Player Matchup

Ravana
Ravana
 
Ravana
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Isadir1411
Hachiman
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
135W - 123L
1,543 Elo+
Solo
Geb
Geb
Kalan0725
Geb
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 57L
1,491 Elo+
Party 1
Atlas
Atlas
Mgoodman
Atlas
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 20L
1,491 Elo+
Party 1
Artio
Artio
SickTowel
Artio
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 12L
1,629 Elo+
Party 1
Team Averages
Level 84
1,500 SR
1,531 Elo+

VS

Team Averages
Level 89
1,515 SR
1,465 Elo+
Arachne
Arachne
Amphitrion
Arachne
Level 100
God Stats
1W - 2L
1,308 SR
Queue Stats
82W - 83L
1,490 Elo+
Party 2
Hachiman
Hachiman
Elze00
Hachiman
Level 78
God Stats
8W - 4L
1,693 SR
Queue Stats
1,101W - 1,084L
1,475 Elo+
Solo
Cthulhu
Cthulhu
Variabled
Cthulhu
Level 105
God Stats
3W - 0L
1,463 SR
Queue Stats
296W - 248L
1,485 Elo+
Party 2
Artio
Artio
cokeconspirator
Artio
Level 35
God Stats
2W - 1L
1,823 SR
Queue Stats
183W - 225L
1,387 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
joeº
Morgan Le Fay
Level 126
God Stats
3W - 8L
1,287 SR
Queue Stats
374W - 358L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
17
2 / 4 / 7
8,985
691
12,391
16,343
12,980
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hachiman
Isadir1411
Hachiman
19
8 / 3 / 6
10,985
845
19,665
15,317
8,844
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 6 / 10
8,888
684
11,118
22,585
24,605
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Atlas
Mgoodman
Atlas
14
0 / 6 / 9
8,257
635
10,412
19,832
20,604
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artio
SickTowel
Artio
17
4 / 4 / 5
9,505
731
9,558
22,946
31,198
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Amphitrion
Arachne
18
7 / 2 / 11
10,629
818
13,148
11,827
10,416
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
Elze00
Hachiman
16
4 / 4 / 13
10,417
801
16,620
18,278
11,883
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cthulhu
Variabled
Cthulhu
18
2 / 3 / 15
10,325
794
21,036
15,533
15,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
1 / 3 / 14
10,468
805
9,815
21,070
24,627
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morgan Le Fay
joeº
Morgan Le Fay
17
9 / 4 / 7
10,654
820
25,020
13,034
6,651
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
83
15
Kills
23
23
Deaths
16
37
Assists
60
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
2
4
7
1.38
W
Arachne
Amphitrion
Arachne
7
2
11
6.25
W
Hachiman
Elze00
Hachiman
4
4
13
2.63
L
Hachiman
Isadir1411
Hachiman
8
3
6
3.67
L
1
6
10
1
L
Atlas
Mgoodman
Atlas
0
6
9
0.75
L
Artio
SickTowel
Artio
4
4
5
1.63
W
Cthulhu
Variabled
Cthulhu
2
3
15
3.17
W
1
3
14
2.67
W
Morgan Le Fay
joeº
Morgan Le Fay
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,144
Damage
85,639
97,023
Taken
79,742
98,231
Mitigated
68,878
29,122
Healing
33,552
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
12,391
1,835
1,343
4,099
16,343
12,980
0
10,334
5,740
706
19,091
W
Arachne
Amphitrion
Arachne
13,148
9,470
1,075
3,420
11,827
10,416
1,600
4,774
6,997
0
20,711
W
Hachiman
Elze00
Hachiman
16,620
7,455
1,587
2,191
18,278
11,883
348
8,734
9,401
0
23,969
L
Hachiman
Isadir1411
Hachiman
19,665
11,642
964
4,501
15,317
8,844
0
7,392
7,564
0
41,635
L
11,118
761
1,067
3,058
22,585
24,605
0
11,625
10,316
24,736
572
L
Atlas
Mgoodman
Atlas
10,412
2,300
2,124
2,495
19,832
20,604
0
12,156
7,277
29,586
0
L
Artio
SickTowel
Artio
9,558
944
3,321
6,150
22,946
31,198
0
12,494
9,924
21,324
0
W
Cthulhu
Variabled
Cthulhu
21,036
1,100
4,459
2,606
15,533
15,301
386
4,953
10,480
41,060
656
W
9,815
430
5,465
7,914
21,070
24,627
0
6,335
14,669
15,106
0
W
Morgan Le Fay
joeº
Morgan Le Fay
25,020
1,237
1,453
3,382
13,034
6,651
1,918
5,979
6,927
42,687
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,620
Gold Earned
52,493
157
Minions Killed
146
0
Camps Cleared
0
1,143,784
Distance Traveled
1,311,870
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,985
691
17
1
0
248,861
0
W
Arachne
10,629
818
17
1
0
289,838
0
W
Hachiman
10,417
801
13
1
0
220,809
0
L
Hachiman
10,985
845
59
5
0
229,383
0
L
Geb
8,888
684
29
2
0
213,258
0
L
Atlas
8,257
635
29
2
0
202,745
0
L
Artio
9,505
731
23
2
0
249,537
0
W
Cthulhu
10,325
794
72
6
0
295,105
0
W
Artio
10,468
805
8
1
0
255,021
0
W
Morgan Le Fay
10,654
820
36
3
0
251,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role