Player Matchup

Pele
Pele
Big Lardo
Pele
Level 89
God Stats
59W - 61L
1,511 SR
Queue Stats
392W - 422L
1,443 Elo+
Solo
Heimdallr
Heimdallr
Iwannagofast2219
Heimdallr
Level 23
God Stats
1W - 2L
1,535 SR
Queue Stats
26W - 29L
1,433 Elo+
Party 2
Ymir
Ymir
Izenago
Ymir
Level 102
God Stats
11W - 7L
1,665 SR
Queue Stats
107W - 66L
1,574 Elo+
Solo
Vulcan
Vulcan
MarkGaming2794
Vulcan
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 33L
1,342 Elo+
Party 2
Hun Batz
Hun Batz
XxXM1LESDEEPXxX
Hun Batz
Level 104
God Stats
96W - 108L
1,448 SR
Queue Stats
548W - 542L
1,405 Elo+
Solo
Team Averages
Level 77
1,532 SR
1,440 Elo+

VS

Team Averages
Level 66
1,457 SR
1,415 Elo+
Achilles
Achilles
CoultCoult
Achilles
Level 28
God Stats
6W - 8L
1,500 SR
Queue Stats
147W - 139L
1,488 Elo+
Party 1
He Bo
He Bo
LMI Z Modular
He Bo
Level 65
God Stats
1W - 1L
1,205 SR
Queue Stats
32W - 49L
1,342 Elo+
Solo
Anubis
Anubis
LaMigra2631
Anubis
Level 68
God Stats
25W - 18L
1,528 SR
Queue Stats
51W - 47L
1,401 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RonaldAlejo
Ah Muzen Cab
Level 84
God Stats
19W - 13L
1,405 SR
Queue Stats
294W - 263L
1,370 Elo+
Solo
Danzaburou
Danzaburou
XIXClinical
Danzaburou
Level 86
God Stats
4W - 3L
1,647 SR
Queue Stats
85W - 80L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
11
1 / 5 / 2
7,158
447
7,334
17,030
10,676
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
11
0 / 4 / 1
7,116
445
5,549
12,510
4,270
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Izenago
Ymir
11
1 / 4 / 1
7,209
451
6,799
15,091
11,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
0 / 5 / 1
6,649
416
3,948
8,956
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
14
3 / 6 / 0
8,197
512
7,185
16,672
5,990
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CoultCoult
Achilles
13
2 / 2 / 3
8,086
505
5,026
11,474
12,681
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 2 / 4
8,342
521
6,323
9,377
3,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anubis
14
6 / 0 / 7
9,006
563
13,771
11,181
5,301
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ah Muzen Cab
RonaldAlejo
Ah Muzen Cab
16
3 / 1 / 4
9,645
603
10,204
11,724
5,284
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
XIXClinical
Danzaburou
17
11 / 0 / 1
10,799
675
15,601
14,763
6,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
5
Kills
24
24
Deaths
5
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Pele
1
5
2
0.4
W
Achilles
CoultCoult
Achilles
2
2
3
1.75
L
Heimdallr
0
4
1
0.13
L
Ymir
Izenago
Ymir
1
4
1
0.38
W
2
2
4
2
W
Anubis
6
0
7
9.5
L
0
5
1
0.1
W
Ah Muzen Cab
RonaldAlejo
Ah Muzen Cab
3
1
4
5
W
Danzaburou
XIXClinical
Danzaburou
11
0
1
11.5
L
Hun Batz
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,815
Damage
50,925
70,259
Taken
58,519
35,432
Mitigated
33,034
10,966
Healing
20,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
7,334
1,498
0
4,882
17,030
10,676
0
4,640
12,390
0
40,299
W
Achilles
CoultCoult
Achilles
5,026
855
0
1,245
11,474
12,681
601
0
11,474
0
38,437
L
Heimdallr
5,549
2,241
0
2,504
12,510
4,270
0
3,407
9,103
0
48,147
L
Ymir
Izenago
Ymir
6,799
768
88
1,498
15,091
11,125
0
5,716
9,375
27,163
0
W
6,323
832
0
3,628
9,377
3,217
84
2,112
7,257
52,796
0
W
Anubis
13,771
934
0
4,873
11,181
5,301
658
3,016
7,981
64,227
0
L
3,948
2,026
0
500
8,956
3,371
0
3,496
5,460
34,059
0
W
Ah Muzen Cab
RonaldAlejo
Ah Muzen Cab
10,204
4,738
0
1,637
11,724
5,284
2,617
2,453
9,271
0
82,598
W
Danzaburou
XIXClinical
Danzaburou
15,601
7,788
0
8,823
14,763
6,551
893
3,270
11,493
0
88,130
L
Hun Batz
7,185
2,011
0
1,494
16,672
5,990
0
2,995
13,477
0
73,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,329
Gold Earned
45,878
310
Minions Killed
467
0
Camps Cleared
0
1,575,640
Distance Traveled
1,621,916
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,158
447
48
3
0
321,450
0
W
Achilles
8,086
505
48
3
0
301,290
1
L
Heimdallr
7,116
445
86
5
0
316,077
0
L
Ymir
7,209
451
30
2
0
317,215
0
W
He Bo
8,342
521
80
5
0
355,164
1
W
Anubis
9,006
563
89
6
0
353,428
0
L
Vulcan
6,649
416
43
3
0
294,000
0
W
Ah Muzen Cab
9,645
603
119
7
0
323,516
0
W
Danzaburou
10,799
675
131
8
0
288,518
2
L
Hun Batz
8,197
512
103
6
0
326,898
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role