Player Matchup

Medusa
Medusa
DAVOOPASF
Medusa
Level 48
God Stats
2W - 3L
1,589 SR
Queue Stats
60W - 55L
1,469 Elo+
Party 2
Hel
Hel
HumbleDabster
Hel
Level 116
God Stats
0W - 1L
1,402 SR
Queue Stats
23W - 22L
1,559 Elo+
Party 2
Sun Wukong
Sun Wukong
Remire__
Sun Wukong
Level 42
God Stats
4W - 6L
1,267 SR
Queue Stats
64W - 87L
1,525 Elo+
Solo
Team Averages
Level 69
1,420 SR
1,518 Elo+

VS

Team Averages
Level 99
1,472 SR
1,519 Elo+
Pele
Pele
Chang1739
Pele
Level 101
God Stats
15W - 9L
1,551 SR
Queue Stats
383W - 382L
1,464 Elo+
Solo
Horus
Horus
MetaIFaceGrey
Horus
Level 93
God Stats
36W - 33L
1,490 SR
Queue Stats
990W - 1,028L
1,547 Elo+
Party 1
Ix Chel
Ix Chel
dustbunniez
Ix Chel
Level 102
God Stats
40W - 31L
1,376 SR
Queue Stats
1,002W - 1,041L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DAVOOPASF
Medusa
12
3 / 5 / 0
9,761
697
10,265
16,107
4,652
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 4
9,662
690
11,324
14,671
5,306
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
Remire__
Sun Wukong
14
2 / 2 / 4
10,511
751
11,766
17,925
13,463
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
14
6 / 5 / 5
11,109
794
13,439
17,037
6,375
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 1 / 12
9,912
708
12,318
16,858
14,091
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ix Chel
dustbunniez
Ix Chel
14
6 / 0 / 6
11,079
791
16,549
10,831
4,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
35
6
Kills
12
12
Deaths
6
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Pele
6
5
5
1.7
L
Medusa
DAVOOPASF
Medusa
3
5
0
0.6
L
1
5
4
0.6
W
0
1
12
6
L
Sun Wukong
Remire__
Sun Wukong
2
2
4
2
W
Ix Chel
dustbunniez
Ix Chel
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,355
Damage
42,306
48,703
Taken
44,726
23,421
Mitigated
24,825
15,664
Healing
20,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
13,439
2,795
0
3,823
17,037
6,375
1,013
5,111
11,926
0
53,676
L
Medusa
DAVOOPASF
Medusa
10,265
4,919
0
3,218
16,107
4,652
1,334
4,430
11,565
0
34,218
L
11,324
334
3,376
4,357
14,671
5,306
0
4,210
10,381
45,249
0
W
12,318
4,687
2,004
5,942
16,858
14,091
80
3,285
13,454
0
20,851
L
Sun Wukong
Remire__
Sun Wukong
11,766
1,738
0
4,713
17,925
13,463
0
8,617
9,251
0
48,007
W
Ix Chel
dustbunniez
Ix Chel
16,549
1,701
4,183
4,443
10,831
4,359
405
4,016
6,695
64,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,934
Gold Earned
32,100
161
Minions Killed
148
0
Camps Cleared
0
747,003
Distance Traveled
851,131
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
11,109
794
61
4
0
278,373
0
L
Medusa
9,761
697
44
3
0
229,409
0
L
Hel
9,662
690
51
4
0
252,237
0
W
Horus
9,912
708
17
1
0
297,219
4
L
Sun Wukong
10,511
751
66
5
0
265,357
0
W
Ix Chel
11,079
791
70
5
0
275,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role