Player Matchup

Ares
Ares
AgrarianHook097
Ares
Level 45
God Stats
0W - 2L
1,422 SR
Queue Stats
126W - 122L
1,321 Elo+
Solo
Jormungandr
Jormungandr
TheLiquidpooo
Jormungandr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,054 Elo+
Party 1
Medusa
Medusa
ThorsThunderRod
Medusa
Level 22
God Stats
1W - 6L
1,134 SR
Queue Stats
1W - 7L
1,026 Elo+
Party 1
Team Averages
Level 37
1,352 SR
1,134 Elo+

VS

Team Averages
Level 92
1,502 SR
1,436 Elo+
Anubis
Anubis
Reyk123
Anubis
Level 117
God Stats
2W - 1L
1,506 SR
Queue Stats
102W - 113L
1,396 Elo+
Solo
Terra
Terra
Zenkaku10
Terra
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 21L
1,412 Elo+
Solo
Fenrir
Fenrir
slicc 514
Fenrir
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 15L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 5 / 2
8,487
653
5,871
15,681
16,150
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jormungandr
TheLiquidpooo
Jormungandr
11
2 / 3 / 0
8,549
658
7,010
13,254
12,025
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 5 / 3
8,372
644
5,279
7,560
2,613
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Reyk123
Anubis
14
4 / 1 / 7
10,708
824
13,064
7,714
5,647
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Terra
Zenkaku10
Terra
11
3 / 0 / 8
9,821
755
4,269
12,460
14,325
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fenrir
slicc 514
Fenrir
13
5 / 2 / 7
10,048
773
9,073
9,183
4,869
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
3
Kills
12
13
Deaths
3
5
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
Anubis
Reyk123
Anubis
4
1
7
7.5
L
Jormungandr
TheLiquidpooo
Jormungandr
2
3
0
0.67
L
0
5
3
0.3
W
Terra
Zenkaku10
Terra
3
0
8
7
W
Fenrir
slicc 514
Fenrir
5
2
7
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,160
Damage
26,406
36,495
Taken
29,357
30,788
Mitigated
24,841
1,578
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,871
912
0
1,578
15,681
16,150
63
7,564
8,117
22,975
0
W
Anubis
Reyk123
Anubis
13,064
1,057
68
2,037
7,714
5,647
1,375
2,289
5,425
61,971
0
L
Jormungandr
TheLiquidpooo
Jormungandr
7,010
1,223
0
0
13,254
12,025
0
7,655
5,599
27,793
183
L
5,279
1,735
0
0
7,560
2,613
212
3,357
4,203
0
26,387
W
Terra
Zenkaku10
Terra
4,269
1,381
486
1,459
12,460
14,325
146
6,018
6,330
17,632
0
W
Fenrir
slicc 514
Fenrir
9,073
2,953
340
2,225
9,183
4,869
324
5,470
3,689
0
20,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,408
Gold Earned
30,577
92
Minions Killed
125
0
Camps Cleared
0
568,294
Distance Traveled
659,555
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,487
653
24
2
0
203,321
0
W
Anubis
10,708
824
79
6
0
208,223
0
L
Jormungandr
8,549
658
33
3
0
190,452
0
L
Medusa
8,372
644
35
3
0
174,521
0
W
Terra
9,821
755
31
2
0
230,260
0
W
Fenrir
10,048
773
15
1
0
221,072
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role