Player Matchup

Sol
Sol
Gold III
 
Sol
Gold III
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Bronze III
PiipeThe-_-
Charybdis
Bronze III
Level 79
God Stats
1W - 2L
1,680 SR
Queue Stats
3W - 3L
1,400 MMR
Solo
Loki
Loki
Bronze V
chewi0000
Loki
Bronze V
Level 123
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
King Arthur
King Arthur
Bronze V
mak1nplayz_-
King Arthur
Bronze V
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,406 MMR
Solo
Ymir
Ymir
Bronze V
mikemanza77
Ymir
Bronze V
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,370 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 139
1,534 SR
1,435 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,503 SR
1,432 MMR
Jormungandr
Jormungandr
Silver I
 
Jormungandr
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Gold I
 
Thor
Gold I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Silver I
F4mous Killers
Jing Wei
Silver I
Level 104
God Stats
2W - 0L
1,497 SR
Queue Stats
51W - 57L
1,306 MMR
Party 2
Athena
Athena
Gold IV
SuPreme Bladee
Athena
Gold IV
Level 107
God Stats
2W - 2L
1,438 SR
Queue Stats
76W - 72L
1,468 MMR
Party 2
Morgan Le Fay
Morgan Le Fay
Gold IV
kazuto22
Morgan Le Fay
Gold IV
Level 124
God Stats
81W - 69L
1,579 SR
Queue Stats
155W - 160L
1,383 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
1 / 1 / 1
5,012
627
4,277
6,007
1,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charybdis
PiipeThe-_-
Charybdis
7
1 / 0 / 0
4,163
520
6,055
5,148
1,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Loki
8
2 / 1 / 1
4,917
615
1,924
5,652
1,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
mak1nplayz_-
King Arthur
4
0 / 2 / 0
3,477
435
1,090
3,569
1,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

7
0 / 0 / 1
4,444
556
1,202
5,928
2,546
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
BakasuraThanatosMartichorasKali

VS

Bans
Ao KuangNe ZhaAwilixRavana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
9
0 / 0 / 1
5,722
715
1,346
4,754
2,173
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
 
Thor
8
2 / 1 / 0
5,246
656
4,447
6,191
2,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jing Wei
7
0 / 1 / 1
4,251
531
3,054
4,177
1,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

6
1 / 0 / 0
4,601
575
2,438
6,142
4,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morgan Le Fay
kazuto22
Morgan Le Fay
8
0 / 2 / 1
4,500
563
3,651
5,609
2,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
6
4
Kills
3
4
Deaths
4
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
1
1.5
W
Jormungandr
 
Jormungandr
0
0
1
0.5
W
Thor
 
Thor
2
1
0
2
W
Jing Wei
0
1
1
0.5
L
Charybdis
PiipeThe-_-
Charybdis
1
0
0
1
W
1
0
0
1
L
Loki
2
1
1
2.5
W
Morgan Le Fay
kazuto22
Morgan Le Fay
0
2
1
0.25
L
King Arthur
mak1nplayz_-
King Arthur
0
2
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,548
Damage
14,936
26,304
Taken
26,873
9,404
Mitigated
11,663
10,933
Healing
7,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,277
2,373
0
2,591
6,007
1,857
0
2,898
3,109
32,203
0
W
Jormungandr
 
Jormungandr
1,346
443
0
2,585
4,754
2,173
360
109
4,645
43,630
0
W
Thor
 
Thor
4,447
1,305
0
525
6,191
2,094
0
397
5,794
0
29,515
W
Jing Wei
3,054
1,545
0
1,446
4,177
1,167
0
586
3,591
0
24,640
L
Charybdis
PiipeThe-_-
Charybdis
6,055
3,580
0
2,333
5,148
1,498
0
1,076
4,072
0
30,665
W
2,438
614
0
2,469
6,142
4,049
0
841
5,301
10,568
0
L
Loki
1,924
643
0
2,889
5,652
1,817
0
899
4,753
0
24,847
W
Morgan Le Fay
kazuto22
Morgan Le Fay
3,651
318
0
931
5,609
2,180
0
3,595
2,014
26,170
0
L
King Arthur
mak1nplayz_-
King Arthur
1,090
0
0
875
3,569
1,686
0
1,268
2,301
0
10,084
L
1,202
26
826
1,419
5,928
2,546
0
1,384
4,544
12,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,013
Gold Earned
24,320
193
Minions Killed
244
0
Camps Cleared
0
729,768
Distance Traveled
842,684
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,012
627
60
8
0
161,544
4
W
Jormungandr
5,722
715
87
11
0
167,970
0
W
Thor
5,246
656
50
6
0
183,151
0
W
Jing Wei
4,251
531
43
5
0
160,400
0
L
Charybdis
4,163
520
43
5
0
138,413
0
W
Athena
4,601
575
21
3
0
175,366
0
L
Loki
4,917
615
50
6
0
205,410
0
W
Morgan Le Fay
4,500
563
43
5
0
155,797
3
L
King Arthur
3,477
435
17
2
0
59,334
0
L
Ymir
4,444
556
23
3
0
165,067
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role