Player Matchup

Bakasura
Bakasura
BrayS__-
Bakasura
Level 49
God Stats
18W - 17L
1,571 SR
Queue Stats
206W - 262L
1,367 Elo+
Solo
Neith
Neith
EnTreyPrenuer
Neith
Level 6
God Stats
5W - 3L
1,403 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Sobek
Sobek
SpookyDookyGhost
Sobek
Level 47
God Stats
2W - 1L
1,472 SR
Queue Stats
28W - 34L
1,407 Elo+
Party 2
Chang'e
Chang'e
WOLFSTAR25
Chang'e
Level 39
God Stats
2W - 3L
1,089 SR
Queue Stats
7W - 24L
1,051 Elo+
Solo
King Arthur
King Arthur
trippiecutz
King Arthur
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 28L
1,499 Elo+
Solo
Team Averages
Level 35
1,407 SR
1,365 Elo+

VS

Team Averages
Level 47
1,557 SR
1,329 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Greenchef
Sobek
Level 45
God Stats
2W - 1L
1,816 SR
Queue Stats
5W - 10L
1,200 Elo+
Party 1
Janus
Janus
MrToxicYT78
Janus
Level 69
God Stats
5W - 5L
1,582 SR
Queue Stats
105W - 115L
1,411 Elo+
Party 3
Sol
Sol
Snofall
Sol
Level 47
God Stats
2W - 1L
1,435 SR
Queue Stats
16W - 27L
1,210 Elo+
Party 1
Mercury
Mercury
Starvation77
Mercury
Level 29
God Stats
4W - 6L
1,455 SR
Queue Stats
45W - 66L
1,324 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BrayS__-
Bakasura
9
1 / 4 / 0
5,284
480
2,922
9,588
3,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 3 / 1
4,927
448
2,991
6,831
2,107
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 4 / 0
4,883
444
1,260
9,337
7,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
WOLFSTAR25
Chang'e
9
0 / 4 / 0
5,108
464
3,384
8,938
2,878
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
trippiecutz
King Arthur
9
0 / 4 / 0
5,317
483
2,447
9,658
6,573
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
13
4 / 0 / 1
8,125
739
5,998
8,228
4,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Sobek
Greenchef
Sobek
9
0 / 0 / 5
6,246
568
2,794
7,638
5,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
5 / 0 / 3
8,089
735
7,628
4,267
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sol
8
3 / 1 / 1
5,717
520
4,665
4,188
997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mercury
Starvation77
Mercury
12
7 / 0 / 3
7,663
697
6,918
6,405
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
1
Kills
19
19
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
4
0
1
4.5
L
Bakasura
BrayS__-
Bakasura
1
4
0
0.25
L
0
3
1
0.17
W
Sobek
Greenchef
Sobek
0
0
5
2.5
W
5
0
3
6.5
W
Sol
3
1
1
3.5
L
0
4
0
0
W
Mercury
Starvation77
Mercury
7
0
3
8.5
L
Chang'e
WOLFSTAR25
Chang'e
0
4
0
0
L
King Arthur
trippiecutz
King Arthur
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,004
Damage
28,003
44,352
Taken
30,726
22,270
Mitigated
15,619
5,708
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,998
1,508
0
3,728
8,228
4,955
0
836
7,392
0
65,166
L
Bakasura
BrayS__-
Bakasura
2,922
2,407
0
1,885
9,588
3,702
0
2,419
7,099
0
24,977
L
2,991
2,097
0
150
6,831
2,107
208
2,434
4,397
0
19,757
W
Sobek
Greenchef
Sobek
2,794
329
0
1,696
7,638
5,885
0
984
6,654
11,716
0
W
7,628
238
0
96
4,267
1,481
876
1,704
2,288
62,223
0
W
Sol
4,665
3,211
0
1,385
4,188
997
193
214
3,879
25,215
0
L
1,260
113
0
850
9,337
7,010
0
5,152
4,125
10,482
0
W
Mercury
Starvation77
Mercury
6,918
4,450
0
0
6,405
2,301
828
941
5,464
0
49,445
L
Chang'e
WOLFSTAR25
Chang'e
3,384
512
117
1,466
8,938
2,878
0
4,726
3,926
26,068
0
L
King Arthur
trippiecutz
King Arthur
2,447
296
0
1,240
9,658
6,573
0
63
9,595
0
28,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,519
Gold Earned
35,840
186
Minions Killed
348
0
Camps Cleared
0
1,108,238
Distance Traveled
1,147,772
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,125
739
103
9
0
227,946
4
L
Bakasura
5,284
480
68
6
0
225,263
0
L
Neith
4,927
448
25
2
0
229,693
0
W
Sobek
6,246
568
10
1
0
231,153
0
W
Janus
8,089
735
116
11
0
242,773
0
W
Sol
5,717
520
42
4
0
163,372
0
L
Sobek
4,883
444
22
2
0
249,169
0
W
Mercury
7,663
697
77
7
0
282,528
0
L
Chang'e
5,108
464
38
3
0
184,868
0
L
King Arthur
5,317
483
33
3
0
219,245
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role