Player Matchup

Anubis
Anubis
BushidoB
Anubis
Level 156
God Stats
3W - 0L
1,767 SR
Queue Stats
57W - 69L
1,508 Elo+
Solo
Charon
Charon
ImSupremeDuckz
Charon
Level 164
God Stats
3W - 1L
1,295 SR
Queue Stats
10W - 6L
1,543 Elo+
Party 1
Horus
Horus
Master Zaheer
Horus
Level 158
God Stats
5W - 2L
1,822 SR
Queue Stats
263W - 213L
1,581 Elo+
Solo
Anhur
Anhur
XMontaryPythonX
Anhur
Level 126
God Stats
2W - 1L
1,338 SR
Queue Stats
208W - 176L
1,547 Elo+
Party 1
Agni
Agni
kvrokishi926
Agni
Level 149
God Stats
2W - 0L
1,604 SR
Queue Stats
5W - 7L
1,078 Elo+
Solo
Team Averages
Level 151
1,565 SR
1,451 Elo+

VS

Team Averages
Level 121
1,644 SR
1,560 Elo+
Sol
Sol
CalebCamps
Sol
Level 109
God Stats
19W - 10L
1,779 SR
Queue Stats
73W - 71L
1,603 Elo+
Party 2
Artemis
Artemis
DavidDeals
Artemis
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 93L
1,588 Elo+
Party 2
Lancelot
Lancelot
Death by Oni
Lancelot
Level 109
God Stats
7W - 10L
1,609 SR
Queue Stats
638W - 623L
1,522 Elo+
Solo
Kali
Kali
LEG beetleink0
Kali
Level 139
God Stats
6W - 4L
1,767 SR
Queue Stats
235W - 241L
1,522 Elo+
Solo
Chronos
Chronos
MichaelWeston
Chronos
Level 128
God Stats
14W - 13L
1,565 SR
Queue Stats
118W - 120L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BushidoB
Anubis
13
0 / 4 / 0
7,652
589
6,855
8,918
5,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
3 / 1 / 1
7,763
597
6,331
8,845
7,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 2
7,391
569
3,950
10,414
5,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
2 / 1 / 0
7,687
591
5,768
10,734
3,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

12
0 / 2 / 1
6,730
518
4,379
6,600
2,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 0
6,862
528
5,893
9,516
3,344
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
DavidDeals
Artemis
13
4 / 2 / 1
7,214
555
9,532
10,275
3,533
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Lancelot
Death by Oni
Lancelot
9
3 / 1 / 0
6,219
478
3,555
7,575
3,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

5
0 / 1 / 0
4,788
368
628
4,847
1,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Chronos
13
0 / 2 / 3
6,818
524
3,868
7,850
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
14
6
Kills
10
10
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
BushidoB
Anubis
0
4
0
0
L
3
0
0
3
L
Artemis
DavidDeals
Artemis
4
2
1
2.25
L
Lancelot
Death by Oni
Lancelot
3
1
0
3
W
3
1
1
3.5
L
0
1
0
0
W
1
2
2
1
L
Chronos
0
2
3
0.75
W
2
1
0
2
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,283
Damage
23,476
45,511
Taken
40,063
24,903
Mitigated
14,385
14,965
Healing
12,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
BushidoB
Anubis
6,855
360
0
2,884
8,918
5,246
793
2,693
6,225
64,450
0
L
5,893
2,754
0
5,295
9,516
3,344
0
5,688
3,638
46,038
0
L
Artemis
DavidDeals
Artemis
9,532
3,617
0
3,305
10,275
3,533
0
2,796
7,479
0
45,484
L
Lancelot
Death by Oni
Lancelot
3,555
418
0
970
7,575
3,167
0
3,699
3,497
0
25,337
W
6,331
1,319
1,371
1,568
8,845
7,751
130
2,397
6,448
19,309
0
L
628
178
0
1,196
4,847
1,397
0
997
3,850
0
13,786
W
3,950
2,201
391
2,871
10,414
5,728
0
1,082
9,332
0
55,441
L
Chronos
3,868
881
0
1,437
7,850
2,944
0
3,781
4,020
59,347
0
W
5,768
3,034
0
4,630
10,734
3,938
565
1,526
9,208
0
60,909
W
4,379
273
0
1,250
6,600
2,240
56
2,129
4,471
47,226
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,223
Gold Earned
31,901
401
Minions Killed
316
0
Camps Cleared
0
1,254,767
Distance Traveled
1,017,076
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,652
589
102
8
0
196,553
5
L
Sol
6,862
528
73
6
0
265,534
2
L
Artemis
7,214
555
70
5
0
236,581
1
L
Lancelot
6,219
478
35
3
0
162,155
1
W
Charon
7,763
597
17
1
0
265,775
0
L
Kali
4,788
368
23
2
0
106,630
0
W
Horus
7,391
569
78
6
0
278,204
2
L
Chronos
6,818
524
115
9
0
246,176
0
W
Anhur
7,687
591
108
8
0
249,735
2
W
Agni
6,730
518
96
7
0
264,500
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role