Player Matchup

Janus
Janus
AUGUST1751
Janus
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,655 Elo+
Party 1
Fenrir
Fenrir
Chuakanunu
Fenrir
Level 20
God Stats
2W - 0L
1,252 SR
Queue Stats
21W - 15L
1,376 Elo+
Party 1
Geb
Geb
GoldenOden
Geb
Level 89
God Stats
3W - 1L
1,964 SR
Queue Stats
64W - 56L
1,350 Elo+
Party 1
Cthulhu
Cthulhu
Michi42
Cthulhu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,225 Elo+
Party 1
Izanami
Izanami
Sasakki
Izanami
Level 18
God Stats
2W - 1L
1,463 SR
Queue Stats
4W - 11L
1,070 Elo+
Party 1
Team Averages
Level 43
1,536 SR
1,335 Elo+

VS

Team Averages
Level 56
1,599 SR
1,483 Elo+
Amaterasu
Amaterasu
Esqueleto001
Amaterasu
Level 27
God Stats
13W - 11L
1,612 SR
Queue Stats
158W - 148L
1,503 Elo+
Party 2
Aphrodite
Aphrodite
Holy zK
Aphrodite
Level 109
God Stats
0W - 1L
1,107 SR
Queue Stats
4W - 16L
1,244 Elo+
Party 3
Izanami
Izanami
KingR1ch05
Izanami
Level 47
God Stats
27W - 18L
1,631 SR
Queue Stats
81W - 80L
1,491 Elo+
Party 2
Sun Wukong
Sun Wukong
blacksareevil
Sun Wukong
Level 8
God Stats
1W - 1L
1,816 SR
Queue Stats
1W - 1L
1,670 Elo+
Party 3
He Bo
He Bo
xGH10x
He Bo
Level 90
God Stats
3W - 7L
1,828 SR
Queue Stats
242W - 220L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
14
5 / 1 / 2
7,946
611
5,733
4,802
1,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Chuakanunu
Fenrir
12
5 / 1 / 6
7,192
553
7,554
11,402
4,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
2 / 1 / 11
7,025
540
4,554
10,677
7,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cthulhu
Michi42
Cthulhu
12
2 / 1 / 2
6,986
537
8,953
10,310
7,039
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
Sasakki
Izanami
13
5 / 3 / 4
8,056
620
9,146
10,334
3,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Esqueleto001
Amaterasu
10
0 / 1 / 1
6,543
503
5,180
10,724
5,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Aphrodite
Holy zK
Aphrodite
11
0 / 3 / 0
6,097
469
3,573
8,730
3,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Izanami
KingR1ch05
Izanami
12
2 / 3 / 0
7,077
544
3,151
8,827
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Sun Wukong
blacksareevil
Sun Wukong
9
0 / 8 / 1
5,382
414
5,845
10,109
7,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

He Bo
xGH10x
He Bo
14
5 / 4 / 0
8,248
634
9,913
12,589
4,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
9
19
Kills
7
7
Deaths
19
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Janus
5
1
2
6
W
Fenrir
Chuakanunu
Fenrir
5
1
6
8
L
Amaterasu
Esqueleto001
Amaterasu
0
1
1
0.5
W
2
1
11
7.5
L
Aphrodite
Holy zK
Aphrodite
0
3
0
0
L
Izanami
KingR1ch05
Izanami
2
3
0
0.67
W
Cthulhu
Michi42
Cthulhu
2
1
2
3
W
Izanami
Sasakki
Izanami
5
3
4
2.33
L
Sun Wukong
blacksareevil
Sun Wukong
0
8
1
0.06
L
He Bo
xGH10x
He Bo
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,940
Damage
27,662
47,525
Taken
50,979
25,213
Mitigated
22,850
10,358
Healing
15,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
5,733
312
0
39
4,802
1,796
66
3,265
1,537
50,693
0
W
Fenrir
Chuakanunu
Fenrir
7,554
2,185
0
2,193
11,402
4,832
0
4,281
7,009
0
40,422
L
Amaterasu
Esqueleto001
Amaterasu
5,180
1,641
0
3,847
10,724
5,554
110
6,750
3,974
0
46,217
W
4,554
925
0
1,839
10,677
7,699
0
4,509
6,017
16,277
0
L
Aphrodite
Holy zK
Aphrodite
3,573
227
442
4,056
8,730
3,324
0
4,789
3,525
37,705
0
L
Izanami
KingR1ch05
Izanami
3,151
2,345
0
2,989
8,827
2,594
450
1,076
7,731
0
52,289
W
Cthulhu
Michi42
Cthulhu
8,953
1,748
185
2,732
10,310
7,039
0
1,463
8,689
42,282
0
W
Izanami
Sasakki
Izanami
9,146
7,359
0
3,370
10,334
3,847
905
182
9,959
0
65,542
L
Sun Wukong
blacksareevil
Sun Wukong
5,845
1,469
0
549
10,109
7,121
729
2,504
7,583
0
18,417
L
He Bo
xGH10x
He Bo
9,913
298
0
4,028
12,589
4,257
0
3,904
8,571
74,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,205
Gold Earned
33,347
330
Minions Killed
375
0
Camps Cleared
0
1,301,964
Distance Traveled
1,199,549
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,946
611
93
7
0
257,638
0
W
Fenrir
7,192
553
45
3
0
298,023
0
L
Amaterasu
6,543
503
82
6
0
243,632
0
W
Geb
7,025
540
9
1
0
281,659
2
L
Aphrodite
6,097
469
65
5
0
237,015
1
L
Izanami
7,077
544
98
8
0
208,749
0
W
Cthulhu
6,986
537
84
6
0
227,418
0
W
Izanami
8,056
620
99
8
0
237,226
0
L
Sun Wukong
5,382
414
18
1
0
244,766
0
L
He Bo
8,248
634
112
9
0
265,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role