1
0
5
3.5
L
0
2
1
0.25
L
Danzaburou
Dwarfy89
Danzaburou
0
1
0
0
W
Baron Samedi
IMexican_OrphanI
Baron Samedi
2
1
3
3.5
W
Neith
IamBot001
Neith
7
1
1
7.5
W
1
0
3
2.5
L
Zeus
1
4
2
0.5
L
Osiris
Rennic
Osiris
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,254
Damage
33,382
38,422
Taken
36,709
26,873
Mitigated
16,983
2,875
Healing
11,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,258
767
0
115
6,151
2,443
50
4,065
1,889
19,746
0
L
Yemoja
AlvinaFaye
Yemoja
2,548
305
1,387
517
7,892
7,243
0
3,837
4,055
14,718
0
W
Danzaburou
BotCaptain
Danzaburou
7,207
2,807
0
2,085
6,859
2,853
152
3,149
3,437
0
45,823
L
7,227
5,370
0
7
5,560
1,902
109
1,021
4,539
30,845
0
L
Danzaburou
Dwarfy89
Danzaburou
1,348
209
0
172
5,423
2,205
182
3,689
1,646
0
10,926
W
Baron Samedi
IMexican_OrphanI
Baron Samedi
5,836
107
871
2,288
8,426
4,328
55
5,268
3,021
30,206
0
W
Neith
IamBot001
Neith
10,229
2,714
0
5,047
11,292
4,298
0
6,313
4,607
0
48,035
W
1,852
286
0
928
3,981
3,061
0
2,003
1,807
0
5,446
L
Zeus
11,261
416
0
250
8,081
3,521
415
4,573
3,466
31,503
0
L
Osiris
Rennic
Osiris
6,870
1,746
0
542
11,466
12,002
0
1,011
10,045
0
8,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,628
Gold Earned
40,172
173
Minions Killed
260
0
Camps Cleared
0
925,944
Distance Traveled
1,020,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,397
672
37
3
0
184,825
0
L
Yemoja
7,076
643
23
2
0
169,749
0
W
Danzaburou
8,737
794
82
7
0
226,556
0
L
Nu Wa
7,426
675
56
5
0
224,884
0
L
Danzaburou
6,980
635
22
2
0
127,887
0
W
Baron Samedi
7,908
719
54
5
0
205,297
0
W
Neith
8,969
815
73
7
0
231,897
0
W
Odin
7,161
651
14
1
0
171,997
0
L
Zeus
8,059
733
62
6
0
191,654
0
L
Osiris
7,087
644
10
1
0
211,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role