Player Matchup

Anubis
Anubis
 
Anubis
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
GaBilui
Ymir
Level 55
God Stats
22W - 13L
1,592 SR
Queue Stats
30W - 22L
1,450 Elo+
Solo
Agni
Agni
Shakakaw
Agni
Level 177
God Stats
2W - 0L
1,847 SR
Queue Stats
70W - 17L
1,835 Elo+
Party 2
Charybdis
Charybdis
benjaweed
Charybdis
Level 69
God Stats
15W - 7L
1,628 SR
Queue Stats
196W - 188L
1,463 Elo+
Solo
Apollo
Apollo
ceco171193
Apollo
Level 143
God Stats
6W - 5L
1,526 SR
Queue Stats
141W - 159L
1,355 Elo+
Solo
Team Averages
Level 106
1,618 SR
1,520 Elo+

VS

Team Averages
Level 96
1,391 SR
1,454 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
Annagar
Maui
Level 104
God Stats
0W - 2L
1,285 SR
Queue Stats
215W - 181L
1,558 Elo+
Solo
Fenrir
Fenrir
BriBrax
Fenrir
Level 114
God Stats
1W - 6L
1,242 SR
Queue Stats
216W - 224L
1,398 Elo+
Party 1
Ishtar
Ishtar
RoronoaFufu
Ishtar
Level 49
God Stats
24W - 32L
1,412 SR
Queue Stats
129W - 156L
1,405 Elo+
Party 1
Ravana
Ravana
Willee-22
Ravana
Level 62
God Stats
5W - 11L
1,516 SR
Queue Stats
168W - 201L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
5 / 0 / 8
6,001
750
5,860
3,476
1,333
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
GaBilui
Ymir
8
1 / 0 / 0
4,596
575
1,553
4,807
2,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Agni
11
7 / 0 / 4
6,487
811
5,063
3,035
1,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
benjaweed
Charybdis
9
0 / 1 / 1
4,759
595
5,210
5,269
1,679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Apollo
ceco171193
Apollo
9
3 / 1 / 0
5,493
687
3,224
5,074
1,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
7
0 / 7 / 0
4,052
507
2,147
7,744
2,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
Annagar
Maui
5
0 / 1 / 0
3,775
472
1,151
4,346
2,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
BriBrax
Fenrir
5
0 / 4 / 0
3,734
467
692
7,384
2,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ishtar
6
0 / 1 / 1
3,888
486
3,788
6,235
2,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
Willee-22
Ravana
7
1 / 3 / 0
4,499
562
2,330
5,957
2,048
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
2
16
Kills
1
2
Deaths
16
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
0
8
9
L
Baron Samedi
 
Baron Samedi
0
7
0
0
L
Maui
Annagar
Maui
0
1
0
0
L
Fenrir
BriBrax
Fenrir
0
4
0
0
W
Ymir
GaBilui
Ymir
1
0
0
1
L
Ishtar
0
1
1
0.5
W
Agni
7
0
4
9
L
Ravana
Willee-22
Ravana
1
3
0
0.33
W
Charybdis
benjaweed
Charybdis
0
1
1
0.5
W
Apollo
ceco171193
Apollo
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,910
Damage
10,108
21,661
Taken
31,666
8,139
Mitigated
11,276
9,106
Healing
6,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
5,860
822
0
2,800
3,476
1,333
0
452
3,024
32,710
0
L
Baron Samedi
 
Baron Samedi
2,147
0
96
274
7,744
2,339
0
6,252
1,316
16,740
0
L
Maui
Annagar
Maui
1,151
372
159
1,234
4,346
2,672
0
1,590
2,748
6,806
0
L
Fenrir
BriBrax
Fenrir
692
125
0
930
7,384
2,086
0
3,224
4,044
0
13,950
W
Ymir
GaBilui
Ymir
1,553
311
0
250
4,807
2,665
0
698
4,109
25,313
0
L
Ishtar
3,788
1,517
0
1,919
6,235
2,131
0
1,022
5,213
0
21,008
W
Agni
5,063
829
0
675
3,035
1,044
0
1,434
1,601
38,812
0
L
Ravana
Willee-22
Ravana
2,330
681
0
1,734
5,957
2,048
0
136
5,821
0
22,804
W
Charybdis
benjaweed
Charybdis
5,210
2,195
0
2,492
5,269
1,679
0
403
4,866
0
29,360
W
Apollo
ceco171193
Apollo
3,224
2,049
0
2,889
5,074
1,418
711
342
4,732
0
29,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,336
Gold Earned
19,948
262
Minions Killed
136
0
Camps Cleared
0
791,344
Distance Traveled
727,749
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,001
750
51
6
0
177,453
0
L
Baron Samedi
4,052
507
35
4
0
156,203
0
L
Maui
3,775
472
7
1
0
114,320
0
L
Fenrir
3,734
467
24
3
0
156,878
0
W
Ymir
4,596
575
54
7
0
160,640
0
L
Ishtar
3,888
486
29
4
0
139,171
0
W
Agni
6,487
811
69
9
0
167,436
0
L
Ravana
4,499
562
41
5
0
161,177
0
W
Charybdis
4,759
595
43
5
0
143,094
0
W
Apollo
5,493
687
45
6
0
142,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role