Player Matchup

Fenrir
Fenrir
DuckPew
Fenrir
Level 12
God Stats
0W - 3L
1,231 SR
Queue Stats
0W - 5L
1,175 Elo+
Party 1
Danzaburou
Danzaburou
PootySan
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 21L
1,478 Elo+
Party 1
Tiamat
Tiamat
RelentlessHounds
Tiamat
Level 18
God Stats
2W - 3L
1,744 SR
Queue Stats
18W - 24L
1,431 Elo+
Solo
King Arthur
King Arthur
Rorshach86
King Arthur
Level 87
God Stats
3W - 11L
1,554 SR
Queue Stats
220W - 193L
1,465 Elo+
Party 1
Terra
Terra
ninjaginger5150
Terra
Level 106
God Stats
2W - 6L
1,504 SR
Queue Stats
150W - 162L
1,465 Elo+
Party 1
Team Averages
Level 46
1,506 SR
1,403 Elo+

VS

Team Averages
Level 37
1,528 SR
1,595 Elo+
Ares
Ares
DaddyBackshots
Ares
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 0L
1,837 Elo+
Party 2
Izanami
Izanami
Narto9876523
Izanami
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 11L
1,076 Elo+
Solo
Janus
Janus
VeryNewToTheGame
Janus
Level 109
God Stats
10W - 1L
1,641 SR
Queue Stats
14W - 1L
1,687 Elo+
Party 2
Thor
Thor
niceLbum
Thor
Level 6
God Stats
4W - 0L
1,500 SR
Queue Stats
15W - 1L
1,687 Elo+
Party 2
Hel
Hel
perc40g
Hel
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 1L
1,687 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DuckPew
Fenrir
13
4 / 4 / 0
7,187
719
8,560
13,846
6,202
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
PootySan
Danzaburou
13
1 / 5 / 4
7,398
740
6,379
12,474
5,050
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 8 / 2
7,117
712
10,109
11,176
6,146
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

King Arthur
Rorshach86
King Arthur
13
0 / 7 / 3
7,073
707
5,034
14,471
11,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 3 / 1
7,818
782
6,051
13,764
12,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 13
8,743
874
13,348
13,650
8,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
Narto9876523
Izanami
14
0 / 2 / 3
7,368
737
3,048
11,408
4,299
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

15
9 / 0 / 10
9,046
905
19,956
8,258
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
15
6 / 2 / 14
8,530
853
11,937
9,861
4,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
16
5 / 2 / 15
8,759
876
10,950
13,642
6,308
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
82
8
Kills
27
27
Deaths
9
10
Assists
55
Player
Kills
Deaths
Assists
KDA
W
7
3
13
4.5
L
Fenrir
DuckPew
Fenrir
4
4
0
1
W
Izanami
Narto9876523
Izanami
0
2
3
0.75
L
Danzaburou
PootySan
Danzaburou
1
5
4
0.6
L
1
8
2
0.25
L
King Arthur
Rorshach86
King Arthur
0
7
3
0.21
W
9
0
10
14
W
Thor
6
2
14
6.5
L
2
3
1
0.83
W
Hel
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,133
Damage
59,239
65,731
Taken
56,819
40,537
Mitigated
26,652
4,335
Healing
20,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,348
1,266
0
750
13,650
8,272
0
4,374
8,834
23,620
0
L
Fenrir
DuckPew
Fenrir
8,560
1,525
0
389
13,846
6,202
0
8,704
4,930
0
11,002
W
Izanami
Narto9876523
Izanami
3,048
1,463
170
3,059
11,408
4,299
1,298
1,183
10,153
0
33,280
L
Danzaburou
PootySan
Danzaburou
6,379
2,628
0
1,124
12,474
5,050
0
9,080
2,908
0
21,145
L
10,109
1,064
0
1,094
11,176
6,146
10
6,217
4,727
20,831
0
L
King Arthur
Rorshach86
King Arthur
5,034
134
0
190
14,471
11,136
0
9,296
4,572
0
17,175
W
19,956
1,513
0
2,635
8,258
3,333
0
2,352
5,638
33,179
0
W
Thor
11,937
2,527
0
511
9,861
4,440
0
2,945
6,841
0
19,036
L
6,051
628
526
1,012
13,764
12,003
0
9,325
4,082
11,863
0
W
Hel
10,950
977
5,705
7,448
13,642
6,308
27
4,205
9,057
38,913
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,593
Gold Earned
42,446
108
Minions Killed
225
0
Camps Cleared
0
1,017,083
Distance Traveled
1,146,904
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,743
874
25
3
0
224,503
0
L
Fenrir
7,187
719
5
1
0
231,553
0
W
Izanami
7,368
737
56
6
0
206,515
1
L
Danzaburou
7,398
740
33
3
0
195,076
0
L
Tiamat
7,117
712
36
4
0
183,075
1
L
King Arthur
7,073
707
25
3
0
194,835
0
W
Janus
9,046
905
50
5
0
248,357
4
W
Thor
8,530
853
22
2
0
233,941
0
L
Terra
7,818
782
9
1
0
212,544
0
W
Hel
8,759
876
72
7
0
233,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role