Player Matchup

Nemesis
Nemesis
Ex90Trouble
Nemesis
Level 98
God Stats
44W - 41L
1,563 SR
Queue Stats
471W - 399L
1,529 Elo+
Solo
Arachne
Arachne
RegentFerret180
Arachne
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 6L
1,653 Elo+
Party 2
Sol
Sol
SupeRNovA635
Sol
Level 108
God Stats
2W - 7L
1,252 SR
Queue Stats
50W - 52L
1,513 Elo+
Party 2
Odin
Odin
TeenTangent14
Odin
Level 85
God Stats
1W - 0L
1,287 SR
Queue Stats
6W - 5L
1,584 Elo+
Party 2
Yemoja
Yemoja
drebrad
Yemoja
Level 179
God Stats
9W - 14L
1,486 SR
Queue Stats
622W - 575L
1,471 Elo+
Solo
Team Averages
Level 119
1,418 SR
1,550 Elo+

VS

Team Averages
Level 105
1,551 SR
1,487 Elo+
Tyr
Tyr
AgentMaine66126
Tyr
Level 114
God Stats
1W - 1L
1,302 SR
Queue Stats
455W - 420L
1,439 Elo+
Party 1
Charon
Charon
AlluringSuccbus
Charon
Level 82
God Stats
25W - 21L
1,584 SR
Queue Stats
347W - 318L
1,465 Elo+
Party 1
Rama
Rama
Luma52
Rama
Level 126
God Stats
12W - 5L
1,694 SR
Queue Stats
75W - 70L
1,535 Elo+
Party 3
Vulcan
Vulcan
Pambazito23
Vulcan
Level 123
God Stats
9W - 3L
1,675 SR
Queue Stats
105W - 96L
1,526 Elo+
Party 3
Fenrir
Fenrir
neepnorp
Fenrir
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
369W - 357L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ex90Trouble
Nemesis
11
3 / 0 / 3
6,084
608
4,924
7,049
2,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 0 / 1
5,923
592
2,725
7,083
3,485
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
6 / 1 / 0
6,187
619
10,770
7,810
2,180
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

8
0 / 2 / 5
5,408
541
2,690
7,456
4,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Yemoja
drebrad
Yemoja
11
1 / 2 / 1
5,850
585
3,003
5,492
2,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 1
4,920
492
1,746
6,989
2,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 1 / 0
5,062
506
4,238
5,610
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Rama
Luma52
Rama
10
2 / 1 / 1
5,230
523
3,088
7,480
2,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Vulcan
11
2 / 3 / 0
6,202
620
3,039
5,947
2,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
neepnorp
Fenrir
8
0 / 5 / 2
4,907
491
4,642
11,489
7,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
12
Kills
4
5
Deaths
13
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
0
1
0
0
W
Nemesis
Ex90Trouble
Nemesis
3
0
3
4.5
L
Rama
Luma52
Rama
2
1
1
2.5
L
Vulcan
2
3
0
0.67
W
2
0
1
2.5
W
6
1
0
6
W
0
2
5
1.25
W
Yemoja
drebrad
Yemoja
1
2
1
0.75
L
Fenrir
neepnorp
Fenrir
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,112
Damage
16,753
34,890
Taken
37,515
15,204
Mitigated
17,151
14,923
Healing
10,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,746
315
0
2,883
6,989
2,981
0
149
6,840
0
26,572
L
4,238
839
0
534
5,610
2,260
0
0
5,610
35,608
0
W
Nemesis
Ex90Trouble
Nemesis
4,924
2,291
0
3,756
7,049
2,390
0
949
6,070
0
43,466
L
Rama
Luma52
Rama
3,088
2,515
0
3,249
7,480
2,711
0
3,659
3,809
0
34,670
L
Vulcan
3,039
1,212
0
743
5,947
2,119
0
2,999
2,948
42,764
0
W
2,725
2,244
0
3,072
7,083
3,485
0
4,130
2,953
0
32,214
W
10,770
4,819
0
4,972
7,810
2,180
773
126
7,589
49,546
0
W
2,690
642
223
1,808
7,456
4,938
0
12
7,444
0
15,206
W
Yemoja
drebrad
Yemoja
3,003
272
202
890
5,492
2,211
0
2,218
3,274
34,899
0
L
Fenrir
neepnorp
Fenrir
4,642
709
80
2,546
11,489
7,080
0
6,982
4,503
0
14,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,452
Gold Earned
26,321
283
Minions Killed
252
0
Camps Cleared
0
957,598
Distance Traveled
996,510
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
4,920
492
55
6
0
243,042
0
L
Charon
5,062
506
49
5
0
167,810
0
W
Nemesis
6,084
608
65
7
0
245,816
2
L
Rama
5,230
523
49
5
0
188,991
0
L
Vulcan
6,202
620
80
8
0
189,984
0
W
Arachne
5,923
592
56
6
0
202,436
0
W
Sol
6,187
619
77
8
0
162,192
0
W
Odin
5,408
541
13
1
0
183,567
0
W
Yemoja
5,850
585
72
7
0
163,587
4
L
Fenrir
4,907
491
19
2
0
206,683
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role