Player Matchup

Baron Samedi
Baron Samedi
AlexisLXRD
Baron Samedi
Level 112
God Stats
2W - 1L
1,550 SR
Queue Stats
63W - 51L
1,535 Elo+
Party 1
Rama
Rama
AndrésDS3
Rama
Level 141
God Stats
11W - 8L
1,637 SR
Queue Stats
130W - 113L
1,554 Elo+
Party 1
Zhong Kui
Zhong Kui
RougeDogVillian_
Zhong Kui
Level 158
God Stats
33W - 31L
1,419 SR
Queue Stats
125W - 116L
1,465 Elo+
Solo
Geb
Geb
SETBOOK
Geb
Level 203
God Stats
3W - 3L
1,343 SR
Queue Stats
784W - 760L
1,477 Elo+
Solo
The Morrigan
The Morrigan
elitspartan1616
The Morrigan
Level 149
God Stats
1W - 4L
1,127 SR
Queue Stats
256W - 223L
1,584 Elo+
Party 1
Team Averages
Level 153
1,415 SR
1,523 Elo+

VS

Team Averages
Level 162
1,462 SR
1,479 Elo+
Nu Wa
Nu Wa
Blaqk Daddy
Nu Wa
Level 157
God Stats
10W - 9L
1,385 SR
Queue Stats
500W - 491L
1,471 Elo+
Party 2
Cthulhu
Cthulhu
DarkViperVII
Cthulhu
Level 146
God Stats
14W - 7L
1,666 SR
Queue Stats
457W - 412L
1,469 Elo+
Solo
Apollo
Apollo
ENVY316LEGEND
Apollo
Level 162
God Stats
9W - 14L
1,449 SR
Queue Stats
650W - 642L
1,463 Elo+
Party 2
Hercules
Hercules
MAICONIGHT89
Hercules
Level 193
God Stats
38W - 34L
1,468 SR
Queue Stats
1,564W - 1,526L
1,504 Elo+
Solo
Arachne
Arachne
Wildmanwiser
Arachne
Level 154
God Stats
5W - 9L
1,344 SR
Queue Stats
286W - 263L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlexisLXRD
Baron Samedi
14
3 / 3 / 4
8,862
492
9,332
9,538
4,487
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 2 / 4
8,903
495
8,533
12,919
5,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
17
1 / 0 / 3
10,515
584
12,727
11,116
11,597
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Geb
12
0 / 2 / 6
8,052
447
7,762
20,208
14,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

The Morrigan
elitspartan1616
The Morrigan
16
6 / 2 / 2
10,056
559
12,862
13,696
6,371
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
8,084
449
13,155
12,064
4,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
DarkViperVII
Cthulhu
16
0 / 1 / 2
9,296
516
5,639
15,887
15,192
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 3 / 1
9,144
508
12,634
18,738
7,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
MAICONIGHT89
Hercules
13
1 / 1 / 4
8,482
471
6,856
14,395
11,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
Wildmanwiser
Arachne
14
3 / 2 / 2
8,362
465
6,946
18,478
7,934
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
11
Kills
9
9
Deaths
11
19
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlexisLXRD
Baron Samedi
3
3
4
1.67
W
1
2
4
1.5
L
1
4
3
0.63
L
Cthulhu
DarkViperVII
Cthulhu
0
1
2
1
L
4
3
1
1.5
L
Hercules
MAICONIGHT89
Hercules
1
1
4
3
W
Zhong Kui
1
0
3
2.5
W
Geb
0
2
6
1.5
L
Arachne
Wildmanwiser
Arachne
3
2
2
2
W
The Morrigan
elitspartan1616
The Morrigan
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,216
Damage
45,230
67,477
Taken
79,562
42,389
Mitigated
46,680
23,395
Healing
20,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlexisLXRD
Baron Samedi
9,332
799
837
3,631
9,538
4,487
1,254
4,654
4,884
66,630
0
W
8,533
7,162
0
3,186
12,919
5,095
3,030
1,717
11,202
0
72,901
L
13,155
5,315
0
500
12,064
4,653
0
7,977
4,087
63,367
0
L
Cthulhu
DarkViperVII
Cthulhu
5,639
694
113
6,517
15,887
15,192
0
8,417
7,470
76,163
0
L
12,634
7,375
0
6,576
18,738
7,840
713
7,494
11,160
0
77,055
L
Hercules
MAICONIGHT89
Hercules
6,856
1,366
0
4,134
14,395
11,061
0
7,794
6,341
0
31,371
W
Zhong Kui
12,727
3,877
0
7,300
11,116
11,597
1,587
5,030
6,086
81,743
10,785
W
Geb
7,762
1,124
429
5,626
20,208
14,839
162
4,689
15,489
32,675
0
L
Arachne
Wildmanwiser
Arachne
6,946
4,941
0
2,905
18,478
7,934
0
8,184
10,242
33
68,758
W
The Morrigan
elitspartan1616
The Morrigan
12,862
2,873
0
2,386
13,696
6,371
972
2,756
10,884
92,987
1,907

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,388
Gold Earned
43,368
557
Minions Killed
473
0
Camps Cleared
0
1,641,061
Distance Traveled
1,670,764
3
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,862
492
95
5
0
329,968
1
W
Rama
8,903
495
129
7
0
329,911
0
L
Nu Wa
8,084
449
86
5
0
317,403
5
L
Cthulhu
9,296
516
139
8
0
300,096
0
L
Apollo
9,144
508
118
7
0
320,909
3
L
Hercules
8,482
471
41
2
0
366,179
6
W
Zhong Kui
10,515
584
170
9
0
281,446
0
W
Geb
8,052
447
33
2
0
363,998
1
L
Arachne
8,362
465
89
5
0
366,177
0
W
The Morrigan
10,056
559
130
7
0
335,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role