Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Blueberryborn
Hun Batz
Level 134
God Stats
3W - 0L
1,469 SR
Queue Stats
179W - 154L
1,574 Elo+
Party 1
Zhong Kui
Zhong Kui
DiablosxSpawn
Zhong Kui
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
97W - 78L
1,581 Elo+
Party 1
Eset
Eset
edg51
Eset
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 8L
1,661 Elo+
Solo
Ares
Ares
furryfoot
Ares
Level 73
God Stats
4W - 1L
1,628 SR
Queue Stats
89W - 70L
1,574 Elo+
Party 1
Team Averages
Level 128
1,519 SR
1,578 Elo+

VS

Team Averages
Level 134
1,466 SR
1,526 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Jing Wei
Jing Wei
CHeeSY GoRD1Ta
Jing Wei
Level 114
God Stats
1W - 2L
1,505 SR
Queue Stats
43W - 50L
1,453 Elo+
Party 3
Poseidon
Poseidon
Kefaufki
Poseidon
Level 106
God Stats
1W - 7L
1,346 SR
Queue Stats
104W - 102L
1,527 Elo+
Solo
Skadi
Skadi
Ragingtatertots
Skadi
Level 134
God Stats
1W - 2L
1,719 SR
Queue Stats
145W - 123L
1,586 Elo+
Party 2
Agni
Agni
ZeblinHost
Agni
Level 156
God Stats
5W - 8L
1,259 SR
Queue Stats
385W - 366L
1,564 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
6 / 2 / 11
10,565
880
17,332
11,200
6,026
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hun Batz
Blueberryborn
Hun Batz
16
4 / 3 / 8
9,452
788
14,172
11,239
5,674
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
DiablosxSpawn
Zhong Kui
17
3 / 2 / 14
9,645
804
13,250
13,290
13,829
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
edg51
Eset
17
4 / 2 / 11
9,757
813
5,898
7,762
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ares
16
3 / 3 / 8
10,006
834
1,848
12,896
15,023
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
16
2 / 4 / 6
9,301
775
12,497
14,787
7,232
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
15
1 / 5 / 6
8,463
705
3,323
11,659
4,573
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
Kefaufki
Poseidon
16
2 / 6 / 4
9,140
762
5,085
10,057
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
3 / 1 / 6
9,409
784
7,314
8,823
3,488
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 4 / 4
8,588
716
10,584
9,131
3,654
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
37
20
Kills
11
12
Deaths
20
52
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
6
2
11
5.75
L
Baron Samedi
 
Baron Samedi
2
4
6
1.25
W
Hun Batz
Blueberryborn
Hun Batz
4
3
8
2.67
L
Jing Wei
1
5
6
0.8
W
Zhong Kui
DiablosxSpawn
Zhong Kui
3
2
14
5
L
Poseidon
Kefaufki
Poseidon
2
6
4
0.67
L
3
1
6
6
L
3
4
4
1.25
W
Eset
edg51
Eset
4
2
11
4.75
W
Ares
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,500
Damage
38,803
56,387
Taken
54,457
44,629
Mitigated
22,609
17,784
Healing
17,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
17,332
4,573
2,052
3,184
11,200
6,026
783
5,270
5,522
0
43,106
L
Baron Samedi
 
Baron Samedi
12,497
94
6,457
5,510
14,787
7,232
385
6,079
8,708
28,312
0
W
Hun Batz
Blueberryborn
Hun Batz
14,172
894
1,578
1,670
11,239
5,674
376
6,301
4,926
0
23,430
L
Jing Wei
3,323
2,280
1,277
738
11,659
4,573
558
4,356
7,261
0
9,724
W
Zhong Kui
DiablosxSpawn
Zhong Kui
13,250
186
633
4,942
13,290
13,829
2,074
5,870
7,200
28,355
0
L
Poseidon
Kefaufki
Poseidon
5,085
531
0
690
10,057
3,662
314
4,069
5,988
18,760
0
L
7,314
1,891
308
423
8,823
3,488
670
3,077
5,550
0
20,499
L
10,584
491
294
1,622
9,131
3,654
0
3,386
5,641
15,851
0
W
Eset
edg51
Eset
5,898
394
960
1,826
7,762
4,077
321
3,336
4,370
17,558
0
W
Ares
1,848
68
0
939
12,896
15,023
767
6,473
6,143
2,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,425
Gold Earned
44,901
144
Minions Killed
134
0
Camps Cleared
0
1,202,622
Distance Traveled
1,173,559
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
10,565
880
50
4
0
246,916
0
L
Baron Samedi
9,301
775
48
4
0
228,656
0
W
Hun Batz
9,452
788
9
1
0
254,152
0
L
Jing Wei
8,463
705
17
1
0
247,112
0
W
Zhong Kui
9,645
804
49
4
0
241,375
0
L
Poseidon
9,140
762
36
3
0
215,692
0
L
Skadi
9,409
784
19
2
0
263,816
0
L
Agni
8,588
716
14
1
0
218,283
0
W
Eset
9,757
813
36
3
0
236,844
0
W
Ares
10,006
834
0
0
0
223,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role