Player Matchup

Aphrodite
Aphrodite
C13an
Aphrodite
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Thanatos
Thanatos
GucciSkinny
Thanatos
Level 24
God Stats
0W - 1L
1,337 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Da Ji
Da Ji
Leofa1
Da Ji
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Vamana
Vamana
TeslaTheProphet
Vamana
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Pele
Pele
namechanged9889
Pele
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Team Averages
Level 30
1,467 SR
1,500 Elo+

VS

Team Averages
Level 105
1,462 SR
1,493 Elo+
Agni
Agni
BlinkingPat 12
Agni
Level 83
God Stats
2W - 2L
1,164 SR
Queue Stats
144W - 139L
1,427 Elo+
Party 3
Persephone
Persephone
Mr Vandelay 68
Persephone
Level 178
God Stats
2W - 4L
1,304 SR
Queue Stats
499W - 495L
1,478 Elo+
Party 3
Fafnir
Fafnir
Rook77
Fafnir
Level 60
God Stats
3W - 0L
1,985 SR
Queue Stats
158W - 38L
1,787 Elo+
Solo
Yemoja
Yemoja
SereneVibes
Yemoja
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,350 Elo+
Party 2
Cthulhu
Cthulhu
That0neGuy xP
Cthulhu
Level 115
God Stats
2W - 2L
1,355 SR
Queue Stats
28W - 33L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
C13an
Aphrodite
11
0 / 8 / 2
6,967
633
3,235
12,634
7,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
GucciSkinny
Thanatos
15
2 / 7 / 2
8,577
780
8,002
11,084
5,032
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Da Ji
Leofa1
Da Ji
13
1 / 7 / 4
7,841
713
5,409
11,161
4,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
3 / 8 / 6
8,849
804
11,518
16,573
16,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
1 / 8 / 5
7,983
726
6,016
15,442
6,623
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
12 / 2 / 12
10,150
923
12,484
10,214
5,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
Mr Vandelay 68
Persephone
16
9 / 1 / 14
10,152
923
17,278
8,941
4,173
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fafnir
Rook77
Fafnir
16
8 / 2 / 23
11,372
1,034
8,695
14,285
16,752
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Yemoja
14
1 / 2 / 27
8,750
795
4,939
10,529
6,443
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cthulhu
16
8 / 2 / 24
10,430
948
17,634
15,198
19,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
138
7
Kills
38
38
Deaths
9
19
Assists
100
Player
Kills
Deaths
Assists
KDA
W
12
2
12
9
L
Aphrodite
C13an
Aphrodite
0
8
2
0.13
L
Thanatos
GucciSkinny
Thanatos
2
7
2
0.43
L
Da Ji
Leofa1
Da Ji
1
7
4
0.43
W
Persephone
Mr Vandelay 68
Persephone
9
1
14
16
W
Fafnir
Rook77
Fafnir
8
2
23
9.75
W
Yemoja
1
2
27
7.25
L
3
8
6
0.75
W
Cthulhu
8
2
24
10
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,180
Damage
61,030
66,894
Taken
59,167
40,657
Mitigated
52,610
10,520
Healing
30,627
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,484
1,467
951
1,666
10,214
5,283
2,654
356
9,391
25,074
0
L
Aphrodite
C13an
Aphrodite
3,235
405
2,705
2,442
12,634
7,816
0
11,867
767
4,960
0
L
Thanatos
GucciSkinny
Thanatos
8,002
1,706
0
3,139
11,084
5,032
0
9,502
1,582
0
18,985
L
Da Ji
Leofa1
Da Ji
5,409
1,413
0
300
11,161
4,706
0
9,181
1,980
0
8,022
W
Persephone
Mr Vandelay 68
Persephone
17,278
2,530
257
1,522
8,941
4,173
2,274
501
8,111
31,588
0
W
Fafnir
Rook77
Fafnir
8,695
1,944
4,608
4,858
14,285
16,752
1,101
675
12,980
18,739
0
W
Yemoja
4,939
1,698
10,751
2,135
10,529
6,443
1,099
526
9,494
10,891
0
L
11,518
5,821
0
1,078
16,573
16,480
0
14,168
2,198
0
17,342
W
Cthulhu
17,634
1,250
2,118
1,761
15,198
19,959
685
1,189
13,215
28,056
2,090
L
6,016
1,111
0
856
15,442
6,623
0
13,964
1,370
0
14,489

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,217
Gold Earned
50,854
71
Minions Killed
114
0
Camps Cleared
0
889,875
Distance Traveled
936,953
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,150
923
31
3
0
190,015
0
L
Aphrodite
6,967
633
5
0
0
173,905
0
L
Thanatos
8,577
780
26
2
0
158,960
0
L
Da Ji
7,841
713
4
0
0
148,258
0
W
Persephone
10,152
923
33
3
0
192,917
0
W
Fafnir
11,372
1,034
14
1
0
162,967
0
W
Yemoja
8,750
795
10
1
0
177,696
0
L
Vamana
8,849
804
15
1
0
206,701
0
W
Cthulhu
10,430
948
26
2
0
213,358
0
L
Pele
7,983
726
21
2
0
202,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role